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"SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
"NAME"
SDL_GL_LoadLibrary - Specify an OpenGL library
"SYNOPSIS"

#include "SDL.h" int SDL_GL_LoadLibrary(const char *path);

"DESCRIPTION"

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.

"SEE ALSO"

SDL_GL_GetProcAddress created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01