Home | History | Annotate | Download | only in man3
"SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
"NAME"
SDL_GL_SetAttribute - Set a special SDL/OpenGL attribute
"SYNOPSIS"

#include "SDL.h" int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

"DESCRIPTION"

Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.

"RETURN VALUE"

Returns 0 on success, or -1 on error.

"EXAMPLE"

SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
 fprintf(stderr, "Couldn't set GL mode: %s
", SDL_GetError());
 SDL_Quit();
 return;
}

Note:

The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

"SEE ALSO"

SDL_GL_GetAttribute, GL Attributes created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01