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"SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
"NAME"
SDL_GetRelativeMouseState - Retrieve the current state of the mouse
"SYNOPSIS"

#include "SDL.h" Uint8 SDL_GetRelativeMouseState(int *x, int *y);

"DESCRIPTION"

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_GetRelativeMouseState or since event initialization. You can pass NULL for either x or y.

"SEE ALSO"

SDL_GetMouseState created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59