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"SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
"NAME"
SDL_JoystickOpen - Opens a joystick for use.
"SYNOPSIS"

#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index);

"DESCRIPTION"

Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.

"RETURN VALUE"

Returns a SDL_Joystick structure on success. NULL on failure.

"EXAMPLES"

SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
 // Open joystick
 joy=SDL_JoystickOpen(0);
 
 if(joy)
 {
 printf("Opened Joystick 0
");
 printf("Name: %s
", SDL_JoystickName(0));
 printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
 printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
 printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
 }
 else
 printf("Couldn't open Joystick 0
");
 
 // Close if opened
 if(SDL_JoystickOpened(0))
 SDL_JoystickClose(joy);
}

"SEE ALSO"

SDL_JoystickClose created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00