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      1 #include "DMTaskRunner.h"
      2 #include "DMTask.h"
      3 
      4 namespace DM {
      5 
      6 TaskRunner::TaskRunner(int cpuThreads, int gpuThreads) : fCpu(cpuThreads), fGpu(gpuThreads) {}
      7 
      8 void TaskRunner::add(CpuTask* task) { fCpu.add(task); }
      9 void TaskRunner::addNext(CpuTask* task) { fCpu.addNext(task); }
     10 void TaskRunner::add(GpuTask* task) { fGpu.add(task); }
     11 
     12 void TaskRunner::wait() {
     13     // These wait calls block until each threadpool is done.  We don't allow
     14     // spawning new child GPU tasks, so we can wait for that first knowing
     15     // we'll never try to add to it later.  Same can't be said of the CPU pool:
     16     // both CPU and GPU tasks can spawn off new CPU work, so we wait for that last.
     17     fGpu.wait();
     18     fCpu.wait();
     19 }
     20 
     21 }  // namespace DM
     22