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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrPictureUtils_DEFINED
      9 #define GrPictureUtils_DEFINED
     10 
     11 #include "SkPicture.h"
     12 #include "SkTDArray.h"
     13 
     14 // This class encapsulates the GPU-backend-specific acceleration data
     15 // for a single SkPicture
     16 class GPUAccelData : public SkPicture::AccelData {
     17 public:
     18     // Information about a given saveLayer in an SkPicture
     19     struct SaveLayerInfo {
     20         // True if the SaveLayerInfo is valid. False if either 'fOffset' is
     21         // invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due
     22         // to a non-copyable paint).
     23         bool fValid;
     24         // The size of the saveLayer
     25         SkISize fSize;
     26         // The CTM in which this layer's draws must occur. It already incorporates
     27         // the translation needed to map the layer's top-left point to the origin.
     28         SkMatrix fCTM;
     29         // The offset that needs to be passed to drawBitmap to correctly
     30         // position the pre-rendered layer. It is in device space.
     31         SkIPoint fOffset;
     32         // The paint to use on restore. NULL if the paint was not copyable (and
     33         // thus that this layer should not be pulled forward).
     34         const SkPaint* fPaint;
     35         // The ID of this saveLayer in the picture. 0 is an invalid ID.
     36         size_t  fSaveLayerOpID;
     37         // The ID of the matching restore in the picture. 0 is an invalid ID.
     38         size_t  fRestoreOpID;
     39         // True if this saveLayer has at least one other saveLayer nested within it.
     40         // False otherwise.
     41         bool    fHasNestedLayers;
     42         // True if this saveLayer is nested within another. False otherwise.
     43         bool    fIsNested;
     44     };
     45 
     46     GPUAccelData(Key key) : INHERITED(key) { }
     47 
     48     virtual ~GPUAccelData() {
     49         for (int i = 0; i < fSaveLayerInfo.count(); ++i) {
     50             SkDELETE(fSaveLayerInfo[i].fPaint);
     51         }
     52     }
     53 
     54     void addSaveLayerInfo(const SaveLayerInfo& info) {
     55         SkASSERT(info.fSaveLayerOpID < info.fRestoreOpID);
     56         *fSaveLayerInfo.push() = info;
     57     }
     58 
     59     int numSaveLayers() const { return fSaveLayerInfo.count(); }
     60 
     61     const SaveLayerInfo& saveLayerInfo(int index) const {
     62         SkASSERT(index < fSaveLayerInfo.count());
     63 
     64         return fSaveLayerInfo[index];
     65     }
     66 
     67     // We may, in the future, need to pass in the GPUDevice in order to
     68     // incorporate the clip and matrix state into the key
     69     static SkPicture::AccelData::Key ComputeAccelDataKey();
     70 
     71 private:
     72     SkTDArray<SaveLayerInfo> fSaveLayerInfo;
     73 
     74     typedef SkPicture::AccelData INHERITED;
     75 };
     76 
     77 void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData);
     78 
     79 #endif // GrPictureUtils_DEFINED
     80