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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "SkBitmapProcState.h"
      9 
     10 /*  A platform may optionally overwrite any of these with accelerated
     11     versions. On input, these will already have valid function pointers,
     12     so a platform need only overwrite the ones it chooses, based on the
     13     current state (e.g. fBitmap, fInvMatrix, etc.)
     14 
     15     fShaderProc32
     16     fShaderProc16
     17     fMatrixProc
     18     fSampleProc32
     19     fSampleProc32
     20  */
     21 
     22 // empty implementation just uses default supplied function pointers
     23 void SkBitmapProcState::platformProcs() {}
     24 
     25 // empty implementation just uses default supplied function pointers
     26 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {}
     27