1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #include "SkBitmapProcState.h" 9 10 /* A platform may optionally overwrite any of these with accelerated 11 versions. On input, these will already have valid function pointers, 12 so a platform need only overwrite the ones it chooses, based on the 13 current state (e.g. fBitmap, fInvMatrix, etc.) 14 15 fShaderProc32 16 fShaderProc16 17 fMatrixProc 18 fSampleProc32 19 fSampleProc32 20 */ 21 22 // empty implementation just uses default supplied function pointers 23 void SkBitmapProcState::platformProcs() {} 24 25 // empty implementation just uses default supplied function pointers 26 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {} 27