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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.content;
     18 
     19 /**
     20  * Extended {@link ComponentCallbacks} interface with a new callback for
     21  * finer-grained memory management. This interface is available in all application components
     22  * ({@link android.app.Activity}, {@link android.app.Service},
     23  * {@link ContentProvider}, and {@link android.app.Application}).
     24  *
     25  * <p>You should implement {@link #onTrimMemory} to incrementally release memory based on current
     26  * system constraints. Using this callback to release your resources helps provide a more
     27  * responsive system overall, but also directly benefits the user experience for
     28  * your app by allowing the system to keep your process alive longer. That is,
     29  * if you <em>don't</em> trim your resources based on memory levels defined by this callback,
     30  * the system is more likely to kill your process while it is cached in the least-recently used
     31  * (LRU) list, thus requiring your app to restart and restore all state when the user returns to it.
     32  *
     33  * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of
     34  * memory limits, but provide you different types of clues about memory availability:</p>
     35  * <ul>
     36  * <li>When your app is running:
     37  *  <ol>
     38  *  <li>{@link #TRIM_MEMORY_RUNNING_MODERATE} <br>The device is beginning to run low on memory.
     39  * Your app is running and not killable.
     40  *  <li>{@link #TRIM_MEMORY_RUNNING_LOW} <br>The device is running much lower on memory.
     41  * Your app is running and not killable, but please release unused resources to improve system
     42  * performance (which directly impacts your app's performance).
     43  *  <li>{@link #TRIM_MEMORY_RUNNING_CRITICAL} <br>The device is running extremely low on memory.
     44  * Your app is not yet considered a killable process, but the system will begin killing
     45  * background processes if apps do not release resources, so you should release non-critical
     46  * resources now to prevent performance degradation.
     47  *  </ol>
     48  * </li>
     49  * <li>When your app's visibility changes:
     50  *  <ol>
     51  *  <li>{@link #TRIM_MEMORY_UI_HIDDEN} <br>Your app's UI is no longer visible, so this is a good
     52  * time to release large resources that are used only by your UI.
     53  *  </ol>
     54  * </li>
     55  * <li>When your app's process resides in the background LRU list:
     56  *  <ol>
     57  *  <li>{@link #TRIM_MEMORY_BACKGROUND} <br>The system is running low on memory and your process is
     58  * near the beginning of the LRU list. Although your app process is not at a high risk of being
     59  * killed, the system may already be killing processes in the LRU list, so you should release
     60  * resources that are easy to recover so your process will remain in the list and resume
     61  * quickly when the user returns to your app.
     62  *  <li>{@link #TRIM_MEMORY_MODERATE} <br>The system is running low on memory and your process is
     63  * near the middle of the LRU list. If the system becomes further constrained for memory, there's a
     64  * chance your process will be killed.
     65  *  <li>{@link #TRIM_MEMORY_COMPLETE} <br>The system is running low on memory and your process is
     66  * one of the first to be killed if the system does not recover memory now. You should release
     67  * absolutely everything that's not critical to resuming your app state.
     68  *   <p>To support API levels lower than 14, you can use the {@link #onLowMemory} method as a
     69  * fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.
     70  *  </li>
     71  *  </ol>
     72  * <p class="note"><strong>Note:</strong> When the system begins
     73  * killing processes in the LRU list, although it primarily works bottom-up, it does give some
     74  * consideration to which processes are consuming more memory and will thus provide more gains in
     75  * memory if killed. So the less memory you consume while in the LRU list overall, the better
     76  * your chances are to remain in the list and be able to quickly resume.</p>
     77  * </li>
     78  * </ul>
     79  * <p>More information about the different stages of a process lifecycle (such as what it means
     80  * to be placed in the background LRU list) is provided in the <a
     81  * href="{@docRoot}guide/components/processes-and-threads.html#Lifecycle">Processes and Threads</a>
     82  * document.
     83  */
     84 public interface ComponentCallbacks2 extends ComponentCallbacks {
     85 
     86     /**
     87      * Level for {@link #onTrimMemory(int)}: the process is nearing the end
     88      * of the background LRU list, and if more memory isn't found soon it will
     89      * be killed.
     90      */
     91     static final int TRIM_MEMORY_COMPLETE = 80;
     92 
     93     /**
     94      * Level for {@link #onTrimMemory(int)}: the process is around the middle
     95      * of the background LRU list; freeing memory can help the system keep
     96      * other processes running later in the list for better overall performance.
     97      */
     98     static final int TRIM_MEMORY_MODERATE = 60;
     99 
    100     /**
    101      * Level for {@link #onTrimMemory(int)}: the process has gone on to the
    102      * LRU list.  This is a good opportunity to clean up resources that can
    103      * efficiently and quickly be re-built if the user returns to the app.
    104      */
    105     static final int TRIM_MEMORY_BACKGROUND = 40;
    106 
    107     /**
    108      * Level for {@link #onTrimMemory(int)}: the process had been showing
    109      * a user interface, and is no longer doing so.  Large allocations with
    110      * the UI should be released at this point to allow memory to be better
    111      * managed.
    112      */
    113     static final int TRIM_MEMORY_UI_HIDDEN = 20;
    114 
    115     /**
    116      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
    117      * background process, but the device is running extremely low on memory
    118      * and is about to not be able to keep any background processes running.
    119      * Your running process should free up as many non-critical resources as it
    120      * can to allow that memory to be used elsewhere.  The next thing that
    121      * will happen after this is {@link #onLowMemory()} called to report that
    122      * nothing at all can be kept in the background, a situation that can start
    123      * to notably impact the user.
    124      */
    125     static final int TRIM_MEMORY_RUNNING_CRITICAL = 15;
    126 
    127     /**
    128      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
    129      * background process, but the device is running low on memory.
    130      * Your running process should free up unneeded resources to allow that
    131      * memory to be used elsewhere.
    132      */
    133     static final int TRIM_MEMORY_RUNNING_LOW = 10;
    134 
    135 
    136     /**
    137      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
    138      * background process, but the device is running moderately low on memory.
    139      * Your running process may want to release some unneeded resources for
    140      * use elsewhere.
    141      */
    142     static final int TRIM_MEMORY_RUNNING_MODERATE = 5;
    143 
    144     /**
    145      * Called when the operating system has determined that it is a good
    146      * time for a process to trim unneeded memory from its process.  This will
    147      * happen for example when it goes in the background and there is not enough
    148      * memory to keep as many background processes running as desired.  You
    149      * should never compare to exact values of the level, since new intermediate
    150      * values may be added -- you will typically want to compare if the value
    151      * is greater or equal to a level you are interested in.
    152      *
    153      * <p>To retrieve the processes current trim level at any point, you can
    154      * use {@link android.app.ActivityManager#getMyMemoryState
    155      * ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
    156      *
    157      * @param level The context of the trim, giving a hint of the amount of
    158      * trimming the application may like to perform.  May be
    159      * {@link #TRIM_MEMORY_COMPLETE}, {@link #TRIM_MEMORY_MODERATE},
    160      * {@link #TRIM_MEMORY_BACKGROUND}, {@link #TRIM_MEMORY_UI_HIDDEN},
    161      * {@link #TRIM_MEMORY_RUNNING_CRITICAL}, {@link #TRIM_MEMORY_RUNNING_LOW},
    162      * or {@link #TRIM_MEMORY_RUNNING_MODERATE}.
    163      */
    164     void onTrimMemory(int level);
    165 }
    166