1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.transition; 18 19 import android.content.Context; 20 import android.util.ArrayMap; 21 import android.util.Log; 22 import android.view.View; 23 import android.view.ViewGroup; 24 import android.view.ViewTreeObserver; 25 26 import java.lang.ref.WeakReference; 27 import java.util.ArrayList; 28 29 /** 30 * This class manages the set of transitions that fire when there is a 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 35 * will use {@link AutoTransition} to do something reasonable for most 36 * situations. Specifying other transitions for particular scene changes is 37 * only necessary if the application wants different transition behavior 38 * in these situations. 39 * 40 * <p>TransitionManagers can be declared in XML resource files inside the 41 * <code>res/transition</code> directory. TransitionManager resources consist of 42 * the <code>transitionManager</code>tag name, containing one or more 43 * <code>transition</code> tags, each of which describe the relationship of 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 46 * transitions:</p> 47 * 48 * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager} 49 * 50 * <p>For each of the <code>fromScene</code> and <code>toScene</code> attributes, 51 * there is a reference to a standard XML layout file. This is equivalent to 52 * creating a scene from a layout in code by calling 53 * {@link Scene#getSceneForLayout(ViewGroup, int, Context)}. For the 54 * <code>transition</code> attribute, there is a reference to a resource 55 * file in the <code>res/transition</code> directory which describes that 56 * transition.</p> 57 * 58 * Information on XML resource descriptions for transitions can be found for 59 * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet}, 60 * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade}, 61 * and {@link android.R.styleable#TransitionManager}. 62 */ 63 public class TransitionManager { 64 // TODO: how to handle enter/exit? 65 66 private static String LOG_TAG = "TransitionManager"; 67 68 private static Transition sDefaultTransition = new AutoTransition(); 69 70 private static final String[] EMPTY_STRINGS = new String[0]; 71 72 ArrayMap<Scene, Transition> mSceneTransitions = new ArrayMap<Scene, Transition>(); 73 ArrayMap<Scene, ArrayMap<Scene, Transition>> mScenePairTransitions = 74 new ArrayMap<Scene, ArrayMap<Scene, Transition>>(); 75 private static ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>> 76 sRunningTransitions = 77 new ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>(); 78 private static ArrayList<ViewGroup> sPendingTransitions = new ArrayList<ViewGroup>(); 79 80 81 /** 82 * Sets the transition to be used for any scene change for which no 83 * other transition is explicitly set. The initial value is 84 * an {@link AutoTransition} instance. 85 * 86 * @param transition The default transition to be used for scene changes. 87 * 88 * @hide pending later changes 89 */ 90 public void setDefaultTransition(Transition transition) { 91 sDefaultTransition = transition; 92 } 93 94 /** 95 * Gets the current default transition. The initial value is an {@link 96 * AutoTransition} instance. 97 * 98 * @return The current default transition. 99 * @see #setDefaultTransition(Transition) 100 * 101 * @hide pending later changes 102 */ 103 public static Transition getDefaultTransition() { 104 return sDefaultTransition; 105 } 106 107 /** 108 * Sets a specific transition to occur when the given scene is entered. 109 * 110 * @param scene The scene which, when applied, will cause the given 111 * transition to run. 112 * @param transition The transition that will play when the given scene is 113 * entered. A value of null will result in the default behavior of 114 * using the default transition instead. 115 */ 116 public void setTransition(Scene scene, Transition transition) { 117 mSceneTransitions.put(scene, transition); 118 } 119 120 /** 121 * Sets a specific transition to occur when the given pair of scenes is 122 * exited/entered. 123 * 124 * @param fromScene The scene being exited when the given transition will 125 * be run 126 * @param toScene The scene being entered when the given transition will 127 * be run 128 * @param transition The transition that will play when the given scene is 129 * entered. A value of null will result in the default behavior of 130 * using the default transition instead. 131 */ 132 public void setTransition(Scene fromScene, Scene toScene, Transition transition) { 133 ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene); 134 if (sceneTransitionMap == null) { 135 sceneTransitionMap = new ArrayMap<Scene, Transition>(); 136 mScenePairTransitions.put(toScene, sceneTransitionMap); 137 } 138 sceneTransitionMap.put(fromScene, transition); 139 } 140 141 /** 142 * Returns the Transition for the given scene being entered. The result 143 * depends not only on the given scene, but also the scene which the 144 * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in. 145 * 146 * @param scene The scene being entered 147 * @return The Transition to be used for the given scene change. If no 148 * Transition was specified for this scene change, the default transition 149 * will be used instead. 150 */ 151 private Transition getTransition(Scene scene) { 152 Transition transition = null; 153 ViewGroup sceneRoot = scene.getSceneRoot(); 154 if (sceneRoot != null) { 155 // TODO: cached in Scene instead? long-term, cache in View itself 156 Scene currScene = Scene.getCurrentScene(sceneRoot); 157 if (currScene != null) { 158 ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(scene); 159 if (sceneTransitionMap != null) { 160 transition = sceneTransitionMap.get(currScene); 161 if (transition != null) { 162 return transition; 163 } 164 } 165 } 166 } 167 transition = mSceneTransitions.get(scene); 168 return (transition != null) ? transition : sDefaultTransition; 169 } 170 171 /** 172 * This is where all of the work of a transition/scene-change is 173 * orchestrated. This method captures the start values for the given 174 * transition, exits the current Scene, enters the new scene, captures 175 * the end values for the transition, and finally plays the 176 * resulting values-populated transition. 177 * 178 * @param scene The scene being entered 179 * @param transition The transition to play for this scene change 180 */ 181 private static void changeScene(Scene scene, Transition transition) { 182 183 final ViewGroup sceneRoot = scene.getSceneRoot(); 184 185 Transition transitionClone = null; 186 if (transition != null) { 187 transitionClone = transition.clone(); 188 transitionClone.setSceneRoot(sceneRoot); 189 } 190 191 Scene oldScene = Scene.getCurrentScene(sceneRoot); 192 if (oldScene != null && transitionClone != null && 193 oldScene.isCreatedFromLayoutResource()) { 194 transitionClone.setCanRemoveViews(true); 195 } 196 197 sceneChangeSetup(sceneRoot, transitionClone); 198 199 scene.enter(); 200 201 sceneChangeRunTransition(sceneRoot, transitionClone); 202 } 203 204 private static ArrayMap<ViewGroup, ArrayList<Transition>> getRunningTransitions() { 205 WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>> runningTransitions = 206 sRunningTransitions.get(); 207 if (runningTransitions == null || runningTransitions.get() == null) { 208 ArrayMap<ViewGroup, ArrayList<Transition>> transitions = 209 new ArrayMap<ViewGroup, ArrayList<Transition>>(); 210 runningTransitions = new WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>( 211 transitions); 212 sRunningTransitions.set(runningTransitions); 213 } 214 return runningTransitions.get(); 215 } 216 217 private static void sceneChangeRunTransition(final ViewGroup sceneRoot, 218 final Transition transition) { 219 if (transition != null && sceneRoot != null) { 220 MultiListener listener = new MultiListener(transition, sceneRoot); 221 sceneRoot.addOnAttachStateChangeListener(listener); 222 sceneRoot.getViewTreeObserver().addOnPreDrawListener(listener); 223 } 224 } 225 226 /** 227 * This private utility class is used to listen for both OnPreDraw and 228 * OnAttachStateChange events. OnPreDraw events are the main ones we care 229 * about since that's what triggers the transition to take place. 230 * OnAttachStateChange events are also important in case the view is removed 231 * from the hierarchy before the OnPreDraw event takes place; it's used to 232 * clean up things since the OnPreDraw listener didn't get called in time. 233 */ 234 private static class MultiListener implements ViewTreeObserver.OnPreDrawListener, 235 View.OnAttachStateChangeListener { 236 237 Transition mTransition; 238 ViewGroup mSceneRoot; 239 240 MultiListener(Transition transition, ViewGroup sceneRoot) { 241 mTransition = transition; 242 mSceneRoot = sceneRoot; 243 } 244 245 private void removeListeners() { 246 mSceneRoot.getViewTreeObserver().removeOnPreDrawListener(this); 247 mSceneRoot.removeOnAttachStateChangeListener(this); 248 } 249 250 @Override 251 public void onViewAttachedToWindow(View v) { 252 } 253 254 @Override 255 public void onViewDetachedFromWindow(View v) { 256 removeListeners(); 257 258 sPendingTransitions.remove(mSceneRoot); 259 ArrayList<Transition> runningTransitions = getRunningTransitions().get(mSceneRoot); 260 if (runningTransitions != null && runningTransitions.size() > 0) { 261 for (Transition runningTransition : runningTransitions) { 262 runningTransition.resume(mSceneRoot); 263 } 264 } 265 mTransition.clearValues(true); 266 } 267 268 @Override 269 public boolean onPreDraw() { 270 removeListeners(); 271 sPendingTransitions.remove(mSceneRoot); 272 // Add to running list, handle end to remove it 273 final ArrayMap<ViewGroup, ArrayList<Transition>> runningTransitions = 274 getRunningTransitions(); 275 ArrayList<Transition> currentTransitions = runningTransitions.get(mSceneRoot); 276 ArrayList<Transition> previousRunningTransitions = null; 277 if (currentTransitions == null) { 278 currentTransitions = new ArrayList<Transition>(); 279 runningTransitions.put(mSceneRoot, currentTransitions); 280 } else if (currentTransitions.size() > 0) { 281 previousRunningTransitions = new ArrayList<Transition>(currentTransitions); 282 } 283 currentTransitions.add(mTransition); 284 mTransition.addListener(new Transition.TransitionListenerAdapter() { 285 @Override 286 public void onTransitionEnd(Transition transition) { 287 ArrayList<Transition> currentTransitions = 288 runningTransitions.get(mSceneRoot); 289 currentTransitions.remove(transition); 290 } 291 }); 292 mTransition.captureValues(mSceneRoot, false); 293 if (previousRunningTransitions != null) { 294 for (Transition runningTransition : previousRunningTransitions) { 295 runningTransition.resume(mSceneRoot); 296 } 297 } 298 mTransition.playTransition(mSceneRoot); 299 300 return true; 301 } 302 }; 303 304 private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) { 305 306 // Capture current values 307 ArrayList<Transition> runningTransitions = getRunningTransitions().get(sceneRoot); 308 309 if (runningTransitions != null && runningTransitions.size() > 0) { 310 for (Transition runningTransition : runningTransitions) { 311 runningTransition.pause(sceneRoot); 312 } 313 } 314 315 if (transition != null) { 316 transition.captureValues(sceneRoot, true); 317 } 318 319 // Notify previous scene that it is being exited 320 Scene previousScene = Scene.getCurrentScene(sceneRoot); 321 if (previousScene != null) { 322 previousScene.exit(); 323 } 324 } 325 326 /** 327 * Change to the given scene, using the 328 * appropriate transition for this particular scene change 329 * (as specified to the TransitionManager, or the default 330 * if no such transition exists). 331 * 332 * @param scene The Scene to change to 333 */ 334 public void transitionTo(Scene scene) { 335 // Auto transition if there is no transition declared for the Scene, but there is 336 // a root or parent view 337 changeScene(scene, getTransition(scene)); 338 } 339 340 /** 341 * Convenience method to simply change to the given scene using 342 * the default transition for TransitionManager. 343 * 344 * @param scene The Scene to change to 345 */ 346 public static void go(Scene scene) { 347 changeScene(scene, sDefaultTransition); 348 } 349 350 /** 351 * Convenience method to simply change to the given scene using 352 * the given transition. 353 * 354 * <p>Passing in <code>null</code> for the transition parameter will 355 * result in the scene changing without any transition running, and is 356 * equivalent to calling {@link Scene#exit()} on the scene root's 357 * current scene, followed by {@link Scene#enter()} on the scene 358 * specified by the <code>scene</code> parameter.</p> 359 * 360 * @param scene The Scene to change to 361 * @param transition The transition to use for this scene change. A 362 * value of null causes the scene change to happen with no transition. 363 */ 364 public static void go(Scene scene, Transition transition) { 365 changeScene(scene, transition); 366 } 367 368 /** 369 * Convenience method to animate, using the default transition, 370 * to a new scene defined by all changes within the given scene root between 371 * calling this method and the next rendering frame. 372 * Equivalent to calling {@link #beginDelayedTransition(ViewGroup, Transition)} 373 * with a value of <code>null</code> for the <code>transition</code> parameter. 374 * 375 * @param sceneRoot The root of the View hierarchy to run the transition on. 376 */ 377 public static void beginDelayedTransition(final ViewGroup sceneRoot) { 378 beginDelayedTransition(sceneRoot, null); 379 } 380 381 /** 382 * Convenience method to animate to a new scene defined by all changes within 383 * the given scene root between calling this method and the next rendering frame. 384 * Calling this method causes TransitionManager to capture current values in the 385 * scene root and then post a request to run a transition on the next frame. 386 * At that time, the new values in the scene root will be captured and changes 387 * will be animated. There is no need to create a Scene; it is implied by 388 * changes which take place between calling this method and the next frame when 389 * the transition begins. 390 * 391 * <p>Calling this method several times before the next frame (for example, if 392 * unrelated code also wants to make dynamic changes and run a transition on 393 * the same scene root), only the first call will trigger capturing values 394 * and exiting the current scene. Subsequent calls to the method with the 395 * same scene root during the same frame will be ignored.</p> 396 * 397 * <p>Passing in <code>null</code> for the transition parameter will 398 * cause the TransitionManager to use its default transition.</p> 399 * 400 * @param sceneRoot The root of the View hierarchy to run the transition on. 401 * @param transition The transition to use for this change. A 402 * value of null causes the TransitionManager to use the default transition. 403 */ 404 public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) { 405 if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) { 406 if (Transition.DBG) { 407 Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " + 408 sceneRoot + ", " + transition); 409 } 410 sPendingTransitions.add(sceneRoot); 411 if (transition == null) { 412 transition = sDefaultTransition; 413 } 414 final Transition transitionClone = transition.clone(); 415 sceneChangeSetup(sceneRoot, transitionClone); 416 Scene.setCurrentScene(sceneRoot, null); 417 sceneChangeRunTransition(sceneRoot, transitionClone); 418 } 419 } 420 } 421