1 page.title=Building a Simple User Interface 2 parent.title=Building Your First App 3 parent.link=index.html 4 5 trainingnavtop=true 6 previous.title=Running Your App 7 previous.link=running-app.html 8 next.title=Starting Another Activity 9 next.link=starting-activity.html 10 11 @jd:body 12 13 14 <!-- This is the training bar --> 15 <div id="tb-wrapper"> 16 <div id="tb"> 17 18 <h2>This lesson teaches you to</h2> 19 20 <ol> 21 <li><a href="#LinearLayout">Create a Linear Layout</a></li> 22 <li><a href="#TextInput">Add a Text Field</a></li> 23 <li><a href="#Strings">Add String Resources</a></li> 24 <li><a href="#Button">Add a Button</a></li> 25 <li><a href="#Weight">Make the Input Box Fill in the Screen Width</a></li> 26 </ol> 27 28 29 <h2>You should also read</h2> 30 <ul> 31 <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a></li> 32 </ul> 33 34 </div> 35 </div> 36 37 38 39 <p>The graphical user interface for an Android app is built using a hierarchy of {@link 40 android.view.View} and {@link android.view.ViewGroup} objects. {@link android.view.View} objects are 41 usually UI widgets such as <a href="{@docRoot}guide/topics/ui/controls/button.html">buttons</a> or 42 <a href="{@docRoot}guide/topics/ui/controls/text.html">text fields</a> and {@link 43 android.view.ViewGroup} objects are 44 invisible view containers that define how the child views are laid out, such as in a 45 grid or a vertical list.</p> 46 47 <p>Android provides an XML vocabulary that corresponds to the subclasses of {@link 48 android.view.View} and {@link android.view.ViewGroup} so you can define your UI in XML using 49 a hierarchy of UI elements.</p> 50 51 52 <div class="sidebox-wrapper"> 53 <div class="sidebox"> 54 <h2>Alternative Layouts</h2> 55 <p>Declaring your UI layout in XML rather than runtime code is useful for several reasons, 56 but it's especially important so you can create different layouts for 57 different screen sizes. For example, you can create two versions of a layout and tell 58 the system to use one on "small" screens and the other on "large" screens. For more information, 59 see the class about <a 60 href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different 61 Devices</a>.</p> 62 </div> 63 </div> 64 65 <img src="{@docRoot}images/viewgroup.png" alt="" width="400" height="214" /> 66 <p class="img-caption"><strong>Figure 1.</strong> Illustration of how {@link 67 android.view.ViewGroup} objects form branches in the layout and contain other {@link 68 android.view.View} objects.</p> 69 70 <p>In this lesson, you'll create a layout in XML that includes a text field and a 71 button. In the following lesson, you'll respond when the button is pressed by sending the 72 content of the text field to another activity.</p> 73 74 75 76 <h2 id="LinearLayout">Create a Linear Layout</h2> 77 78 <p>Open the <code>fragment_main.xml</code> file from the <code>res/layout/</code> 79 directory.</p> 80 81 <p class="note"><strong>Note:</strong> In Eclipse, when you open a layout file, youre first shown 82 the Graphical Layout editor. This is an editor that helps you build layouts using WYSIWYG tools. For this 83 lesson, youre going to work directly with the XML, so click the <em>fragment_main.xml</em> tab at 84 the bottom of the screen to open the XML editor.</p> 85 86 <p>The BlankActivity template you chose when you created this project includes the 87 <code>fragment_main.xml</code> file with a {@link 88 android.widget.RelativeLayout} root view and a {@link android.widget.TextView} child view.</p> 89 90 <p>First, delete the {@link android.widget.TextView <TextView>} element and change the {@link 91 android.widget.RelativeLayout <RelativeLayout>} element to {@link 92 android.widget.LinearLayout <LinearLayout>}. Then add the 93 <a href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code 94 android:orientation}</a> attribute and set it to <code>"horizontal"</code>. 95 The result looks like this:</p> 96 97 <pre> 98 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 99 xmlns:tools="http://schemas.android.com/tools" 100 android:layout_width="match_parent" 101 android:layout_height="match_parent" 102 android:orientation="horizontal" > 103 </LinearLayout> 104 </pre> 105 106 <p>{@link android.widget.LinearLayout} is a view group (a subclass of {@link 107 android.view.ViewGroup}) that lays out child views in either a vertical or horizontal orientation, 108 as specified by the <a 109 href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code 110 android:orientation}</a> attribute. Each child of a {@link android.widget.LinearLayout} appears on 111 the screen in the order in which it appears in the XML.</p> 112 113 <p>The other two attributes, <a 114 href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code 115 android:layout_width}</a> and <a 116 href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code 117 android:layout_height}</a>, are required for all views in order to specify their size.</p> 118 119 <p>Because the {@link android.widget.LinearLayout} is the root view in the layout, it should fill 120 the entire screen area that's 121 available to the app by setting the width and height to 122 <code>"match_parent"</code>. This value declares that the view should expand its width 123 or height to <em>match</em> the width or height of the parent view.</p> 124 125 <p>For more information about layout properties, see the <a 126 href="{@docRoot}guide/topics/ui/declaring-layout.html">Layout</a> guide.</p> 127 128 129 130 <h2 id="TextInput">Add a Text Field</h2> 131 132 <p>To create a user-editable text field, add an {@link android.widget.EditText 133 <EditText>} element inside the {@link android.widget.LinearLayout <LinearLayout>}.</p> 134 135 <p>Like every {@link android.view.View} object, you must define certain XML attributes to specify 136 the {@link android.widget.EditText} object's properties. Heres how you should declare it 137 inside the {@link android.widget.LinearLayout <LinearLayout>} element:</p> 138 139 <pre> 140 <EditText android:id="@+id/edit_message" 141 android:layout_width="wrap_content" 142 android:layout_height="wrap_content" 143 android:hint="@string/edit_message" /> 144 </pre> 145 146 147 <div class="sidebox-wrapper"> 148 <div class="sidebox"> 149 <h3>About resource objects</h3> 150 <p>A resource object is simply a unique integer name that's associated with an app resource, 151 such as a bitmap, layout file, or string.</p> 152 <p>Every resource has a 153 corresponding resource object defined in your project's {@code gen/R.java} file. You can use the 154 object names in the {@code R} class to refer to your resources, such as when you need to specify a 155 string value for the <a 156 href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a> 157 attribute. You can also create arbitrary resource IDs that you associate with a view using the <a 158 href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> attribute, 159 which allows you to reference that view from other code.</p> 160 <p>The SDK tools generate the {@code R.java} each time you compile your app. You should never 161 modify this file by hand.</p> 162 <p>For more information, read the guide to <a 163 href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p> 164 </div> 165 </div> 166 167 <p>About these attributes:</p> 168 169 <dl> 170 <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a></dt> 171 <dd>This provides a unique identifier for the view, which you can use to reference the object 172 from your app code, such as to read and manipulate the object (you'll see this in the next 173 lesson). 174 175 <p>The at sign (<code>@</code>) is required when you're referring to any resource object from 176 XML. It is followed by the resource type ({@code id} in this case), a slash, then the resource name 177 ({@code edit_message}).</p> 178 179 <p>The plus sign (<code>+</code>) before the resource type is needed only when you're defining a 180 resource ID for the first time. When you compile the app, 181 the SDK tools use the ID name to create a new resource ID in 182 your project's {@code gen/R.java} file that refers to the {@link 183 android.widget.EditText} element. Once the resource ID is declared once this way, 184 other references to the ID do not 185 need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not 186 needed for concrete resources such as strings or layouts. See the sidebox for 187 more information about resource objects.</p></dd> 188 189 <dt><a 190 href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code 191 android:layout_width}</a> and <a 192 href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code 193 android:layout_height}</a></dt> 194 <dd>Instead of using specific sizes for the width and height, the <code>"wrap_content"</code> value 195 specifies that the view should be only as big as needed to fit the contents of the view. If you 196 were to instead use <code>"match_parent"</code>, then the {@link android.widget.EditText} 197 element would fill the screen, because it would match the size of the parent {@link 198 android.widget.LinearLayout}. For more information, see the <a 199 href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a> guide.</dd> 200 201 <dt><a 202 href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code 203 android:hint}</a></dt> 204 <dd>This is a default string to display when the text field is empty. Instead of using a hard-coded 205 string as the value, the {@code "@string/edit_message"} value refers to a string resource defined in 206 a separate file. Because this refers to a concrete resource (not just an identifier), it does not 207 need the plus sign. However, because you haven't defined the string resource yet, youll see a 208 compiler error at first. You'll fix this in the next section by defining the string. 209 <p class="note"><strong>Note:</strong> This string resource has the same name as the element ID: 210 {@code edit_message}. However, references 211 to resources are always scoped by the resource type (such as {@code id} or {@code string}), so using 212 the same name does not cause collisions.</p> 213 </dd> 214 </dl> 215 216 217 218 <h2 id="Strings">Add String Resources</h2> 219 220 <p>When you need to add text in the user interface, you should always specify each string as 221 a resource. String resources allow you to manage all UI text in a single location, 222 which makes it easier to find and update text. Externalizing the strings also allows you to 223 localize your app to different languages by providing alternative definitions for each 224 string resource.</p> 225 226 <p>By default, your Android project includes a string resource file at 227 <code>res/values/strings.xml</code>. Add a new string named 228 <code>"edit_message"</code> and set the value to "Enter a message." (You can delete 229 the "hello_world" string.)</p> 230 231 <p>While youre in this file, also add a "Send" string for the button youll soon add, called 232 <code>"button_send"</code>.</p> 233 234 <p>The result for <code>strings.xml</code> looks like this:</p> 235 236 <pre> 237 <?xml version="1.0" encoding="utf-8"?> 238 <resources> 239 <string name="app_name">My First App</string> 240 <string name="edit_message">Enter a message</string> 241 <string name="button_send">Send</string> 242 <string name="action_settings">Settings</string> 243 <string name="title_activity_main">MainActivity</string> 244 </resources> 245 </pre> 246 247 <p>For more information about using string resources to localize your app for other languages, 248 see the <a 249 href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different Devices</a> 250 class.</p> 251 252 253 254 255 <h2 id="Button">Add a Button</h2> 256 257 <p>Now add a {@link android.widget.Button <Button>} to the layout, immediately following the 258 {@link android.widget.EditText <EditText>} element:</p> 259 260 <pre> 261 <Button 262 android:layout_width="wrap_content" 263 android:layout_height="wrap_content" 264 android:text="@string/button_send" /> 265 </pre> 266 267 <p>The height and width are set to <code>"wrap_content"</code> so the button is only as big as 268 necessary to fit the button's text. This button doesn't need the 269 <a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> 270 attribute, because it won't be referenced from the activity code.</p> 271 272 273 274 <h2 id="Weight">Make the Input Box Fill in the Screen Width</h2> 275 276 <p>The layout is currently designed so that both the {@link android.widget.EditText} and {@link 277 android.widget.Button} widgets are only as big as necessary to fit their content, as shown in 278 figure 2.</p> 279 280 <img src="{@docRoot}images/training/firstapp/edittext_wrap.png" /> 281 <p class="img-caption"><strong>Figure 2.</strong> The {@link android.widget.EditText} and {@link 282 android.widget.Button} widgets have their widths set to 283 <code>"wrap_content"</code>.</p> 284 285 <p>This works fine for the button, but not as well for the text field, because the user might type 286 something longer. So, it would be nice to fill the unused screen width 287 with the text field. You can do this inside a 288 {@link android.widget.LinearLayout} with the <em>weight</em> property, which 289 you can specify using the <a 290 href="{@docRoot}reference/android/widget/LinearLayout.LayoutParams.html#weight">{@code 291 android:layout_weight}</a> attribute.</p> 292 293 <p>The weight value is a number that specifies the amount of remaining space each view should 294 consume, 295 relative to the amount consumed by sibling views. This works kind of like the 296 amount of ingredients in a drink recipe: "2 297 parts vodka, 1 part coffee liqueur" means two-thirds of the drink is vodka. For example, if you give 298 one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of 299 the remaining space and the second view fills the rest. If you add a third view and give it a weight 300 of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining 301 two each get 1/4.</p> 302 303 <p>The default weight for all views is 0, so if you specify any weight value 304 greater than 0 to only one view, then that view fills whatever space remains after all views are 305 given the space they require. So, to fill the remaining space in your layout with the {@link 306 android.widget.EditText} element, give it a weight of 1 and leave the button with no weight.</p> 307 308 <pre> 309 <EditText 310 android:layout_weight="1" 311 ... /> 312 </pre> 313 314 <p>In order to improve the layout efficiency when you specify the weight, you should change the 315 width of the {@link android.widget.EditText} to be 316 zero (0dp). Setting the width to zero improves layout performance because using 317 <code>"wrap_content"</code> as the width requires the system to calculate a width that is 318 ultimately irrelevant because the weight value requires another width calculation to fill the 319 remaining space.</p> 320 <pre> 321 <EditText 322 android:layout_weight="1" 323 android:layout_width="0dp" 324 ... /> 325 </pre> 326 327 <p>Figure 3 328 shows the result when you assign all weight to the {@link android.widget.EditText} element.</p> 329 330 <img src="{@docRoot}images/training/firstapp/edittext_gravity.png" /> 331 <p class="img-caption"><strong>Figure 3.</strong> The {@link android.widget.EditText} widget is 332 given all the layout weight, so fills the remaining space in the {@link 333 android.widget.LinearLayout}.</p> 334 335 <p>Heres how your complete layout file should now look:</p> 336 337 <pre> 338 <?xml version="1.0" encoding="utf-8"?> 339 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 340 xmlns:tools="http://schemas.android.com/tools" 341 android:layout_width="match_parent" 342 android:layout_height="match_parent" 343 android:orientation="horizontal"> 344 <EditText android:id="@+id/edit_message" 345 android:layout_weight="1" 346 android:layout_width="0dp" 347 android:layout_height="wrap_content" 348 android:hint="@string/edit_message" /> 349 <Button 350 android:layout_width="wrap_content" 351 android:layout_height="wrap_content" 352 android:text="@string/button_send" /> 353 </LinearLayout> 354 </pre> 355 356 <p>This layout is applied by the default {@link android.app.Activity} class 357 that the SDK tools generated when you created the project, so you can now run the app to see the 358 results:</p> 359 360 <ul> 361 <li>In Eclipse, click Run <img src="{@docRoot}images/tools/eclipse-run.png" 362 style="vertical-align:baseline;margin:0" /> from the toolbar.</li> 363 <li>Or from a command line, change directories to the root of your Android project and 364 execute: 365 <pre> 366 ant debug 367 adb install bin/MyFirstApp-debug.apk 368 </pre></li> 369 </ul> 370 371 <p>Continue to the next lesson to learn how you can respond to button presses, read content 372 from the text field, start another activity, and more.</p> 373 374 375 376