Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Animator.h"
     18 
     19 #include <inttypes.h>
     20 #include <set>
     21 
     22 #include "AnimationContext.h"
     23 #include "RenderNode.h"
     24 #include "RenderProperties.h"
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 /************************************************************
     30  *  BaseRenderNodeAnimator
     31  ************************************************************/
     32 
     33 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
     34         : mTarget(NULL)
     35         , mFinalValue(finalValue)
     36         , mDeltaValue(0)
     37         , mFromValue(0)
     38         , mInterpolator(0)
     39         , mStagingPlayState(NOT_STARTED)
     40         , mPlayState(NOT_STARTED)
     41         , mHasStartValue(false)
     42         , mStartTime(0)
     43         , mDuration(300)
     44         , mStartDelay(0)
     45         , mMayRunAsync(true) {
     46 }
     47 
     48 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
     49     delete mInterpolator;
     50 }
     51 
     52 void BaseRenderNodeAnimator::checkMutable() {
     53     // Should be impossible to hit as the Java-side also has guards for this
     54     LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED,
     55             "Animator has already been started!");
     56 }
     57 
     58 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
     59     checkMutable();
     60     delete mInterpolator;
     61     mInterpolator = interpolator;
     62 }
     63 
     64 void BaseRenderNodeAnimator::setStartValue(float value) {
     65     checkMutable();
     66     doSetStartValue(value);
     67 }
     68 
     69 void BaseRenderNodeAnimator::doSetStartValue(float value) {
     70     mFromValue = value;
     71     mDeltaValue = (mFinalValue - mFromValue);
     72     mHasStartValue = true;
     73 }
     74 
     75 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
     76     checkMutable();
     77     mDuration = duration;
     78 }
     79 
     80 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
     81     checkMutable();
     82     mStartDelay = startDelay;
     83 }
     84 
     85 void BaseRenderNodeAnimator::attach(RenderNode* target) {
     86     mTarget = target;
     87     onAttached();
     88 }
     89 
     90 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
     91     if (!mHasStartValue) {
     92         doSetStartValue(getValue(mTarget));
     93     }
     94     if (mStagingPlayState > mPlayState) {
     95         mPlayState = mStagingPlayState;
     96         // Oh boy, we're starting! Man the battle stations!
     97         if (mPlayState == RUNNING) {
     98             transitionToRunning(context);
     99         } else if (mPlayState == FINISHED) {
    100             callOnFinishedListener(context);
    101         }
    102     }
    103 }
    104 
    105 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
    106     nsecs_t frameTimeMs = context.frameTimeMs();
    107     LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs);
    108     if (mStartDelay < 0 || mStartDelay > 50000) {
    109         ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay);
    110     }
    111     mStartTime = frameTimeMs + mStartDelay;
    112     if (mStartTime < 0) {
    113         ALOGW("Ended up with a really weird start time of %" PRId64
    114                 " with frame time %" PRId64 " and start delay %" PRId64,
    115                 mStartTime, frameTimeMs, mStartDelay);
    116         // Set to 0 so that the animate() basically instantly finishes
    117         mStartTime = 0;
    118     }
    119     // No interpolator was set, use the default
    120     if (!mInterpolator) {
    121         mInterpolator = Interpolator::createDefaultInterpolator();
    122     }
    123     if (mDuration < 0 || mDuration > 50000) {
    124         ALOGW("Your duration is strange and confusing: %" PRId64, mDuration);
    125     }
    126 }
    127 
    128 bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
    129     if (mPlayState < RUNNING) {
    130         return false;
    131     }
    132     if (mPlayState == FINISHED) {
    133         return true;
    134     }
    135 
    136     // If BaseRenderNodeAnimator is handling the delay (not typical), then
    137     // because the staging properties reflect the final value, we always need
    138     // to call setValue even if the animation isn't yet running or is still
    139     // being delayed as we need to override the staging value
    140     if (mStartTime > context.frameTimeMs()) {
    141         setValue(mTarget, mFromValue);
    142         return false;
    143     }
    144 
    145     float fraction = 1.0f;
    146     if (mPlayState == RUNNING && mDuration > 0) {
    147         fraction = (float)(context.frameTimeMs() - mStartTime) / mDuration;
    148     }
    149     if (fraction >= 1.0f) {
    150         fraction = 1.0f;
    151         mPlayState = FINISHED;
    152     }
    153 
    154     fraction = mInterpolator->interpolate(fraction);
    155     setValue(mTarget, mFromValue + (mDeltaValue * fraction));
    156 
    157     if (mPlayState == FINISHED) {
    158         callOnFinishedListener(context);
    159         return true;
    160     }
    161 
    162     return false;
    163 }
    164 
    165 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
    166     if (mPlayState < FINISHED) {
    167         mPlayState = FINISHED;
    168         callOnFinishedListener(context);
    169     }
    170 }
    171 
    172 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
    173     if (mListener.get()) {
    174         context.callOnFinished(this, mListener.get());
    175     }
    176 }
    177 
    178 /************************************************************
    179  *  RenderPropertyAnimator
    180  ************************************************************/
    181 
    182 struct RenderPropertyAnimator::PropertyAccessors {
    183    RenderNode::DirtyPropertyMask dirtyMask;
    184    GetFloatProperty getter;
    185    SetFloatProperty setter;
    186 };
    187 
    188 // Maps RenderProperty enum to accessors
    189 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
    190     {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
    191     {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
    192     {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
    193     {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
    194     {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
    195     {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
    196     {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
    197     {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
    198     {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
    199     {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
    200     {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
    201     {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
    202 };
    203 
    204 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
    205         : BaseRenderNodeAnimator(finalValue)
    206         , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
    207 }
    208 
    209 void RenderPropertyAnimator::onAttached() {
    210     if (!mHasStartValue
    211             && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
    212         setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)());
    213     }
    214 }
    215 
    216 void RenderPropertyAnimator::onStagingPlayStateChanged() {
    217     if (mStagingPlayState == RUNNING) {
    218         (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue());
    219     } else if (mStagingPlayState == FINISHED) {
    220         // We're being canceled, so make sure that whatever values the UI thread
    221         // is observing for us is pushed over
    222         mTarget->setPropertyFieldsDirty(dirtyMask());
    223     }
    224 }
    225 
    226 uint32_t RenderPropertyAnimator::dirtyMask() {
    227     return mPropertyAccess->dirtyMask;
    228 }
    229 
    230 float RenderPropertyAnimator::getValue(RenderNode* target) const {
    231     return (target->properties().*mPropertyAccess->getter)();
    232 }
    233 
    234 void RenderPropertyAnimator::setValue(RenderNode* target, float value) {
    235     (target->animatorProperties().*mPropertyAccess->setter)(value);
    236 }
    237 
    238 /************************************************************
    239  *  CanvasPropertyPrimitiveAnimator
    240  ************************************************************/
    241 
    242 CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
    243                 CanvasPropertyPrimitive* property, float finalValue)
    244         : BaseRenderNodeAnimator(finalValue)
    245         , mProperty(property) {
    246 }
    247 
    248 float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
    249     return mProperty->value;
    250 }
    251 
    252 void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) {
    253     mProperty->value = value;
    254 }
    255 
    256 uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() {
    257     return RenderNode::DISPLAY_LIST;
    258 }
    259 
    260 /************************************************************
    261  *  CanvasPropertySkPaintAnimator
    262  ************************************************************/
    263 
    264 CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
    265                 CanvasPropertyPaint* property, PaintField field, float finalValue)
    266         : BaseRenderNodeAnimator(finalValue)
    267         , mProperty(property)
    268         , mField(field) {
    269 }
    270 
    271 float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
    272     switch (mField) {
    273     case STROKE_WIDTH:
    274         return mProperty->value.getStrokeWidth();
    275     case ALPHA:
    276         return mProperty->value.getAlpha();
    277     }
    278     LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
    279     return -1;
    280 }
    281 
    282 static uint8_t to_uint8(float value) {
    283     int c = (int) (value + .5f);
    284     return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
    285 }
    286 
    287 void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
    288     switch (mField) {
    289     case STROKE_WIDTH:
    290         mProperty->value.setStrokeWidth(value);
    291         return;
    292     case ALPHA:
    293         mProperty->value.setAlpha(to_uint8(value));
    294         return;
    295     }
    296     LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
    297 }
    298 
    299 uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
    300     return RenderNode::DISPLAY_LIST;
    301 }
    302 
    303 RevealAnimator::RevealAnimator(int centerX, int centerY,
    304         float startValue, float finalValue)
    305         : BaseRenderNodeAnimator(finalValue)
    306         , mCenterX(centerX)
    307         , mCenterY(centerY) {
    308     setStartValue(startValue);
    309 }
    310 
    311 float RevealAnimator::getValue(RenderNode* target) const {
    312     return target->properties().getRevealClip().getRadius();
    313 }
    314 
    315 void RevealAnimator::setValue(RenderNode* target, float value) {
    316     target->animatorProperties().mutableRevealClip().set(true,
    317             mCenterX, mCenterY, value);
    318 }
    319 
    320 uint32_t RevealAnimator::dirtyMask() {
    321     return RenderNode::GENERIC;
    322 }
    323 
    324 } /* namespace uirenderer */
    325 } /* namespace android */
    326