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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_POINTER_CONTROLLER_H
     18 #define _UI_POINTER_CONTROLLER_H
     19 
     20 #include "SpriteController.h"
     21 
     22 #include <ui/DisplayInfo.h>
     23 #include <input/Input.h>
     24 #include <inputflinger/PointerControllerInterface.h>
     25 #include <utils/BitSet.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/Looper.h>
     28 #include <utils/String8.h>
     29 
     30 #include <SkBitmap.h>
     31 
     32 namespace android {
     33 
     34 /*
     35  * Pointer resources.
     36  */
     37 struct PointerResources {
     38     SpriteIcon spotHover;
     39     SpriteIcon spotTouch;
     40     SpriteIcon spotAnchor;
     41 };
     42 
     43 
     44 /*
     45  * Pointer controller policy interface.
     46  *
     47  * The pointer controller policy is used by the pointer controller to interact with
     48  * the Window Manager and other system components.
     49  *
     50  * The actual implementation is partially supported by callbacks into the DVM
     51  * via JNI.  This interface is also mocked in the unit tests.
     52  */
     53 class PointerControllerPolicyInterface : public virtual RefBase {
     54 protected:
     55     PointerControllerPolicyInterface() { }
     56     virtual ~PointerControllerPolicyInterface() { }
     57 
     58 public:
     59     virtual void loadPointerResources(PointerResources* outResources) = 0;
     60 };
     61 
     62 
     63 /*
     64  * Tracks pointer movements and draws the pointer sprite to a surface.
     65  *
     66  * Handles pointer acceleration and animation.
     67  */
     68 class PointerController : public PointerControllerInterface, public MessageHandler {
     69 protected:
     70     virtual ~PointerController();
     71 
     72 public:
     73     enum InactivityTimeout {
     74         INACTIVITY_TIMEOUT_NORMAL = 0,
     75         INACTIVITY_TIMEOUT_SHORT = 1,
     76     };
     77 
     78     PointerController(const sp<PointerControllerPolicyInterface>& policy,
     79             const sp<Looper>& looper, const sp<SpriteController>& spriteController);
     80 
     81     virtual bool getBounds(float* outMinX, float* outMinY,
     82             float* outMaxX, float* outMaxY) const;
     83     virtual void move(float deltaX, float deltaY);
     84     virtual void setButtonState(int32_t buttonState);
     85     virtual int32_t getButtonState() const;
     86     virtual void setPosition(float x, float y);
     87     virtual void getPosition(float* outX, float* outY) const;
     88     virtual void fade(Transition transition);
     89     virtual void unfade(Transition transition);
     90 
     91     virtual void setPresentation(Presentation presentation);
     92     virtual void setSpots(const PointerCoords* spotCoords,
     93             const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
     94     virtual void clearSpots();
     95 
     96     void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
     97     void setPointerIcon(const SpriteIcon& icon);
     98     void setInactivityTimeout(InactivityTimeout inactivityTimeout);
     99 
    100 private:
    101     static const size_t MAX_RECYCLED_SPRITES = 12;
    102     static const size_t MAX_SPOTS = 12;
    103 
    104     enum {
    105         MSG_ANIMATE,
    106         MSG_INACTIVITY_TIMEOUT,
    107     };
    108 
    109     struct Spot {
    110         static const uint32_t INVALID_ID = 0xffffffff;
    111 
    112         uint32_t id;
    113         sp<Sprite> sprite;
    114         float alpha;
    115         float scale;
    116         float x, y;
    117 
    118         inline Spot(uint32_t id, const sp<Sprite>& sprite)
    119                 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
    120                   x(0.0f), y(0.0f), lastIcon(NULL) { }
    121 
    122         void updateSprite(const SpriteIcon* icon, float x, float y);
    123 
    124     private:
    125         const SpriteIcon* lastIcon;
    126     };
    127 
    128     mutable Mutex mLock;
    129 
    130     sp<PointerControllerPolicyInterface> mPolicy;
    131     sp<Looper> mLooper;
    132     sp<SpriteController> mSpriteController;
    133     sp<WeakMessageHandler> mHandler;
    134 
    135     PointerResources mResources;
    136 
    137     struct Locked {
    138         bool animationPending;
    139         nsecs_t animationTime;
    140 
    141         int32_t displayWidth;
    142         int32_t displayHeight;
    143         int32_t displayOrientation;
    144 
    145         InactivityTimeout inactivityTimeout;
    146 
    147         Presentation presentation;
    148         bool presentationChanged;
    149 
    150         int32_t pointerFadeDirection;
    151         float pointerX;
    152         float pointerY;
    153         float pointerAlpha;
    154         sp<Sprite> pointerSprite;
    155         SpriteIcon pointerIcon;
    156         bool pointerIconChanged;
    157 
    158         int32_t buttonState;
    159 
    160         Vector<Spot*> spots;
    161         Vector<sp<Sprite> > recycledSprites;
    162     } mLocked;
    163 
    164     bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
    165     void setPositionLocked(float x, float y);
    166 
    167     void handleMessage(const Message& message);
    168     void doAnimate();
    169     void doInactivityTimeout();
    170 
    171     void startAnimationLocked();
    172 
    173     void resetInactivityTimeoutLocked();
    174     void removeInactivityTimeoutLocked();
    175     void updatePointerLocked();
    176 
    177     Spot* getSpotLocked(uint32_t id);
    178     Spot* createAndAddSpotLocked(uint32_t id);
    179     Spot* removeFirstFadingSpotLocked();
    180     void releaseSpotLocked(Spot* spot);
    181     void fadeOutAndReleaseSpotLocked(Spot* spot);
    182     void fadeOutAndReleaseAllSpotsLocked();
    183 
    184     void loadResources();
    185 };
    186 
    187 } // namespace android
    188 
    189 #endif // _UI_POINTER_CONTROLLER_H
    190