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      1 void API_ENTRY(glBlendBarrierKHR)(void) {
      2     CALL_GL_API(glBlendBarrierKHR);
      3 }
      4 void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
      5     CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
      6 }
      7 void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
      8     CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
      9 }
     10 void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
     11     CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
     12 }
     13 GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
     14     CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
     15 }
     16 void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
     17     CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
     18 }
     19 void API_ENTRY(glPopDebugGroupKHR)(void) {
     20     CALL_GL_API(glPopDebugGroupKHR);
     21 }
     22 void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
     23     CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
     24 }
     25 void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
     26     CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
     27 }
     28 void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
     29     CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
     30 }
     31 void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
     32     CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
     33 }
     34 void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
     35     CALL_GL_API(glGetPointervKHR, pname, params);
     36 }
     37 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
     38     CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
     39 }
     40 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
     41     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
     42 }
     43 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
     44     CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
     45 }
     46 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
     47     CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
     48 }
     49 void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
     50     CALL_GL_API_RETURN(glMapBufferOES, target, access);
     51 }
     52 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     53     CALL_GL_API_RETURN(glUnmapBufferOES, target);
     54 }
     55 void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
     56     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
     57 }
     58 void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
     59     CALL_GL_API(glMinSampleShadingOES, value);
     60 }
     61 void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
     62     CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
     63 }
     64 void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
     65     CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
     66 }
     67 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     68     CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
     69 }
     70 void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
     71     CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
     72 }
     73 void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
     74     CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
     75 }
     76 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
     77     CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
     78 }
     79 void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
     80     CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
     81 }
     82 void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
     83     CALL_GL_API(glBindVertexArrayOES, array);
     84 }
     85 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
     86     CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
     87 }
     88 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
     89     CALL_GL_API(glGenVertexArraysOES, n, arrays);
     90 }
     91 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
     92     CALL_GL_API_RETURN(glIsVertexArrayOES, array);
     93 }
     94 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
     95     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
     96 }
     97 void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
     98     CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
     99 }
    100 void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
    101     CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
    102 }
    103 void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
    104     CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
    105 }
    106 void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
    107     CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
    108 }
    109 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
    110     CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
    111 }
    112 void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
    113     CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
    114 }
    115 void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
    116     CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
    117 }
    118 void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
    119     CALL_GL_API(glBeginPerfMonitorAMD, monitor);
    120 }
    121 void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
    122     CALL_GL_API(glEndPerfMonitorAMD, monitor);
    123 }
    124 void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
    125     CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
    126 }
    127 void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    128     CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    129 }
    130 void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    131     CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
    132 }
    133 void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
    134     CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
    135 }
    136 void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
    137     CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
    138 }
    139 void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
    140     CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
    141 }
    142 void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
    143     CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
    144 }
    145 void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
    146     CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
    147 }
    148 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    149     CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
    150 }
    151 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
    152     CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
    153 }
    154 GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
    155     CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
    156 }
    157 GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
    158     CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
    159 }
    160 void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
    161     CALL_GL_API(glDeleteSyncAPPLE, sync);
    162 }
    163 GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    164     CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
    165 }
    166 void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    167     CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
    168 }
    169 void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
    170     CALL_GL_API(glGetInteger64vAPPLE, pname, params);
    171 }
    172 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
    173     CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
    174 }
    175 void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
    176     CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
    177 }
    178 void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
    179     CALL_GL_API(glLabelObjectEXT, type, object, length, label);
    180 }
    181 void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
    182     CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
    183 }
    184 void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
    185     CALL_GL_API(glInsertEventMarkerEXT, length, marker);
    186 }
    187 void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
    188     CALL_GL_API(glPushGroupMarkerEXT, length, marker);
    189 }
    190 void API_ENTRY(glPopGroupMarkerEXT)(void) {
    191     CALL_GL_API(glPopGroupMarkerEXT);
    192 }
    193 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
    194     CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
    195 }
    196 void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
    197     CALL_GL_API(glGenQueriesEXT, n, ids);
    198 }
    199 void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
    200     CALL_GL_API(glDeleteQueriesEXT, n, ids);
    201 }
    202 GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
    203     CALL_GL_API_RETURN(glIsQueryEXT, id);
    204 }
    205 void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
    206     CALL_GL_API(glBeginQueryEXT, target, id);
    207 }
    208 void API_ENTRY(glEndQueryEXT)(GLenum target) {
    209     CALL_GL_API(glEndQueryEXT, target);
    210 }
    211 void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
    212     CALL_GL_API(glQueryCounterEXT, id, target);
    213 }
    214 void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
    215     CALL_GL_API(glGetQueryivEXT, target, pname, params);
    216 }
    217 void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
    218     CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
    219 }
    220 void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
    221     CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
    222 }
    223 void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
    224     CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
    225 }
    226 void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
    227     CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
    228 }
    229 void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
    230     CALL_GL_API(glDrawBuffersEXT, n, bufs);
    231 }
    232 void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
    233     CALL_GL_API(glEnableiEXT, target, index);
    234 }
    235 void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
    236     CALL_GL_API(glDisableiEXT, target, index);
    237 }
    238 void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
    239     CALL_GL_API(glBlendEquationiEXT, buf, mode);
    240 }
    241 void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
    242     CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
    243 }
    244 void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
    245     CALL_GL_API(glBlendFunciEXT, buf, src, dst);
    246 }
    247 void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
    248     CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
    249 }
    250 void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
    251     CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
    252 }
    253 GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
    254     CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
    255 }
    256 void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
    257     CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
    258 }
    259 void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
    260     CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
    261 }
    262 void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
    263     CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
    264 }
    265 void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
    266     CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
    267 }
    268 void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
    269     CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
    270 }
    271 void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
    272     CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
    273 }
    274 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
    275     CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
    276 }
    277 void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
    278     CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
    279 }
    280 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    281     CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
    282 }
    283 void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    284     CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
    285 }
    286 void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
    287     CALL_GL_API(glReadBufferIndexedEXT, src, index);
    288 }
    289 void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
    290     CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
    291 }
    292 void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
    293     CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
    294 }
    295 void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
    296     CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
    297 }
    298 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
    299     CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
    300 }
    301 void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
    302     CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
    303 }
    304 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
    305     CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
    306 }
    307 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
    308     CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
    309 }
    310 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
    311     CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
    312 }
    313 void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
    314     CALL_GL_API(glBindProgramPipelineEXT, pipeline);
    315 }
    316 GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
    317     CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
    318 }
    319 void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
    320     CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
    321 }
    322 void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
    323     CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
    324 }
    325 void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
    326     CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
    327 }
    328 void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
    329     CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
    330 }
    331 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
    332     CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
    333 }
    334 void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
    335     CALL_GL_API(glProgramParameteriEXT, program, pname, value);
    336 }
    337 void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
    338     CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
    339 }
    340 void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
    341     CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
    342 }
    343 void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
    344     CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
    345 }
    346 void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
    347     CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
    348 }
    349 void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
    350     CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
    351 }
    352 void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
    353     CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
    354 }
    355 void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
    356     CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
    357 }
    358 void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
    359     CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
    360 }
    361 void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
    362     CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
    363 }
    364 void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
    365     CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
    366 }
    367 void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
    368     CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
    369 }
    370 void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
    371     CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
    372 }
    373 void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
    374     CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
    375 }
    376 void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
    377     CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
    378 }
    379 void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
    380     CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
    381 }
    382 void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
    383     CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
    384 }
    385 void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    386     CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
    387 }
    388 void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    389     CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
    390 }
    391 void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    392     CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
    393 }
    394 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
    395     CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
    396 }
    397 void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
    398     CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
    399 }
    400 void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
    401     CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
    402 }
    403 void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
    404     CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
    405 }
    406 void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
    407     CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
    408 }
    409 void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
    410     CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
    411 }
    412 void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
    413     CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
    414 }
    415 void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
    416     CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
    417 }
    418 void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
    419     CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
    420 }
    421 void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
    422     CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
    423 }
    424 void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    425     CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
    426 }
    427 void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    428     CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
    429 }
    430 void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    431     CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
    432 }
    433 void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    434     CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
    435 }
    436 void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    437     CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
    438 }
    439 void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    440     CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
    441 }
    442 void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
    443     CALL_GL_API(glPatchParameteriEXT, pname, value);
    444 }
    445 void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) {
    446     CALL_GL_API(glTexParameterIivEXT, target, pname, params);
    447 }
    448 void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) {
    449     CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
    450 }
    451 void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) {
    452     CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
    453 }
    454 void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) {
    455     CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
    456 }
    457 void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint * param) {
    458     CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
    459 }
    460 void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint * param) {
    461     CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
    462 }
    463 void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint * params) {
    464     CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
    465 }
    466 void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint * params) {
    467     CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
    468 }
    469 void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
    470     CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
    471 }
    472 void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
    473     CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
    474 }
    475 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    476     CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
    477 }
    478 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    479     CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
    480 }
    481 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    482     CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
    483 }
    484 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    485     CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
    486 }
    487 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    488     CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
    489 }
    490 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    491     CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
    492 }
    493 void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
    494     CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
    495 }
    496 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    497     CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
    498 }
    499 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    500     CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
    501 }
    502 void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
    503     CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
    504 }
    505 void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
    506     CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
    507 }
    508 void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
    509     CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
    510 }
    511 void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
    512     CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
    513 }
    514 void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
    515     CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
    516 }
    517 void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
    518     CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
    519 }
    520 void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
    521     CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
    522 }
    523 void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
    524     CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
    525 }
    526 void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
    527     CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
    528 }
    529 void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
    530     CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
    531 }
    532 void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
    533     CALL_GL_API(glBlendParameteriNV, pname, value);
    534 }
    535 void API_ENTRY(glBlendBarrierNV)(void) {
    536     CALL_GL_API(glBlendBarrierNV);
    537 }
    538 void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
    539     CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
    540 }
    541 void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
    542     CALL_GL_API(glCoverageMaskNV, mask);
    543 }
    544 void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
    545     CALL_GL_API(glCoverageOperationNV, operation);
    546 }
    547 void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
    548     CALL_GL_API(glDrawBuffersNV, n, bufs);
    549 }
    550 void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
    551     CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
    552 }
    553 void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
    554     CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
    555 }
    556 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
    557     CALL_GL_API(glDeleteFencesNV, n, fences);
    558 }
    559 void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
    560     CALL_GL_API(glGenFencesNV, n, fences);
    561 }
    562 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
    563     CALL_GL_API_RETURN(glIsFenceNV, fence);
    564 }
    565 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
    566     CALL_GL_API_RETURN(glTestFenceNV, fence);
    567 }
    568 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
    569     CALL_GL_API(glGetFenceivNV, fence, pname, params);
    570 }
    571 void API_ENTRY(glFinishFenceNV)(GLuint fence) {
    572     CALL_GL_API(glFinishFenceNV, fence);
    573 }
    574 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
    575     CALL_GL_API(glSetFenceNV, fence, condition);
    576 }
    577 void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    578     CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    579 }
    580 void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    581     CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
    582 }
    583 void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
    584     CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
    585 }
    586 void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    587     CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
    588 }
    589 void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    590     CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
    591 }
    592 void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    593     CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
    594 }
    595 void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    596     CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
    597 }
    598 void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    599     CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
    600 }
    601 void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
    602     CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
    603 }
    604 void API_ENTRY(glReadBufferNV)(GLenum mode) {
    605     CALL_GL_API(glReadBufferNV, mode);
    606 }
    607 void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
    608     CALL_GL_API(glAlphaFuncQCOM, func, ref);
    609 }
    610 void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
    611     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
    612 }
    613 void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
    614     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
    615 }
    616 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
    617     CALL_GL_API(glEnableDriverControlQCOM, driverControl);
    618 }
    619 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
    620     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
    621 }
    622 void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
    623     CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
    624 }
    625 void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
    626     CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
    627 }
    628 void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
    629     CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
    630 }
    631 void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
    632     CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
    633 }
    634 void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
    635     CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
    636 }
    637 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
    638     CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
    639 }
    640 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
    641     CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
    642 }
    643 void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
    644     CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
    645 }
    646 void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
    647     CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
    648 }
    649 void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
    650     CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
    651 }
    652 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
    653     CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
    654 }
    655 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
    656     CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
    657 }
    658 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
    659     CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
    660 }
    661 void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
    662     CALL_GL_API(glEndTilingQCOM, preserveMask);
    663 }
    664