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      1 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
      2     CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
      3 }
      4 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
      5     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
      6 }
      7 void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
      8     CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
      9 }
     10 void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
     11     CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
     12 }
     13 void API_ENTRY(glBlendEquationOES)(GLenum mode) {
     14     CALL_GL_API(glBlendEquationOES, mode);
     15 }
     16 void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
     17     CALL_GL_API(glMultiTexCoord1bOES, texture, s);
     18 }
     19 void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
     20     CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
     21 }
     22 void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
     23     CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
     24 }
     25 void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
     26     CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
     27 }
     28 void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
     29     CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
     30 }
     31 void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
     32     CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
     33 }
     34 void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
     35     CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
     36 }
     37 void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
     38     CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
     39 }
     40 void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
     41     CALL_GL_API(glTexCoord1bOES, s);
     42 }
     43 void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
     44     CALL_GL_API(glTexCoord1bvOES, coords);
     45 }
     46 void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
     47     CALL_GL_API(glTexCoord2bOES, s, t);
     48 }
     49 void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
     50     CALL_GL_API(glTexCoord2bvOES, coords);
     51 }
     52 void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
     53     CALL_GL_API(glTexCoord3bOES, s, t, r);
     54 }
     55 void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
     56     CALL_GL_API(glTexCoord3bvOES, coords);
     57 }
     58 void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
     59     CALL_GL_API(glTexCoord4bOES, s, t, r, q);
     60 }
     61 void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
     62     CALL_GL_API(glTexCoord4bvOES, coords);
     63 }
     64 void API_ENTRY(glVertex2bOES)(GLbyte x) {
     65     CALL_GL_API(glVertex2bOES, x);
     66 }
     67 void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
     68     CALL_GL_API(glVertex2bvOES, coords);
     69 }
     70 void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
     71     CALL_GL_API(glVertex3bOES, x, y);
     72 }
     73 void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
     74     CALL_GL_API(glVertex3bvOES, coords);
     75 }
     76 void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
     77     CALL_GL_API(glVertex4bOES, x, y, z);
     78 }
     79 void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
     80     CALL_GL_API(glVertex4bvOES, coords);
     81 }
     82 void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
     83     CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
     84 }
     85 void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
     86     CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
     87 }
     88 void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
     89     CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
     90 }
     91 void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
     92     CALL_GL_API(glDrawTexsvOES, coords);
     93 }
     94 void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
     95     CALL_GL_API(glDrawTexivOES, coords);
     96 }
     97 void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
     98     CALL_GL_API(glDrawTexxvOES, coords);
     99 }
    100 void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
    101     CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
    102 }
    103 void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
    104     CALL_GL_API(glDrawTexfvOES, coords);
    105 }
    106 void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
    107     CALL_GL_API(glAlphaFuncxOES, func, ref);
    108 }
    109 void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
    110     CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
    111 }
    112 void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
    113     CALL_GL_API(glClearDepthxOES, depth);
    114 }
    115 void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
    116     CALL_GL_API(glClipPlanexOES, plane, equation);
    117 }
    118 void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
    119     CALL_GL_API(glColor4xOES, red, green, blue, alpha);
    120 }
    121 void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
    122     CALL_GL_API(glDepthRangexOES, n, f);
    123 }
    124 void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
    125     CALL_GL_API(glFogxOES, pname, param);
    126 }
    127 void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
    128     CALL_GL_API(glFogxvOES, pname, param);
    129 }
    130 void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
    131     CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
    132 }
    133 void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
    134     CALL_GL_API(glGetClipPlanexOES, plane, equation);
    135 }
    136 void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
    137     CALL_GL_API(glGetFixedvOES, pname, params);
    138 }
    139 void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
    140     CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
    141 }
    142 void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
    143     CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
    144 }
    145 void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
    146     CALL_GL_API(glLightModelxOES, pname, param);
    147 }
    148 void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
    149     CALL_GL_API(glLightModelxvOES, pname, param);
    150 }
    151 void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
    152     CALL_GL_API(glLightxOES, light, pname, param);
    153 }
    154 void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
    155     CALL_GL_API(glLightxvOES, light, pname, params);
    156 }
    157 void API_ENTRY(glLineWidthxOES)(GLfixed width) {
    158     CALL_GL_API(glLineWidthxOES, width);
    159 }
    160 void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
    161     CALL_GL_API(glLoadMatrixxOES, m);
    162 }
    163 void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
    164     CALL_GL_API(glMaterialxOES, face, pname, param);
    165 }
    166 void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
    167     CALL_GL_API(glMaterialxvOES, face, pname, param);
    168 }
    169 void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
    170     CALL_GL_API(glMultMatrixxOES, m);
    171 }
    172 void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
    173     CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
    174 }
    175 void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
    176     CALL_GL_API(glNormal3xOES, nx, ny, nz);
    177 }
    178 void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
    179     CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
    180 }
    181 void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
    182     CALL_GL_API(glPointParameterxvOES, pname, params);
    183 }
    184 void API_ENTRY(glPointSizexOES)(GLfixed size) {
    185     CALL_GL_API(glPointSizexOES, size);
    186 }
    187 void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
    188     CALL_GL_API(glPolygonOffsetxOES, factor, units);
    189 }
    190 void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
    191     CALL_GL_API(glRotatexOES, angle, x, y, z);
    192 }
    193 void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
    194     CALL_GL_API(glSampleCoverageOES, value, invert);
    195 }
    196 void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
    197     CALL_GL_API(glScalexOES, x, y, z);
    198 }
    199 void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
    200     CALL_GL_API(glTexEnvxOES, target, pname, param);
    201 }
    202 void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
    203     CALL_GL_API(glTexEnvxvOES, target, pname, params);
    204 }
    205 void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
    206     CALL_GL_API(glTexParameterxOES, target, pname, param);
    207 }
    208 void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
    209     CALL_GL_API(glTexParameterxvOES, target, pname, params);
    210 }
    211 void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
    212     CALL_GL_API(glTranslatexOES, x, y, z);
    213 }
    214 void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
    215     CALL_GL_API(glGetLightxvOES, light, pname, params);
    216 }
    217 void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
    218     CALL_GL_API(glGetMaterialxvOES, face, pname, params);
    219 }
    220 void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
    221     CALL_GL_API(glPointParameterxOES, pname, param);
    222 }
    223 void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
    224     CALL_GL_API(glSampleCoveragexOES, value, invert);
    225 }
    226 void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
    227     CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
    228 }
    229 void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
    230     CALL_GL_API(glTexGenxOES, coord, pname, param);
    231 }
    232 void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
    233     CALL_GL_API(glTexGenxvOES, coord, pname, params);
    234 }
    235 GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
    236     CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
    237 }
    238 void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
    239     CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
    240 }
    241 void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
    242     CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
    243 }
    244 void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
    245     CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
    246 }
    247 void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
    248     CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
    249 }
    250 void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
    251     CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
    252 }
    253 GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
    254     CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
    255 }
    256 void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
    257     CALL_GL_API(glBindFramebufferOES, target, framebuffer);
    258 }
    259 void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
    260     CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
    261 }
    262 void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
    263     CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
    264 }
    265 GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
    266     CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
    267 }
    268 void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
    269     CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
    270 }
    271 void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
    272     CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
    273 }
    274 void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
    275     CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
    276 }
    277 void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
    278     CALL_GL_API(glGenerateMipmapOES, target);
    279 }
    280 void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
    281     CALL_GL_API_RETURN(glMapBufferOES, target, access);
    282 }
    283 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
    284     CALL_GL_API_RETURN(glUnmapBufferOES, target);
    285 }
    286 void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
    287     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
    288 }
    289 void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
    290     CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
    291 }
    292 void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
    293     CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
    294 }
    295 void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
    296     CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
    297 }
    298 void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
    299     CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
    300 }
    301 void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
    302     CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
    303 }
    304 GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
    305     CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
    306 }
    307 void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
    308     CALL_GL_API(glClearDepthfOES, depth);
    309 }
    310 void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
    311     CALL_GL_API(glClipPlanefOES, plane, equation);
    312 }
    313 void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
    314     CALL_GL_API(glDepthRangefOES, n, f);
    315 }
    316 void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
    317     CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
    318 }
    319 void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
    320     CALL_GL_API(glGetClipPlanefOES, plane, equation);
    321 }
    322 void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
    323     CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
    324 }
    325 void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
    326     CALL_GL_API(glTexGenfOES, coord, pname, param);
    327 }
    328 void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
    329     CALL_GL_API(glTexGenfvOES, coord, pname, params);
    330 }
    331 void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
    332     CALL_GL_API(glTexGeniOES, coord, pname, param);
    333 }
    334 void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
    335     CALL_GL_API(glTexGenivOES, coord, pname, params);
    336 }
    337 void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
    338     CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
    339 }
    340 void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
    341     CALL_GL_API(glGetTexGenivOES, coord, pname, params);
    342 }
    343 void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
    344     CALL_GL_API(glBindVertexArrayOES, array);
    345 }
    346 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
    347     CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
    348 }
    349 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
    350     CALL_GL_API(glGenVertexArraysOES, n, arrays);
    351 }
    352 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
    353     CALL_GL_API_RETURN(glIsVertexArrayOES, array);
    354 }
    355 void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
    356     CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
    357 }
    358 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    359     CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
    360 }
    361 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
    362     CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
    363 }
    364 GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
    365     CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
    366 }
    367 GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
    368     CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
    369 }
    370 void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
    371     CALL_GL_API(glDeleteSyncAPPLE, sync);
    372 }
    373 GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    374     CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
    375 }
    376 void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    377     CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
    378 }
    379 void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
    380     CALL_GL_API(glGetInteger64vAPPLE, pname, params);
    381 }
    382 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
    383     CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
    384 }
    385 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
    386     CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
    387 }
    388 void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
    389     CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
    390 }
    391 void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
    392     CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
    393 }
    394 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
    395     CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
    396 }
    397 void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
    398     CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
    399 }
    400 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    401     CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
    402 }
    403 void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    404     CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
    405 }
    406 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
    407     CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
    408 }
    409 void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
    410     CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
    411 }
    412 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
    413     CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
    414 }
    415 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
    416     CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
    417 }
    418 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    419     CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
    420 }
    421 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    422     CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
    423 }
    424 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    425     CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
    426 }
    427 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
    428     CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
    429 }
    430 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    431     CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
    432 }
    433 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    434     CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
    435 }
    436 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    437     CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
    438 }
    439 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
    440     CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
    441 }
    442 void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
    443     CALL_GL_API(glClipPlanefIMG, p, eqn);
    444 }
    445 void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
    446     CALL_GL_API(glClipPlanexIMG, p, eqn);
    447 }
    448 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
    449     CALL_GL_API(glDeleteFencesNV, n, fences);
    450 }
    451 void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
    452     CALL_GL_API(glGenFencesNV, n, fences);
    453 }
    454 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
    455     CALL_GL_API_RETURN(glIsFenceNV, fence);
    456 }
    457 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
    458     CALL_GL_API_RETURN(glTestFenceNV, fence);
    459 }
    460 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
    461     CALL_GL_API(glGetFenceivNV, fence, pname, params);
    462 }
    463 void API_ENTRY(glFinishFenceNV)(GLuint fence) {
    464     CALL_GL_API(glFinishFenceNV, fence);
    465 }
    466 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
    467     CALL_GL_API(glSetFenceNV, fence, condition);
    468 }
    469 void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
    470     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
    471 }
    472 void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
    473     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
    474 }
    475 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
    476     CALL_GL_API(glEnableDriverControlQCOM, driverControl);
    477 }
    478 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
    479     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
    480 }
    481 void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
    482     CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
    483 }
    484 void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
    485     CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
    486 }
    487 void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
    488     CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
    489 }
    490 void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
    491     CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
    492 }
    493 void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
    494     CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
    495 }
    496 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
    497     CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
    498 }
    499 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
    500     CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
    501 }
    502 void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
    503     CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
    504 }
    505 void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
    506     CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
    507 }
    508 void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
    509     CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
    510 }
    511 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
    512     CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
    513 }
    514 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
    515     CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
    516 }
    517 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
    518     CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
    519 }
    520 void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
    521     CALL_GL_API(glEndTilingQCOM, preserveMask);
    522 }
    523