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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
     18 #define ANDROID_AUDIO_HARDWARE_INTERFACE_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/Vector.h>
     25 #include <utils/String16.h>
     26 #include <utils/String8.h>
     27 
     28 #include <media/IAudioFlinger.h>
     29 #include <hardware_legacy/AudioSystemLegacy.h>
     30 
     31 #include <system/audio.h>
     32 #include <hardware/audio.h>
     33 
     34 #include <cutils/bitops.h>
     35 
     36 namespace android_audio_legacy {
     37     using android::Vector;
     38     using android::String16;
     39     using android::String8;
     40 
     41 // ----------------------------------------------------------------------------
     42 
     43 /**
     44  * AudioStreamOut is the abstraction interface for the audio output hardware.
     45  *
     46  * It provides information about various properties of the audio output hardware driver.
     47  */
     48 class AudioStreamOut {
     49 public:
     50     virtual             ~AudioStreamOut() = 0;
     51 
     52     /** return audio sampling rate in hz - eg. 44100 */
     53     virtual uint32_t    sampleRate() const = 0;
     54 
     55     /** returns size of output buffer - eg. 4800 */
     56     virtual size_t      bufferSize() const = 0;
     57 
     58     /**
     59      * returns the output channel mask
     60      */
     61     virtual uint32_t    channels() const = 0;
     62 
     63     /**
     64      * return audio format in 8bit or 16bit PCM format -
     65      * eg. AudioSystem:PCM_16_BIT
     66      */
     67     virtual int         format() const = 0;
     68 
     69     /**
     70      * return the frame size (number of bytes per sample).
     71      */
     72     uint32_t    frameSize() const { return audio_channel_count_from_out_mask(channels())*
     73                             ((format()==AUDIO_FORMAT_PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
     74 
     75     /**
     76      * return the audio hardware driver latency in milli seconds.
     77      */
     78     virtual uint32_t    latency() const = 0;
     79 
     80     /**
     81      * Use this method in situations where audio mixing is done in the
     82      * hardware. This method serves as a direct interface with hardware,
     83      * allowing you to directly set the volume as apposed to via the framework.
     84      * This method might produce multiple PCM outputs or hardware accelerated
     85      * codecs, such as MP3 or AAC.
     86      */
     87     virtual status_t    setVolume(float left, float right) = 0;
     88 
     89     /** write audio buffer to driver. Returns number of bytes written */
     90     virtual ssize_t     write(const void* buffer, size_t bytes) = 0;
     91 
     92     /**
     93      * Put the audio hardware output into standby mode. Returns
     94      * status based on include/utils/Errors.h
     95      */
     96     virtual status_t    standby() = 0;
     97 
     98     /** dump the state of the audio output device */
     99     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
    100 
    101     // set/get audio output parameters. The function accepts a list of parameters
    102     // key value pairs in the form: key1=value1;key2=value2;...
    103     // Some keys are reserved for standard parameters (See AudioParameter class).
    104     // If the implementation does not accept a parameter change while the output is
    105     // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    106     // The audio flinger will put the output in standby and then change the parameter value.
    107     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    108     virtual String8     getParameters(const String8& keys) = 0;
    109 
    110     // return the number of audio frames written by the audio dsp to DAC since
    111     // the output has exited standby
    112     virtual status_t    getRenderPosition(uint32_t *dspFrames) = 0;
    113 
    114     /**
    115      * get the local time at which the next write to the audio driver will be
    116      * presented
    117      */
    118     virtual status_t    getNextWriteTimestamp(int64_t *timestamp);
    119 
    120 };
    121 
    122 /**
    123  * AudioStreamIn is the abstraction interface for the audio input hardware.
    124  *
    125  * It defines the various properties of the audio hardware input driver.
    126  */
    127 class AudioStreamIn {
    128 public:
    129     virtual             ~AudioStreamIn() = 0;
    130 
    131     /** return audio sampling rate in hz - eg. 44100 */
    132     virtual uint32_t    sampleRate() const = 0;
    133 
    134     /** return the input buffer size allowed by audio driver */
    135     virtual size_t      bufferSize() const = 0;
    136 
    137     /** return input channel mask */
    138     virtual uint32_t    channels() const = 0;
    139 
    140     /**
    141      * return audio format in 8bit or 16bit PCM format -
    142      * eg. AudioSystem:PCM_16_BIT
    143      */
    144     virtual int         format() const = 0;
    145 
    146     /**
    147      * return the frame size (number of bytes per sample).
    148      */
    149     uint32_t    frameSize() const { return audio_channel_count_from_in_mask(channels())*
    150                             ((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
    151 
    152     /** set the input gain for the audio driver. This method is for
    153      *  for future use */
    154     virtual status_t    setGain(float gain) = 0;
    155 
    156     /** read audio buffer in from audio driver */
    157     virtual ssize_t     read(void* buffer, ssize_t bytes) = 0;
    158 
    159     /** dump the state of the audio input device */
    160     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
    161 
    162     /**
    163      * Put the audio hardware input into standby mode. Returns
    164      * status based on include/utils/Errors.h
    165      */
    166     virtual status_t    standby() = 0;
    167 
    168     // set/get audio input parameters. The function accepts a list of parameters
    169     // key value pairs in the form: key1=value1;key2=value2;...
    170     // Some keys are reserved for standard parameters (See AudioParameter class).
    171     // If the implementation does not accept a parameter change while the output is
    172     // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    173     // The audio flinger will put the input in standby and then change the parameter value.
    174     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    175     virtual String8     getParameters(const String8& keys) = 0;
    176 
    177 
    178     // Return the number of input frames lost in the audio driver since the last call of this function.
    179     // Audio driver is expected to reset the value to 0 and restart counting upon returning the current value by this function call.
    180     // Such loss typically occurs when the user space process is blocked longer than the capacity of audio driver buffers.
    181     // Unit: the number of input audio frames
    182     virtual unsigned int  getInputFramesLost() const = 0;
    183 
    184     virtual status_t addAudioEffect(effect_handle_t effect) = 0;
    185     virtual status_t removeAudioEffect(effect_handle_t effect) = 0;
    186 };
    187 
    188 /**
    189  * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
    190  *
    191  * The interface supports setting and getting parameters, selecting audio routing
    192  * paths, and defining input and output streams.
    193  *
    194  * AudioFlinger initializes the audio hardware and immediately opens an output stream.
    195  * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
    196  *
    197  * The audio input stream is initialized when AudioFlinger is called to carry out
    198  * a record operation.
    199  */
    200 class AudioHardwareInterface
    201 {
    202 public:
    203     virtual ~AudioHardwareInterface() {}
    204 
    205     /**
    206      * check to see if the audio hardware interface has been initialized.
    207      * return status based on values defined in include/utils/Errors.h
    208      */
    209     virtual status_t    initCheck() = 0;
    210 
    211     /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
    212     virtual status_t    setVoiceVolume(float volume) = 0;
    213 
    214     /**
    215      * set the audio volume for all audio activities other than voice call.
    216      * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
    217      * the software mixer will emulate this capability.
    218      */
    219     virtual status_t    setMasterVolume(float volume) = 0;
    220 
    221     /**
    222      * Get the current master volume value for the HAL, if the HAL supports
    223      * master volume control.  AudioFlinger will query this value from the
    224      * primary audio HAL when the service starts and use the value for setting
    225      * the initial master volume across all HALs.
    226      */
    227     virtual status_t    getMasterVolume(float *volume) = 0;
    228 
    229     /**
    230      * setMode is called when the audio mode changes. NORMAL mode is for
    231      * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
    232      * when a call is in progress.
    233      */
    234     virtual status_t    setMode(int mode) = 0;
    235 
    236     // mic mute
    237     virtual status_t    setMicMute(bool state) = 0;
    238     virtual status_t    getMicMute(bool* state) = 0;
    239 
    240     // set/get global audio parameters
    241     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    242     virtual String8     getParameters(const String8& keys) = 0;
    243 
    244     // Returns audio input buffer size according to parameters passed or 0 if one of the
    245     // parameters is not supported
    246     virtual size_t    getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
    247 
    248     /** This method creates and opens the audio hardware output stream */
    249     virtual AudioStreamOut* openOutputStream(
    250                                 uint32_t devices,
    251                                 int *format=0,
    252                                 uint32_t *channels=0,
    253                                 uint32_t *sampleRate=0,
    254                                 status_t *status=0) = 0;
    255     virtual AudioStreamOut* openOutputStreamWithFlags(
    256                                 uint32_t devices,
    257                                 audio_output_flags_t flags=(audio_output_flags_t)0,
    258                                 int *format=0,
    259                                 uint32_t *channels=0,
    260                                 uint32_t *sampleRate=0,
    261                                 status_t *status=0) = 0;
    262     virtual    void        closeOutputStream(AudioStreamOut* out) = 0;
    263 
    264     /** This method creates and opens the audio hardware input stream */
    265     virtual AudioStreamIn* openInputStream(
    266                                 uint32_t devices,
    267                                 int *format,
    268                                 uint32_t *channels,
    269                                 uint32_t *sampleRate,
    270                                 status_t *status,
    271                                 AudioSystem::audio_in_acoustics acoustics) = 0;
    272     virtual    void        closeInputStream(AudioStreamIn* in) = 0;
    273 
    274     /**This method dumps the state of the audio hardware */
    275     virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
    276 
    277     static AudioHardwareInterface* create();
    278 
    279 protected:
    280 
    281     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
    282 };
    283 
    284 // ----------------------------------------------------------------------------
    285 
    286 extern "C" AudioHardwareInterface* createAudioHardware(void);
    287 
    288 }; // namespace android
    289 
    290 #endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H
    291