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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.dreams.phototable;
     18 
     19 import android.view.animation.DecelerateInterpolator;
     20 import android.view.animation.Interpolator;
     21 import android.view.animation.LinearInterpolator;
     22 
     23 /**
     24  * An interpolator where the rate of change starts out quickly and
     25  * and then decelerates.
     26  *
     27  */
     28 public class SoftLandingInterpolator implements Interpolator {
     29     private final LinearInterpolator fly;
     30     private final DecelerateInterpolator slide;
     31     private final float mI;
     32     private final float mO;
     33     private final float upperRange;
     34     private final float bottom;
     35     private final float top;
     36 
     37     public SoftLandingInterpolator(float i, float o) {
     38         fly = new LinearInterpolator();
     39         slide = new  DecelerateInterpolator();
     40         mI = i;
     41         mO = o;
     42         final float epsilon = Math.min(mI / 2f, (1f - mI) / 2f);
     43         bottom = mI - epsilon;
     44         top = mI + epsilon;
     45         upperRange = 1f - bottom;
     46     }
     47 
     48     public float getInterpolation(float input) {
     49         final float f = fly.getInterpolation(input / upperRange) * mO;
     50         final float s = slide.getInterpolation((input - bottom) / upperRange) * (1f - mO) + mO;
     51 
     52         float value;
     53         if (input < bottom) {
     54             value = f;
     55         } else if (input < top) {
     56             final float alpha = (input - bottom) / (top - bottom);
     57             value = (1f - alpha) * f + alpha * s;
     58         } else {
     59             value = s;
     60         }
     61 
     62         return value;
     63     }
     64 }
     65