Home | History | Annotate | Download | only in raw
      1 varying float alpha;
      2 
      3 void main()  {
      4     lowp vec4 texColor;
      5     texColor = texture2D(UNI_Tex0, gl_PointCoord);
      6     texColor.a = texColor.a*alpha;
      7     gl_FragColor = texColor;
      8 }