Home | History | Annotate | Download | only in include
      1 #include <_mingw_unicode.h>
      2 #undef INTERFACE
      3 /*
      4  * Copyright 2008 Luis Busquets
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     19  */
     20 
     21 #include "d3dx9.h"
     22 
     23 #ifndef __D3DX9SHADER_H__
     24 #define __D3DX9SHADER_H__
     25 
     26 #define D3DXSHADER_DEBUG                          0x1
     27 #define D3DXSHADER_SKIPVALIDATION                 0x2
     28 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
     29 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
     30 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
     31 #define D3DXSHADER_PARTIALPRECISION               0x20
     32 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
     33 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
     34 #define D3DXSHADER_NO_PRESHADER                   0x100
     35 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
     36 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
     37 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
     38 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
     39 
     40 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
     41 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
     42 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
     43 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
     44 
     45 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
     46 
     47 typedef LPCSTR D3DXHANDLE;
     48 
     49 typedef enum _D3DXREGISTER_SET
     50 {
     51     D3DXRS_BOOL,
     52     D3DXRS_INT4,
     53     D3DXRS_FLOAT4,
     54     D3DXRS_SAMPLER,
     55     D3DXRS_FORCE_DWORD = 0x7fffffff
     56 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
     57 
     58 typedef enum D3DXPARAMETER_CLASS
     59 {
     60     D3DXPC_SCALAR,
     61     D3DXPC_VECTOR,
     62     D3DXPC_MATRIX_ROWS,
     63     D3DXPC_MATRIX_COLUMNS,
     64     D3DXPC_OBJECT,
     65     D3DXPC_STRUCT,
     66     D3DXPC_FORCE_DWORD = 0x7fffffff,
     67 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
     68 
     69 typedef enum D3DXPARAMETER_TYPE
     70 {
     71     D3DXPT_VOID,
     72     D3DXPT_BOOL,
     73     D3DXPT_INT,
     74     D3DXPT_FLOAT,
     75     D3DXPT_STRING,
     76     D3DXPT_TEXTURE,
     77     D3DXPT_TEXTURE1D,
     78     D3DXPT_TEXTURE2D,
     79     D3DXPT_TEXTURE3D,
     80     D3DXPT_TEXTURECUBE,
     81     D3DXPT_SAMPLER,
     82     D3DXPT_SAMPLER1D,
     83     D3DXPT_SAMPLER2D,
     84     D3DXPT_SAMPLER3D,
     85     D3DXPT_SAMPLERCUBE,
     86     D3DXPT_PIXELSHADER,
     87     D3DXPT_VERTEXSHADER,
     88     D3DXPT_PIXELFRAGMENT,
     89     D3DXPT_VERTEXFRAGMENT,
     90     D3DXPT_UNSUPPORTED,
     91     D3DXPT_FORCE_DWORD = 0x7fffffff,
     92 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
     93 
     94 typedef struct _D3DXCONSTANTTABLE_DESC
     95 {
     96     LPCSTR Creator;
     97     DWORD Version;
     98     UINT Constants;
     99 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
    100 
    101 typedef struct _D3DXCONSTANT_DESC
    102 {
    103     LPCSTR Name;
    104     D3DXREGISTER_SET RegisterSet;
    105     UINT RegisterIndex;
    106     UINT RegisterCount;
    107     D3DXPARAMETER_CLASS Class;
    108     D3DXPARAMETER_TYPE Type;
    109     UINT Rows;
    110     UINT Columns;
    111     UINT Elements;
    112     UINT StructMembers;
    113     UINT Bytes;
    114     LPCVOID DefaultValue;
    115 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
    116 
    117 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
    118 
    119 #undef INTERFACE
    120 #define INTERFACE ID3DXConstantTable
    121 
    122 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
    123 {
    124     /*** IUnknown methods ***/
    125     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    126     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    127     STDMETHOD_(ULONG, Release)(THIS) PURE;
    128     /*** ID3DXBuffer methods ***/
    129     STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
    130     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
    131     /*** ID3DXConstantTable methods ***/
    132     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
    133     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
    134     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
    135     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    136     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
    137     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    138     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
    139     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    140             const void *data, UINT data_size) PURE;
    141     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
    142     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    143             const WINBOOL *values, UINT value_count) PURE;
    144     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
    145     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    146             const INT *values, UINT value_count) PURE;
    147     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
    148     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    149             const float *values, UINT value_count) PURE;
    150     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
    151     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    152             const D3DXVECTOR4 *values, UINT value_count) PURE;
    153     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
    154     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    155             const D3DXMATRIX *values, UINT value_count) PURE;
    156     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    157             const D3DXMATRIX **values, UINT value_count) PURE;
    158     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    159             const D3DXMATRIX *value) PURE;
    160     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    161             const D3DXMATRIX *values, UINT value_count) PURE;
    162     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    163             const D3DXMATRIX **values, UINT value_count) PURE;
    164 };
    165 #undef INTERFACE
    166 
    167 #if !defined(__cplusplus) || defined(CINTERFACE)
    168 /*** IUnknown methods ***/
    169 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
    170 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
    171 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
    172 /*** ID3DXBuffer methods ***/
    173 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
    174 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
    175 /*** ID3DXConstantTable methods ***/
    176 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
    177 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
    178 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
    179 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
    180 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
    181 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
    182 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
    183 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
    184 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
    185 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
    186 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
    187 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
    188 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
    189 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
    190 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
    191 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
    192 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
    193 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
    194 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
    195 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
    196 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
    197 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
    198 #else
    199 /*** IUnknown methods ***/
    200 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
    201 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
    202 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
    203 /*** ID3DXBuffer methods ***/
    204 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
    205 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
    206 /*** ID3DXConstantTable methods ***/
    207 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
    208 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
    209 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
    210 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
    211 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
    212 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
    213 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
    214 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
    215 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
    216 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
    217 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
    218 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
    219 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
    220 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
    221 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
    222 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
    223 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
    224 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
    225 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
    226 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
    227 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
    228 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
    229 #endif
    230 
    231 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
    232 
    233 typedef struct _D3DXMACRO {
    234     LPCSTR Name;
    235     LPCSTR Definition;
    236 } D3DXMACRO, *LPD3DXMACRO;
    237 
    238 typedef struct _D3DXSEMANTIC {
    239     UINT Usage;
    240     UINT UsageIndex;
    241 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
    242 
    243 typedef enum _D3DXINCLUDE_TYPE
    244 {
    245     D3DXINC_LOCAL,
    246     D3DXINC_SYSTEM,
    247     D3DXINC_FORCE_DWORD = 0x7fffffff,
    248 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
    249 
    250 #define INTERFACE ID3DXInclude
    251 
    252 DECLARE_INTERFACE(ID3DXInclude)
    253 {
    254     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
    255     STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
    256 };
    257 #undef INTERFACE
    258 
    259 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
    260 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
    261 
    262 typedef struct ID3DXInclude *LPD3DXINCLUDE;
    263 
    264 #ifdef __cplusplus
    265 extern "C" {
    266 #endif
    267 
    268 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
    269 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
    270 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
    271 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
    272 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
    273 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
    274 
    275 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    276         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    277 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    278         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    279 #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
    280 
    281 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    282         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    283 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    284         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    285 #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
    286 
    287 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
    288         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    289 
    290 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
    291         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
    292         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    293 
    294 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    295         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    296         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    297 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    298         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    299         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    300 #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
    301 
    302 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    303         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    304         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    305 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    306         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    307         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    308 #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
    309 
    310 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
    311         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    312 
    313 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    314         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    315 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    316         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    317 #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
    318 
    319 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    320         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    321 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    322         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    323 #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
    324 
    325 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
    326 
    327 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
    328 
    329 #ifdef __cplusplus
    330 }
    331 #endif
    332 
    333 typedef struct _D3DXSHADER_CONSTANTTABLE
    334 {
    335     DWORD Size;
    336     DWORD Creator;
    337     DWORD Version;
    338     DWORD Constants;
    339     DWORD ConstantInfo;
    340     DWORD Flags;
    341     DWORD Target;
    342 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
    343 
    344 typedef struct _D3DXSHADER_CONSTANTINFO
    345 {
    346     DWORD Name;
    347     WORD  RegisterSet;
    348     WORD  RegisterIndex;
    349     WORD  RegisterCount;
    350     WORD  Reserved;
    351     DWORD TypeInfo;
    352     DWORD DefaultValue;
    353 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
    354 
    355 typedef struct _D3DXSHADER_TYPEINFO
    356 {
    357     WORD  Class;
    358     WORD  Type;
    359     WORD  Rows;
    360     WORD  Columns;
    361     WORD  Elements;
    362     WORD  StructMembers;
    363     DWORD StructMemberInfo;
    364 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
    365 
    366 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
    367 {
    368     DWORD Name;
    369     DWORD TypeInfo;
    370 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
    371 
    372 #endif /* __D3DX9SHADER_H__ */
    373