1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/wm/core/base_focus_rules.h" 6 7 #include "ui/aura/client/focus_client.h" 8 #include "ui/aura/window.h" 9 #include "ui/wm/core/window_modality_controller.h" 10 #include "ui/wm/core/window_util.h" 11 #include "ui/wm/public/activation_delegate.h" 12 13 namespace wm { 14 namespace { 15 16 aura::Window* GetFocusedWindow(aura::Window* context) { 17 aura::client::FocusClient* focus_client = 18 aura::client::GetFocusClient(context); 19 return focus_client ? focus_client->GetFocusedWindow() : NULL; 20 } 21 22 } // namespace 23 24 //////////////////////////////////////////////////////////////////////////////// 25 // BaseFocusRules, protected: 26 27 BaseFocusRules::BaseFocusRules() { 28 } 29 30 BaseFocusRules::~BaseFocusRules() { 31 } 32 33 bool BaseFocusRules::IsWindowConsideredVisibleForActivation( 34 aura::Window* window) const { 35 return window->IsVisible(); 36 } 37 38 //////////////////////////////////////////////////////////////////////////////// 39 // BaseFocusRules, FocusRules implementation: 40 41 bool BaseFocusRules::IsToplevelWindow(aura::Window* window) const { 42 // The window must in a valid hierarchy. 43 if (!window->GetRootWindow()) 44 return false; 45 46 // The window must exist within a container that supports activation. 47 // The window cannot be blocked by a modal transient. 48 return SupportsChildActivation(window->parent()); 49 } 50 51 bool BaseFocusRules::CanActivateWindow(aura::Window* window) const { 52 // It is possible to activate a NULL window, it is equivalent to clearing 53 // activation. 54 if (!window) 55 return true; 56 57 // Only toplevel windows can be activated. 58 if (!IsToplevelWindow(window)) 59 return false; 60 61 // The window must be visible. 62 if (!IsWindowConsideredVisibleForActivation(window)) 63 return false; 64 65 // The window's activation delegate must allow this window to be activated. 66 if (aura::client::GetActivationDelegate(window) && 67 !aura::client::GetActivationDelegate(window)->ShouldActivate()) { 68 return false; 69 } 70 71 // A window must be focusable to be activatable. We don't call 72 // CanFocusWindow() from here because it will call back to us via 73 // GetActivatableWindow(). 74 if (!window->CanFocus()) 75 return false; 76 77 // The window cannot be blocked by a modal transient. 78 return !GetModalTransient(window); 79 } 80 81 bool BaseFocusRules::CanFocusWindow(aura::Window* window) const { 82 // It is possible to focus a NULL window, it is equivalent to clearing focus. 83 if (!window) 84 return true; 85 86 // The focused window is always inside the active window, so windows that 87 // aren't activatable can't contain the focused window. 88 aura::Window* activatable = GetActivatableWindow(window); 89 if (!activatable || !activatable->Contains(window)) 90 return false; 91 return window->CanFocus(); 92 } 93 94 aura::Window* BaseFocusRules::GetToplevelWindow(aura::Window* window) const { 95 aura::Window* parent = window->parent(); 96 aura::Window* child = window; 97 while (parent) { 98 if (IsToplevelWindow(child)) 99 return child; 100 101 parent = parent->parent(); 102 child = child->parent(); 103 } 104 return NULL; 105 } 106 107 aura::Window* BaseFocusRules::GetActivatableWindow(aura::Window* window) const { 108 aura::Window* parent = window->parent(); 109 aura::Window* child = window; 110 while (parent) { 111 if (CanActivateWindow(child)) 112 return child; 113 114 // CanActivateWindow() above will return false if |child| is blocked by a 115 // modal transient. In this case the modal is or contains the activatable 116 // window. We recurse because the modal may itself be blocked by a modal 117 // transient. 118 aura::Window* modal_transient = GetModalTransient(child); 119 if (modal_transient) 120 return GetActivatableWindow(modal_transient); 121 122 if (wm::GetTransientParent(child)) { 123 // To avoid infinite recursion, if |child| has a transient parent 124 // whose own modal transient is |child| itself, just return |child|. 125 aura::Window* parent_modal_transient = 126 GetModalTransient(wm::GetTransientParent(child)); 127 if (parent_modal_transient == child) 128 return child; 129 130 return GetActivatableWindow(wm::GetTransientParent(child)); 131 } 132 133 parent = parent->parent(); 134 child = child->parent(); 135 } 136 return NULL; 137 } 138 139 aura::Window* BaseFocusRules::GetFocusableWindow(aura::Window* window) const { 140 if (CanFocusWindow(window)) 141 return window; 142 143 // |window| may be in a hierarchy that is non-activatable, in which case we 144 // need to cut over to the activatable hierarchy. 145 aura::Window* activatable = GetActivatableWindow(window); 146 if (!activatable) { 147 // There may not be a related activatable hierarchy to cut over to, in which 148 // case we try an unrelated one. 149 aura::Window* toplevel = GetToplevelWindow(window); 150 if (toplevel) 151 activatable = GetNextActivatableWindow(toplevel); 152 if (!activatable) 153 return NULL; 154 } 155 156 if (!activatable->Contains(window)) { 157 // If there's already a child window focused in the activatable hierarchy, 158 // just use that (i.e. don't shift focus), otherwise we need to at least cut 159 // over to the activatable hierarchy. 160 aura::Window* focused = GetFocusedWindow(activatable); 161 return activatable->Contains(focused) ? focused : activatable; 162 } 163 164 while (window && !CanFocusWindow(window)) 165 window = window->parent(); 166 return window; 167 } 168 169 aura::Window* BaseFocusRules::GetNextActivatableWindow( 170 aura::Window* ignore) const { 171 DCHECK(ignore); 172 173 // Can be called from the RootWindow's destruction, which has a NULL parent. 174 if (!ignore->parent()) 175 return NULL; 176 177 // In the basic scenarios handled by BasicFocusRules, the pool of activatable 178 // windows is limited to the |ignore|'s siblings. 179 const aura::Window::Windows& siblings = ignore->parent()->children(); 180 DCHECK(!siblings.empty()); 181 182 for (aura::Window::Windows::const_reverse_iterator rit = siblings.rbegin(); 183 rit != siblings.rend(); 184 ++rit) { 185 aura::Window* cur = *rit; 186 if (cur == ignore) 187 continue; 188 if (CanActivateWindow(cur)) 189 return cur; 190 } 191 return NULL; 192 } 193 194 } // namespace wm 195