1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/rotator/screen_rotation.h" 6 7 #include "base/time/time.h" 8 #include "ui/compositor/layer.h" 9 #include "ui/gfx/interpolated_transform.h" 10 #include "ui/gfx/rect.h" 11 #include "ui/gfx/transform.h" 12 13 namespace ash { 14 15 namespace { 16 17 const int k90DegreeTransitionDurationMs = 350; 18 const int k180DegreeTransitionDurationMs = 550; 19 const int k360DegreeTransitionDurationMs = 750; 20 21 base::TimeDelta GetTransitionDuration(int degrees) { 22 if (degrees == 360) 23 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); 24 if (degrees == 180) 25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); 26 if (degrees == 0) 27 return base::TimeDelta::FromMilliseconds(0); 28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); 29 } 30 31 } // namespace 32 33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) 34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, 35 GetTransitionDuration(degrees)), 36 degrees_(degrees) { 37 InitTransform(layer); 38 } 39 40 ScreenRotation::~ScreenRotation() { 41 } 42 43 void ScreenRotation::InitTransform(ui::Layer* layer) { 44 // No rotation required, use the identity transform. 45 if (degrees_ == 0) { 46 interpolated_transform_.reset( 47 new ui::InterpolatedConstantTransform(gfx::Transform())); 48 return; 49 } 50 51 // Use the target transform/bounds in case the layer is already animating. 52 const gfx::Transform& current_transform = layer->GetTargetTransform(); 53 const gfx::Rect& bounds = layer->GetTargetBounds(); 54 55 gfx::Point old_pivot; 56 gfx::Point new_pivot; 57 58 int width = bounds.width(); 59 int height = bounds.height(); 60 61 switch (degrees_) { 62 case 90: 63 new_origin_ = new_pivot = gfx::Point(width, 0); 64 break; 65 case -90: 66 new_origin_ = new_pivot = gfx::Point(0, height); 67 break; 68 case 180: 69 case 360: 70 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); 71 new_origin_.SetPoint(width, height); 72 break; 73 } 74 75 // Convert points to world space. 76 current_transform.TransformPoint(&old_pivot); 77 current_transform.TransformPoint(&new_pivot); 78 current_transform.TransformPoint(&new_origin_); 79 80 scoped_ptr<ui::InterpolatedTransform> rotation( 81 new ui::InterpolatedTransformAboutPivot( 82 old_pivot, 83 new ui::InterpolatedRotation(0, degrees_))); 84 85 scoped_ptr<ui::InterpolatedTransform> translation( 86 new ui::InterpolatedTranslation( 87 gfx::Point(0, 0), 88 gfx::Point(new_pivot.x() - old_pivot.x(), 89 new_pivot.y() - old_pivot.y()))); 90 91 float scale_factor = 0.9f; 92 scoped_ptr<ui::InterpolatedTransform> scale_down( 93 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); 94 95 scoped_ptr<ui::InterpolatedTransform> scale_up( 96 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); 97 98 interpolated_transform_.reset( 99 new ui::InterpolatedConstantTransform(current_transform)); 100 101 scale_up->SetChild(scale_down.release()); 102 translation->SetChild(scale_up.release()); 103 rotation->SetChild(translation.release()); 104 interpolated_transform_->SetChild(rotation.release()); 105 } 106 107 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { 108 } 109 110 bool ScreenRotation::OnProgress(double t, 111 ui::LayerAnimationDelegate* delegate) { 112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); 113 return true; 114 } 115 116 void ScreenRotation::OnGetTarget(TargetValue* target) const { 117 target->transform = interpolated_transform_->Interpolate(1.0); 118 } 119 120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { 121 } 122 123 } // namespace ash 124