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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkCanvasStateUtils.h"
      9 
     10 #include "SkBitmapDevice.h"
     11 #include "SkCanvas.h"
     12 #include "SkCanvasStack.h"
     13 #include "SkErrorInternals.h"
     14 #include "SkWriter32.h"
     15 
     16 /*
     17  * WARNING: The structs below are part of a stable ABI and as such we explicitly
     18  * use unambigious primitives (e.g. int32_t instead of an enum).
     19  *
     20  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
     21  * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
     22  * NECESSARY!
     23  *
     24  * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
     25  * describes how to create a library to pass to the CanvasState tests. The tests
     26  * should succeed when building the library with your changes and passing that to
     27  * the tests running in the unchanged Skia.
     28  */
     29 enum RasterConfigs {
     30   kUnknown_RasterConfig   = 0,
     31   kRGB_565_RasterConfig   = 1,
     32   kARGB_8888_RasterConfig = 2
     33 };
     34 typedef int32_t RasterConfig;
     35 
     36 enum CanvasBackends {
     37     kUnknown_CanvasBackend = 0,
     38     kRaster_CanvasBackend  = 1,
     39     kGPU_CanvasBackend     = 2,
     40     kPDF_CanvasBackend     = 3
     41 };
     42 typedef int32_t CanvasBackend;
     43 
     44 struct ClipRect {
     45     int32_t left, top, right, bottom;
     46 };
     47 
     48 struct SkMCState {
     49     float matrix[9];
     50     // NOTE: this only works for non-antialiased clips
     51     int32_t clipRectCount;
     52     ClipRect* clipRects;
     53 };
     54 
     55 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
     56 // new CanvasState::version.
     57 struct SkCanvasLayerState {
     58     CanvasBackend type;
     59     int32_t x, y;
     60     int32_t width;
     61     int32_t height;
     62 
     63     SkMCState mcState;
     64 
     65     union {
     66         struct {
     67             RasterConfig config; // pixel format: a value from RasterConfigs.
     68             uint64_t rowBytes;   // Number of bytes from start of one line to next.
     69             void* pixels;        // The pixels, all (height * rowBytes) of them.
     70         } raster;
     71         struct {
     72             int32_t textureID;
     73         } gpu;
     74     };
     75 };
     76 
     77 class SkCanvasState {
     78 public:
     79     SkCanvasState(int32_t version, SkCanvas* canvas) {
     80         SkASSERT(canvas);
     81         this->version = version;
     82         width = canvas->getBaseLayerSize().width();
     83         height = canvas->getBaseLayerSize().height();
     84 
     85     }
     86 
     87     /**
     88      * The version this struct was built with.  This field must always appear
     89      * first in the struct so that when the versions don't match (and the
     90      * remaining contents and size are potentially different) we can still
     91      * compare the version numbers.
     92      */
     93     int32_t version;
     94     int32_t width;
     95     int32_t height;
     96     int32_t alignmentPadding;
     97 };
     98 
     99 class SkCanvasState_v1 : public SkCanvasState {
    100 public:
    101     static const int32_t kVersion = 1;
    102 
    103     SkCanvasState_v1(SkCanvas* canvas)
    104     : INHERITED(kVersion, canvas)
    105     {
    106         layerCount = 0;
    107         layers = NULL;
    108         mcState.clipRectCount = 0;
    109         mcState.clipRects = NULL;
    110         originalCanvas = SkRef(canvas);
    111     }
    112 
    113     ~SkCanvasState_v1() {
    114         // loop through the layers and free the data allocated to the clipRects
    115         for (int i = 0; i < layerCount; ++i) {
    116             sk_free(layers[i].mcState.clipRects);
    117         }
    118 
    119         sk_free(mcState.clipRects);
    120         sk_free(layers);
    121 
    122         // it is now safe to free the canvas since there should be no remaining
    123         // references to the content that is referenced by this canvas (e.g. pixels)
    124         originalCanvas->unref();
    125     }
    126 
    127     SkMCState mcState;
    128 
    129     int32_t layerCount;
    130     SkCanvasLayerState* layers;
    131 private:
    132     SkCanvas* originalCanvas;
    133     typedef SkCanvasState INHERITED;
    134 };
    135 
    136 ////////////////////////////////////////////////////////////////////////////////
    137 
    138 class ClipValidator : public SkCanvas::ClipVisitor {
    139 public:
    140     ClipValidator() : fFailed(false) {}
    141     bool failed() { return fFailed; }
    142 
    143     // ClipVisitor
    144     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
    145         fFailed |= antialias;
    146     }
    147 
    148     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
    149         fFailed |= antialias;
    150     }
    151 
    152     virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
    153         fFailed |= antialias;
    154     }
    155 
    156 private:
    157     bool fFailed;
    158 };
    159 
    160 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
    161     // initialize the struct
    162     state->clipRectCount = 0;
    163 
    164     // capture the matrix
    165     for (int i = 0; i < 9; i++) {
    166         state->matrix[i] = matrix.get(i);
    167     }
    168 
    169     /*
    170      * capture the clip
    171      *
    172      * storage is allocated on the stack for the first 4 rects. This value was
    173      * chosen somewhat arbitrarily, but does allow us to represent simple clips
    174      * and some more common complex clips (e.g. a clipRect with a sub-rect
    175      * clipped out of its interior) without needing to malloc any additional memory.
    176      */
    177     SkSWriter32<4*sizeof(ClipRect)> clipWriter;
    178 
    179     if (!clip.isEmpty()) {
    180         // only returns the b/w clip so aa clips fail
    181         SkRegion::Iterator clip_iterator(clip);
    182         for (; !clip_iterator.done(); clip_iterator.next()) {
    183             // this assumes the SkIRect is stored in l,t,r,b ordering which
    184             // matches the ordering of our ClipRect struct
    185             clipWriter.writeIRect(clip_iterator.rect());
    186             state->clipRectCount++;
    187         }
    188     }
    189 
    190     // allocate memory for the clip then and copy them to the struct
    191     state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
    192     clipWriter.flatten(state->clipRects);
    193 }
    194 
    195 
    196 
    197 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
    198     SkASSERT(canvas);
    199 
    200     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
    201     ClipValidator validator;
    202     canvas->replayClips(&validator);
    203     if (validator.failed()) {
    204         SkErrorInternals::SetError(kInvalidOperation_SkError,
    205                 "CaptureCanvasState does not support canvases with antialiased clips.\n");
    206         return NULL;
    207     }
    208 
    209     SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (canvas)));
    210 
    211     // decompose the total matrix and clip
    212     setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(),
    213                    canvas->internal_private_getTotalClip());
    214 
    215     /*
    216      * decompose the layers
    217      *
    218      * storage is allocated on the stack for the first 3 layers. It is common in
    219      * some view systems (e.g. Android) that a few non-clipped layers are present
    220      * and we will not need to malloc any additional memory in those cases.
    221      */
    222     SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
    223     int layerCount = 0;
    224     for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
    225 
    226         // we currently only work for bitmap backed devices
    227         const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
    228         if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
    229             return NULL;
    230         }
    231 
    232         SkCanvasLayerState* layerState =
    233                 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
    234         layerState->type = kRaster_CanvasBackend;
    235         layerState->x = layer.x();
    236         layerState->y = layer.y();
    237         layerState->width = bitmap.width();
    238         layerState->height = bitmap.height();
    239 
    240         switch (bitmap.colorType()) {
    241             case kN32_SkColorType:
    242                 layerState->raster.config = kARGB_8888_RasterConfig;
    243                 break;
    244             case kRGB_565_SkColorType:
    245                 layerState->raster.config = kRGB_565_RasterConfig;
    246                 break;
    247             default:
    248                 return NULL;
    249         }
    250         layerState->raster.rowBytes = bitmap.rowBytes();
    251         layerState->raster.pixels = bitmap.getPixels();
    252 
    253         setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
    254         layerCount++;
    255     }
    256 
    257     // allocate memory for the layers and then and copy them to the struct
    258     SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
    259     canvasState->layerCount = layerCount;
    260     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
    261     layerWriter.flatten(canvasState->layers);
    262 
    263     // for now, just ignore any client supplied DrawFilter.
    264     if (canvas->getDrawFilter()) {
    265 //        SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n"));
    266     }
    267 
    268     return canvasState.detach();
    269 }
    270 
    271 ////////////////////////////////////////////////////////////////////////////////
    272 
    273 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
    274     // reconstruct the matrix
    275     SkMatrix matrix;
    276     for (int i = 0; i < 9; i++) {
    277         matrix.set(i, state.matrix[i]);
    278     }
    279 
    280     // reconstruct the clip
    281     SkRegion clip;
    282     for (int i = 0; i < state.clipRectCount; ++i) {
    283         clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
    284                                   state.clipRects[i].top,
    285                                   state.clipRects[i].right,
    286                                   state.clipRects[i].bottom),
    287                 SkRegion::kUnion_Op);
    288     }
    289 
    290     canvas->setMatrix(matrix);
    291     canvas->setClipRegion(clip);
    292 }
    293 
    294 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
    295     SkASSERT(kRaster_CanvasBackend == layerState.type);
    296 
    297     SkBitmap bitmap;
    298     SkColorType colorType =
    299         layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
    300         layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
    301         kUnknown_SkColorType;
    302 
    303     if (colorType == kUnknown_SkColorType) {
    304         return NULL;
    305     }
    306 
    307     bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
    308                                            colorType, kPremul_SkAlphaType),
    309                          layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
    310 
    311     SkASSERT(!bitmap.empty());
    312     SkASSERT(!bitmap.isNull());
    313 
    314     SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap)));
    315 
    316     // setup the matrix and clip
    317     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
    318 
    319     return canvas.detach();
    320 }
    321 
    322 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
    323     SkASSERT(state);
    324     // Currently there is only one possible version.
    325     SkASSERT(SkCanvasState_v1::kVersion == state->version);
    326 
    327     const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
    328 
    329     if (state_v1->layerCount < 1) {
    330         return NULL;
    331     }
    332 
    333     SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
    334 
    335     // setup the matrix and clip on the n-way canvas
    336     setup_canvas_from_MC_state(state_v1->mcState, canvas);
    337 
    338     // Iterate over the layers and add them to the n-way canvas
    339     for (int i = state_v1->layerCount - 1; i >= 0; --i) {
    340         SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state_v1->layers[i]));
    341         if (!canvasLayer.get()) {
    342             return NULL;
    343         }
    344         canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i].x,
    345                                                              state_v1->layers[i].y));
    346     }
    347 
    348     return canvas.detach();
    349 }
    350 
    351 ////////////////////////////////////////////////////////////////////////////////
    352 
    353 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
    354     SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
    355     // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
    356     // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
    357     // instead uses the field "version" to determine how to behave.
    358     SkDELETE(static_cast<SkCanvasState_v1*>(state));
    359 }
    360