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  /external/eigen/demos/opengl/
trackball.cpp 24 Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
  /external/apache-xml/src/main/java/org/apache/xpath/axes/
WalkingIteratorSorted.java 23 import org.apache.xml.dtm.Axis;
104 int axis = walker.getAxis(); local
108 boolean isSimpleDownAxis = ((axis == Axis.CHILD)
109 || (axis == Axis.SELF)
110 || (axis == Axis.ROOT));
113 if(isSimpleDownAxis || (axis == -1))
120 if(walker.isDocOrdered() && (axis == Axis.DESCENDANT ||
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AxesWalker.java 50 public AxesWalker(LocPathIterator locPathIterator, int axis)
53 m_axis = axis;
205 int axis = getAxis(); local
206 int bit = WalkerFactory.getAnalysisBitFromAxes(axis);
501 * Returns the axis being iterated, if it is known.
503 * @return Axis.CHILD, etc., or -1 if the axis is not known or is of multiple
585 /** The traversal axis from where the nodes will be filtered. */
588 /** The DTM inner traversal class, that corresponds to the super axis. */
  /external/apache-xml/src/main/java/org/apache/xpath/patterns/
ContextMatchStepPattern.java 23 import org.apache.xml.dtm.Axis;
41 public ContextMatchStepPattern(int axis, int paxis)
43 super(DTMFilter.SHOW_ALL, axis, paxis);
99 int axis = m_axis; local
101 boolean needToTraverseAttrs = WalkerFactory.isDownwardAxisOfMany(axis);
105 if((Axis.PRECEDING == axis) && iterRootIsAttr)
107 axis = Axis.PRECEDINGANDANCESTOR;
110 traverser = dtm.getAxisTraverser(axis);
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  /external/chromium_org/content/public/android/java/src/org/chromium/content/browser/input/
GamepadDevice.java 30 // All axis values must be linearly normalized to the range [-1.0 .. 1.0].
40 // pass the raw Button and raw Axis values.
55 // Get axis ids and initialize axes values.
61 int axis = range.getAxis(); local
62 assert axis < 256;
63 mAxes[i++] = axis;
151 int axis = mAxes[i];
152 mRawAxes[axis] = event.getAxisValue(axis);
  /external/chromium_org/cc/animation/
transform_operation.h 52 } axis; member in struct:cc::TransformOperation::__anon7261::__anon7265
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLTableCellElement.cpp 147 const AtomicString& HTMLTableCellElement::axis() const function in class:blink::HTMLTableCellElement
  /external/chromium_org/third_party/WebKit/Source/core/xml/
XPathParser.h 49 Step::Axis axis; member in struct:blink::XPath::Token
55 Token(int t, Step::Axis v): type(t), axis(v) { }
XPathParser.cpp 49 typedef HashMap<String, Step::Axis> AxisNamesMap;
72 Step::Axis axis; member in struct:AxisName
90 axisNames.set(axisNameList[i].name, axisNameList[i].axis);
93 static bool isAxisName(const String& name, Step::Axis& type)
347 // Any chance it's an axis name?
351 // It might be an axis name.
352 Step::Axis axis; local
353 if (isAxisName(name, axis))
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XPathStep.h 45 enum Axis {
96 Step(Axis, const NodeTest&);
97 Step(Axis, const NodeTest&, WillBeHeapVector<OwnPtrWillBeMember<Predicate> >&);
105 Axis axis() const { return m_axis; } function in class:blink::XPath::FINAL
117 Axis m_axis;
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
RotateTransformOperation.cpp 34 FloatPoint3D RotateTransformOperation::axis() const function in class:blink::RotateTransformOperation
39 bool RotateTransformOperation::shareSameAxis(const RotateTransformOperation* from, const RotateTransformOperation* to, FloatPoint3D* axis, double* fromAngle, double* toAngle)
41 *axis = FloatPoint3D(0, 0, 1);
48 bool fromZero = !from || from->axis().isZero();
49 bool toZero = !to || to->axis().isZero();
55 *axis = to->axis();
61 *axis = from->axis();
66 FloatPoint3D fromAxis = from->axis();
105 FloatPoint3D axis; local
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TransformOperations.cpp 138 FloatPoint3D axis(fromTransform.axis());
142 if (axis.dot(toTransform.axis()) < 0)
177 FloatPoint3D normal = axis;
234 rotation.rotate3d(axis.x(), axis.y(), axis.z(), rad2deg(radians));
314 if (fromRotation->axis().isZero())
320 if (toRotation->axis().isZero()
326 FloatPoint3D axis; local
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  /external/chromium_org/third_party/freetype/include/freetype/
ftmm.h 44 /* setting design axis coordinates. */
61 /* A simple structure used to model a given axis in design space for */
67 /* name :: The axis's name. */
69 /* minimum :: The axis's minimum design coordinate. */
71 /* maximum :: The axis's maximum design coordinate. */
101 /* axis :: A table of axis descriptors. */
107 FT_MM_Axis axis[T1_MAX_MM_AXIS]; member in struct:FT_Multi_Master_
118 /* A simple structure used to model a given axis in design space for */
122 /* name :: The axis's name. *
215 FT_Var_Axis* axis; member in struct:FT_MM_Var_
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  /external/droiddriver/src/com/google/android/droiddriver/scroll/
StepBasedScroller.java 29 import com.google.android.droiddriver.scroll.Direction.Axis;
44 private final Axis axis; field in class:StepBasedScroller
54 * @param axis the axis this scroller can scroll
61 public StepBasedScroller(int maxScrolls, long perScrollTimeoutMillis, Axis axis,
65 this.axis = axis;
72 * perScrollTimeoutMillis, vertical axis, not startFromBegining
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Direction.java 53 public Axis axis() { method
54 return Axis.VERTICAL;
64 public Axis axis() { method
65 return Axis.VERTICAL;
75 public Axis axis() { method
76 return Axis.HORIZONTAL;
86 public Axis axis() method
92 public abstract Axis axis(); method in class:Direction.PhysicalDirection
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
71 * and an \a axis which must be normalized. */
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
83 const Vector3& axis() const { return m_axis; } function in class:Eigen::AngleAxis
84 Vector3& axis() { return m_axis; } function in class:Eigen::AngleAxis
110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle *
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  /external/freetype/include/
ftmm.h 44 /* setting design axis coordinates. */
61 /* A simple structure used to model a given axis in design space for */
67 /* name :: The axis's name. */
69 /* minimum :: The axis's minimum design coordinate. */
71 /* maximum :: The axis's maximum design coordinate. */
101 /* axis :: A table of axis descriptors. */
107 FT_MM_Axis axis[T1_MAX_MM_AXIS]; member in struct:FT_Multi_Master_
118 /* A simple structure used to model a given axis in design space for */
122 /* name :: The axis's name. *
215 FT_Var_Axis* axis; member in struct:FT_MM_Var_
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  /external/chromium_org/third_party/freetype/src/autofit/
afcjk.h 101 AF_CJKAxisRec axis[AF_DIMENSION_MAX]; member in struct:AF_CJKMetricsRec_
afwarp.c 168 AF_AxisHints axis; local
199 axis = &hints->axis[dim];
200 segments = axis->segments;
201 num_segments = axis->num_segments;
aflatin.h 121 AF_LatinAxisRec axis[AF_DIMENSION_MAX]; member in struct:AF_LatinMetricsRec_
afloader.c 194 AF_AxisHints axis = &hints->axis[AF_DIMENSION_HORZ]; local
195 AF_Edge edge1 = axis->edges; /* leftmost edge */
197 axis->num_edges - 1; /* rightmost edge */
200 if ( axis->num_edges > 1 && AF_HINTS_DO_ADVANCE( hints ) )
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
23 * \warning When setting up an AngleAxis object, the axis vector \b must \b be \b normalized.
73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
74 * and an \a axis which \b must \b be \b normalized.
76 * \warning If the \a axis vector is not normalized, then the angle-axis object
79 inline AngleAxis(const Scalar& angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. *
89 const Vector3& axis() const { return m_axis; } function in class:Eigen::AngleAxis
90 Vector3& axis() { return m_axis; } function in class:Eigen::AngleAxis
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  /external/freetype/src/autofit/
afcjk.h 103 AF_CJKAxisRec axis[AF_DIMENSION_MAX]; member in struct:AF_CJKMetricsRec_
afwarp.c 168 AF_AxisHints axis; local
199 axis = &hints->axis[dim];
200 segments = axis->segments;
201 num_segments = axis->num_segments;
  /external/chromium_org/content/browser/gamepad/
raw_input_data_fetcher_win.cc 25 0x08, // Multi Axis
292 // Query axis information.
384 // Query axis state.
388 RawGamepadAxis* axis = &gamepad_info->axes[i]; local
392 if (axis->caps.LogicalMin < 0) {
393 status = hidp_get_scaled_usage_value_(HidP_Input, axis->caps.UsagePage, 0,
394 axis->caps.Range.UsageMin, &scaled_axis_value,
399 axis->value = NormalizeAxis(scaled_axis_value,
400 axis->caps.LogicalMin, axis->caps.LogicalMax)
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