1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 WebInspector.Geometry = {}; 32 33 /** 34 * @type {number} 35 */ 36 WebInspector.Geometry._Eps = 1e-5; 37 38 /** 39 * @constructor 40 * @param {number} x 41 * @param {number} y 42 * @param {number} z 43 */ 44 WebInspector.Geometry.Vector = function(x, y, z) 45 { 46 this.x = x; 47 this.y = y; 48 this.z = z; 49 } 50 51 WebInspector.Geometry.Vector.prototype = { 52 /** 53 * @return {number} 54 */ 55 length: function() 56 { 57 return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); 58 }, 59 60 normalize: function() 61 { 62 var length = this.length(); 63 if (length <= WebInspector.Geometry._Eps) 64 return; 65 66 this.x /= length; 67 this.y /= length; 68 this.z /= length; 69 } 70 } 71 72 /** 73 * @constructor 74 * @param {number} alpha 75 * @param {number} beta 76 * @param {number} gamma 77 */ 78 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) 79 { 80 this.alpha = alpha; 81 this.beta = beta; 82 this.gamma = gamma; 83 } 84 85 /** 86 * @param {!CSSMatrix} rotationMatrix 87 * @return {!WebInspector.Geometry.EulerAngles} 88 */ 89 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) 90 { 91 var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33); 92 var gamma = Math.atan2(-rotationMatrix.m13, Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12)); 93 var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11); 94 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radToDeg(alpha), WebInspector.Geometry.radToDeg(beta), WebInspector.Geometry.radToDeg(gamma)); 95 } 96 97 /** 98 * @param {!WebInspector.Geometry.Vector} u 99 * @param {!WebInspector.Geometry.Vector} v 100 * @return {number} 101 */ 102 WebInspector.Geometry.scalarProduct = function(u, v) 103 { 104 return u.x * v.x + u.y * v.y + u.z * v.z; 105 } 106 107 /** 108 * @param {!WebInspector.Geometry.Vector} u 109 * @param {!WebInspector.Geometry.Vector} v 110 * @return {!WebInspector.Geometry.Vector} 111 */ 112 WebInspector.Geometry.crossProduct = function(u, v) 113 { 114 var x = u.y * v.z - u.z * v.y; 115 var y = u.z * v.x - u.x * v.z; 116 var z = u.x * v.y - u.y * v.x; 117 return new WebInspector.Geometry.Vector(x, y, z); 118 } 119 120 /** 121 * @param {!WebInspector.Geometry.Vector} u 122 * @param {!WebInspector.Geometry.Vector} v 123 * @return {!WebInspector.Geometry.Vector} 124 */ 125 WebInspector.Geometry.subtract = function(u, v) 126 { 127 var x = u.x - v.x; 128 var y = u.y - v.y; 129 var z = u.z - v.z; 130 return new WebInspector.Geometry.Vector(x, y, z); 131 } 132 133 /** 134 * @param {!WebInspector.Geometry.Vector} v 135 * @param {!CSSMatrix} m 136 * @return {!WebInspector.Geometry.Vector} 137 */ 138 WebInspector.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) 139 { 140 var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44; 141 var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t; 142 var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t; 143 var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t; 144 return new WebInspector.Geometry.Vector(x, y, z); 145 } 146 147 /** 148 * @param {!WebInspector.Geometry.Vector} u 149 * @param {!WebInspector.Geometry.Vector} v 150 * @return {number} 151 */ 152 WebInspector.Geometry.calculateAngle = function(u, v) 153 { 154 var uLength = u.length(); 155 var vLength = v.length(); 156 if (uLength <= WebInspector.Geometry._Eps || vLength <= WebInspector.Geometry._Eps) 157 return 0; 158 var cos = WebInspector.Geometry.scalarProduct(u, v) / uLength / vLength; 159 if (Math.abs(cos) > 1) 160 return 0; 161 return WebInspector.Geometry.radToDeg(Math.acos(cos)); 162 } 163 164 /** 165 * @param {number} rad 166 * @return {number} 167 */ 168 WebInspector.Geometry.radToDeg = function(rad) 169 { 170 return rad * 180 / Math.PI; 171 } 172 173 174 /** 175 * @constructor 176 * @param {number} width 177 * @param {number} height 178 */ 179 function Size(width, height) 180 { 181 this.width = width; 182 this.height = height; 183 } 184 185 /** 186 * @param {?Size} size 187 * @return {boolean} 188 */ 189 Size.prototype.isEqual = function(size) 190 { 191 return !!size && this.width === size.width && this.height === size.height; 192 }; 193 194 /** 195 * @param {!Size|number} size 196 * @return {!Size} 197 */ 198 Size.prototype.widthToMax = function(size) 199 { 200 return new Size(Math.max(this.width, (typeof size === "number" ? size : size.width)), this.height); 201 }; 202 203 /** 204 * @param {!Size|number} size 205 * @return {!Size} 206 */ 207 Size.prototype.addWidth = function(size) 208 { 209 return new Size(this.width + (typeof size === "number" ? size : size.width), this.height); 210 }; 211 212 /** 213 * @param {!Size|number} size 214 * @return {!Size} 215 */ 216 Size.prototype.heightToMax = function(size) 217 { 218 return new Size(this.width, Math.max(this.height, (typeof size === "number" ? size : size.height))); 219 }; 220 221 /** 222 * @param {!Size|number} size 223 * @return {!Size} 224 */ 225 Size.prototype.addHeight = function(size) 226 { 227 return new Size(this.width, this.height + (typeof size === "number" ? size : size.height)); 228 }; 229