1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLSL_impl_DEFINED 9 #define GrGLSL_impl_DEFINED 10 11 template<typename Self> 12 template<typename T> 13 inline Self GrGLSLExpr<Self>::VectorCastImpl(const T& expr) { 14 if (expr.isZeros()) { 15 return Self(0); 16 } 17 if (expr.isOnes()) { 18 return Self(1); 19 } 20 return Self(Self::CastStr(), expr.c_str()); 21 } 22 23 template<typename Self> 24 template<typename T0, typename T1> 25 inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) { 26 if (in0.isZeros() || in1.isZeros()) { 27 return Self(0); 28 } 29 if (in0.isOnes()) { 30 return Self::VectorCast(in1); 31 } 32 if (in1.isOnes()) { 33 return Self::VectorCast(in0); 34 } 35 return Self("(%s * %s)", in0.c_str(), in1.c_str()); 36 } 37 38 template<typename Self> 39 template<typename T0, typename T1> 40 inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) { 41 if (in1.isZeros()) { 42 return Self::VectorCast(in0); 43 } 44 if (in0.isZeros()) { 45 return Self::VectorCast(in1); 46 } 47 if (in0.isOnes() && in1.isOnes()) { 48 return Self(2); 49 } 50 return Self("(%s + %s)", in0.c_str(), in1.c_str()); 51 } 52 53 template<typename Self> 54 template<typename T0, typename T1> 55 inline Self GrGLSLExpr<Self>::Sub(T0 in0, T1 in1) { 56 if (in1.isZeros()) { 57 return Self::VectorCast(in0); 58 } 59 if (in1.isOnes()) { 60 if (in0.isOnes()) { 61 return Self(0); 62 } 63 } 64 65 return Self("(%s - %s)", in0.c_str(), in1.c_str()); 66 } 67 68 template <typename Self> 69 template <typename T> 70 T GrGLSLExpr<Self>::extractComponents(const char format[]) const { 71 if (this->isZeros()) { 72 return T(0); 73 } 74 if (this->isOnes()) { 75 return T(1); 76 } 77 return T(format, this->c_str()); 78 } 79 80 inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) { 81 return expr; 82 } 83 84 inline const char* GrGLSLExpr1::ZerosStr() { 85 return "0"; 86 } 87 88 inline const char* GrGLSLExpr1::OnesStr() { 89 return "1.0"; 90 } 91 92 // GrGLSLExpr1::CastStr() is unimplemented because using them is likely an 93 // error. This is now caught compile-time. 94 95 inline const char* GrGLSLExpr1::CastIntStr() { 96 return "%d"; 97 } 98 99 inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { 100 return GrGLSLExpr1::Mul(in0, in1); 101 } 102 103 inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { 104 return GrGLSLExpr1::Add(in0, in1); 105 } 106 107 inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { 108 return GrGLSLExpr1::Sub(in0, in1); 109 } 110 111 inline const char* GrGLSLExpr4::ZerosStr() { 112 return "vec4(0)"; 113 } 114 115 inline const char* GrGLSLExpr4::OnesStr() { 116 return "vec4(1)"; 117 } 118 119 inline const char* GrGLSLExpr4::CastStr() { 120 return "vec4(%s)"; 121 } 122 123 inline const char* GrGLSLExpr4::CastIntStr() { 124 return "vec4(%d)"; 125 } 126 127 inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) { 128 return INHERITED::VectorCastImpl(expr); 129 } 130 131 inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) { 132 return expr; 133 } 134 135 inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const { 136 return this->extractComponents<GrGLSLExpr4::AExpr>("%s.a"); 137 } 138 139 inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { 140 return GrGLSLExpr4::Mul(in0, in1); 141 } 142 143 inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { 144 return GrGLSLExpr4::Add(in0, in1); 145 } 146 147 inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { 148 return GrGLSLExpr4::Sub(in0, in1); 149 } 150 151 inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { 152 return GrGLSLExpr4::Mul(in0, in1); 153 } 154 155 inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { 156 return GrGLSLExpr4::Add(in0, in1); 157 } 158 159 inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { 160 return GrGLSLExpr4::Sub(in0, in1); 161 } 162 163 inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { 164 return GrGLSLExpr4::Mul(in0, in1); 165 } 166 167 inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { 168 return GrGLSLExpr4::Add(in0, in1); 169 } 170 171 inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { 172 return GrGLSLExpr4::Sub(in0, in1); 173 } 174 175 #endif 176