1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLSL_DEFINED 9 #define GrGLSL_DEFINED 10 11 #include "gl/GrGLInterface.h" 12 #include "GrColor.h" 13 #include "GrTypesPriv.h" 14 #include "SkString.h" 15 16 class GrGLContextInfo; 17 class GrGLShaderVar; 18 19 // Limited set of GLSL versions we build shaders for. Caller should round 20 // down the GLSL version to one of these enums. 21 enum GrGLSLGeneration { 22 /** 23 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) 24 */ 25 k110_GrGLSLGeneration, 26 /** 27 * Desktop GLSL 1.30 28 */ 29 k130_GrGLSLGeneration, 30 /** 31 * Desktop GLSL 1.40 32 */ 33 k140_GrGLSLGeneration, 34 /** 35 * Desktop GLSL 1.50 36 */ 37 k150_GrGLSLGeneration, 38 }; 39 40 /** 41 * Gets the most recent GLSL Generation compatible with the OpenGL context. 42 */ 43 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); 44 45 /** 46 * Returns a string to include at the beginning of a shader to declare the GLSL 47 * version. 48 */ 49 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); 50 51 /** 52 * Converts a GrSLType to a string containing the name of the equivalent GLSL type. 53 */ 54 static inline const char* GrGLSLTypeString(GrSLType t) { 55 switch (t) { 56 case kVoid_GrSLType: 57 return "void"; 58 case kFloat_GrSLType: 59 return "float"; 60 case kVec2f_GrSLType: 61 return "vec2"; 62 case kVec3f_GrSLType: 63 return "vec3"; 64 case kVec4f_GrSLType: 65 return "vec4"; 66 case kMat33f_GrSLType: 67 return "mat3"; 68 case kMat44f_GrSLType: 69 return "mat4"; 70 case kSampler2D_GrSLType: 71 return "sampler2D"; 72 default: 73 SkFAIL("Unknown shader var type."); 74 return ""; // suppress warning 75 } 76 } 77 78 /** A generic base-class representing a GLSL expression. 79 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant 80 * folding with help of 1 and 0. 81 * 82 * Clients should not use this class, rather the specific instantiations defined 83 * later, for example GrGLSLExpr4. 84 */ 85 template <typename Self> 86 class GrGLSLExpr { 87 public: 88 bool isOnes() const { return kOnes_ExprType == fType; } 89 bool isZeros() const { return kZeros_ExprType == fType; } 90 91 const char* c_str() const { 92 if (kZeros_ExprType == fType) { 93 return Self::ZerosStr(); 94 } else if (kOnes_ExprType == fType) { 95 return Self::OnesStr(); 96 } 97 SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used. 98 return fExpr.c_str(); 99 } 100 101 protected: 102 /** Constructs an invalid expression. 103 * Useful only as a return value from functions that never actually return 104 * this and instances that will be assigned to later. */ 105 GrGLSLExpr() 106 : fType(kFullExpr_ExprType) { 107 // The only constructor that is allowed to build an empty expression. 108 SkASSERT(!this->isValid()); 109 } 110 111 /** Constructs an expression with all components as value v */ 112 explicit GrGLSLExpr(int v) { 113 if (v == 0) { 114 fType = kZeros_ExprType; 115 } else if (v == 1) { 116 fType = kOnes_ExprType; 117 } else { 118 fType = kFullExpr_ExprType; 119 fExpr.appendf(Self::CastIntStr(), v); 120 } 121 } 122 123 /** Constructs an expression from a string. 124 * Argument expr is a simple expression or a parenthesized expression. */ 125 // TODO: make explicit once effects input Exprs. 126 GrGLSLExpr(const char expr[]) { 127 if (NULL == expr) { // TODO: remove this once effects input Exprs. 128 fType = kOnes_ExprType; 129 } else { 130 fType = kFullExpr_ExprType; 131 fExpr = expr; 132 } 133 SkASSERT(this->isValid()); 134 } 135 136 /** Constructs an expression from a string. 137 * Argument expr is a simple expression or a parenthesized expression. */ 138 // TODO: make explicit once effects input Exprs. 139 GrGLSLExpr(const SkString& expr) { 140 if (expr.isEmpty()) { // TODO: remove this once effects input Exprs. 141 fType = kOnes_ExprType; 142 } else { 143 fType = kFullExpr_ExprType; 144 fExpr = expr; 145 } 146 SkASSERT(this->isValid()); 147 } 148 149 /** Constructs an expression from a string with one substitution. */ 150 GrGLSLExpr(const char format[], const char in0[]) 151 : fType(kFullExpr_ExprType) { 152 fExpr.appendf(format, in0); 153 } 154 155 /** Constructs an expression from a string with two substitutions. */ 156 GrGLSLExpr(const char format[], const char in0[], const char in1[]) 157 : fType(kFullExpr_ExprType) { 158 fExpr.appendf(format, in0, in1); 159 } 160 161 bool isValid() const { 162 return kFullExpr_ExprType != fType || !fExpr.isEmpty(); 163 } 164 165 /** Returns expression casted to another type. 166 * Generic implementation that is called for non-trivial cases of casts. */ 167 template <typename T> 168 static Self VectorCastImpl(const T& other); 169 170 /** Returns a GLSL multiplication: component-wise or component-by-scalar. 171 * The multiplication will be component-wise or multiply each component by a scalar. 172 * 173 * The returned expression will compute the value of: 174 * vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise) 175 * vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar) 176 * vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector) 177 */ 178 template <typename T0, typename T1> 179 static Self Mul(T0 in0, T1 in1); 180 181 /** Returns a GLSL addition: component-wise or add a scalar to each component. 182 * Return value computes: 183 * vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...). 184 */ 185 template <typename T0, typename T1> 186 static Self Add(T0 in0, T1 in1); 187 188 /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar. 189 * Return value computes 190 * vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...). 191 */ 192 template <typename T0, typename T1> 193 static Self Sub(T0 in0, T1 in1); 194 195 /** Returns expression that accesses component(s) of the expression. 196 * format should be the form "%s.x" where 'x' is the component(s) to access. 197 * Caller is responsible for making sure the amount of components in the 198 * format string is equal to dim(T). 199 */ 200 template <typename T> 201 T extractComponents(const char format[]) const; 202 203 private: 204 enum ExprType { 205 kZeros_ExprType, 206 kOnes_ExprType, 207 kFullExpr_ExprType, 208 }; 209 ExprType fType; 210 SkString fExpr; 211 }; 212 213 class GrGLSLExpr1; 214 class GrGLSLExpr4; 215 216 /** Class representing a float GLSL expression. */ 217 class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> { 218 public: 219 GrGLSLExpr1() 220 : INHERITED() { 221 } 222 explicit GrGLSLExpr1(int v) 223 : INHERITED(v) { 224 } 225 GrGLSLExpr1(const char* expr) 226 : INHERITED(expr) { 227 } 228 GrGLSLExpr1(const SkString& expr) 229 : INHERITED(expr) { 230 } 231 232 static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr); 233 234 private: 235 GrGLSLExpr1(const char format[], const char in0[]) 236 : INHERITED(format, in0) { 237 } 238 GrGLSLExpr1(const char format[], const char in0[], const char in1[]) 239 : INHERITED(format, in0, in1) { 240 } 241 242 static const char* ZerosStr(); 243 static const char* OnesStr(); 244 static const char* CastStr(); 245 static const char* CastIntStr(); 246 247 friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); 248 friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); 249 friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1); 250 251 friend class GrGLSLExpr<GrGLSLExpr1>; 252 friend class GrGLSLExpr<GrGLSLExpr4>; 253 254 typedef GrGLSLExpr<GrGLSLExpr1> INHERITED; 255 }; 256 257 /** Class representing a float vector (vec4) GLSL expression. */ 258 class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> { 259 public: 260 GrGLSLExpr4() 261 : INHERITED() { 262 } 263 explicit GrGLSLExpr4(int v) 264 : INHERITED(v) { 265 } 266 GrGLSLExpr4(const char* expr) 267 : INHERITED(expr) { 268 } 269 GrGLSLExpr4(const SkString& expr) 270 : INHERITED(expr) { 271 } 272 273 typedef GrGLSLExpr1 AExpr; 274 AExpr a() const; 275 276 /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */ 277 static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr); 278 static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr); 279 280 private: 281 GrGLSLExpr4(const char format[], const char in0[]) 282 : INHERITED(format, in0) { 283 } 284 GrGLSLExpr4(const char format[], const char in0[], const char in1[]) 285 : INHERITED(format, in0, in1) { 286 } 287 288 static const char* ZerosStr(); 289 static const char* OnesStr(); 290 static const char* CastStr(); 291 static const char* CastIntStr(); 292 293 // The vector-by-scalar and scalar-by-vector binary operations. 294 friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); 295 friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); 296 friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1); 297 friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); 298 friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); 299 friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1); 300 301 // The vector-by-vector, i.e. component-wise, binary operations. 302 friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); 303 friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); 304 friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1); 305 306 friend class GrGLSLExpr<GrGLSLExpr4>; 307 308 typedef GrGLSLExpr<GrGLSLExpr4> INHERITED; 309 }; 310 311 /** 312 * Does an inplace mul, *=, of vec4VarName by mulFactor. 313 * A semicolon and newline are added after the assignment. 314 */ 315 void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt, 316 const char* vec4VarName, const GrGLSLExpr4& mulFactor); 317 318 #include "GrGLSL_impl.h" 319 320 #endif 321