1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrGLSL.h" 9 #include "GrGLShaderVar.h" 10 #include "SkString.h" 11 12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) { 13 SkASSERT(generation); 14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); 15 if (GR_GLSL_INVALID_VER == ver) { 16 return false; 17 } 18 switch (gl->fStandard) { 19 case kGL_GrGLStandard: 20 SkASSERT(ver >= GR_GLSL_VER(1,10)); 21 if (ver >= GR_GLSL_VER(1,50)) { 22 *generation = k150_GrGLSLGeneration; 23 } else if (ver >= GR_GLSL_VER(1,40)) { 24 *generation = k140_GrGLSLGeneration; 25 } else if (ver >= GR_GLSL_VER(1,30)) { 26 *generation = k130_GrGLSLGeneration; 27 } else { 28 *generation = k110_GrGLSLGeneration; 29 } 30 return true; 31 case kGLES_GrGLStandard: 32 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL 33 SkASSERT(ver >= GR_GL_VER(1,00)); 34 *generation = k110_GrGLSLGeneration; 35 return true; 36 default: 37 SkFAIL("Unknown GL Standard"); 38 return false; 39 } 40 } 41 42 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { 43 switch (info.glslGeneration()) { 44 case k110_GrGLSLGeneration: 45 if (kGLES_GrGLStandard == info.standard()) { 46 // ES2s shader language is based on version 1.20 but is version 47 // 1.00 of the ES language. 48 return "#version 100\n"; 49 } else { 50 SkASSERT(kGL_GrGLStandard == info.standard()); 51 return "#version 110\n"; 52 } 53 case k130_GrGLSLGeneration: 54 SkASSERT(kGL_GrGLStandard == info.standard()); 55 return "#version 130\n"; 56 case k140_GrGLSLGeneration: 57 SkASSERT(kGL_GrGLStandard == info.standard()); 58 return "#version 140\n"; 59 case k150_GrGLSLGeneration: 60 SkASSERT(kGL_GrGLStandard == info.standard()); 61 if (info.caps()->isCoreProfile()) { 62 return "#version 150\n"; 63 } else { 64 return "#version 150 compatibility\n"; 65 } 66 default: 67 SkFAIL("Unknown GL version."); 68 return ""; // suppress warning 69 } 70 } 71 72 namespace { 73 void append_tabs(SkString* outAppend, int tabCnt) { 74 static const char kTabs[] = "\t\t\t\t\t\t\t\t"; 75 while (tabCnt) { 76 int cnt = SkTMin((int)SK_ARRAY_COUNT(kTabs), tabCnt); 77 outAppend->append(kTabs, cnt); 78 tabCnt -= cnt; 79 } 80 } 81 } 82 83 void GrGLSLMulVarBy4f(SkString* outAppend, 84 unsigned tabCnt, 85 const char* vec4VarName, 86 const GrGLSLExpr4& mulFactor) { 87 if (mulFactor.isOnes()) { 88 *outAppend = SkString(); 89 } 90 91 append_tabs(outAppend, tabCnt); 92 93 if (mulFactor.isZeros()) { 94 outAppend->appendf("%s = vec4(0);\n", vec4VarName); 95 } else { 96 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str()); 97 } 98 } 99