1 /* 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com) 3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 #include "platform/graphics/BitmapImage.h" 29 30 #include "platform/Timer.h" 31 #include "platform/TraceEvent.h" 32 #include "platform/geometry/FloatRect.h" 33 #include "platform/graphics/GraphicsContextStateSaver.h" 34 #include "platform/graphics/ImageObserver.h" 35 #include "platform/graphics/skia/NativeImageSkia.h" 36 #include "platform/graphics/skia/SkiaUtils.h" 37 #include "wtf/PassRefPtr.h" 38 #include "wtf/text/WTFString.h" 39 40 namespace blink { 41 42 PassRefPtr<BitmapImage> BitmapImage::create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer) 43 { 44 if (!nativeImage) { 45 return BitmapImage::create(observer); 46 } 47 48 return adoptRef(new BitmapImage(nativeImage, observer)); 49 } 50 51 BitmapImage::BitmapImage(ImageObserver* observer) 52 : Image(observer) 53 , m_currentFrame(0) 54 , m_frames() 55 , m_frameTimer(0) 56 , m_repetitionCount(cAnimationNone) 57 , m_repetitionCountStatus(Unknown) 58 , m_repetitionsComplete(0) 59 , m_desiredFrameStartTime(0) 60 , m_frameCount(0) 61 , m_isSolidColor(false) 62 , m_checkedForSolidColor(false) 63 , m_animationFinished(false) 64 , m_allDataReceived(false) 65 , m_haveSize(false) 66 , m_sizeAvailable(false) 67 , m_hasUniformFrameSize(true) 68 , m_haveFrameCount(false) 69 { 70 } 71 72 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer) 73 : Image(observer) 74 , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height()) 75 , m_currentFrame(0) 76 , m_frames(0) 77 , m_frameTimer(0) 78 , m_repetitionCount(cAnimationNone) 79 , m_repetitionCountStatus(Unknown) 80 , m_repetitionsComplete(0) 81 , m_frameCount(1) 82 , m_isSolidColor(false) 83 , m_checkedForSolidColor(false) 84 , m_animationFinished(true) 85 , m_allDataReceived(true) 86 , m_haveSize(true) 87 , m_sizeAvailable(true) 88 , m_haveFrameCount(true) 89 { 90 // Since we don't have a decoder, we can't figure out the image orientation. 91 // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0. 92 m_sizeRespectingOrientation = m_size; 93 94 m_frames.grow(1); 95 m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque(); 96 m_frames[0].m_frame = nativeImage; 97 m_frames[0].m_haveMetadata = true; 98 99 checkForSolidColor(); 100 } 101 102 BitmapImage::~BitmapImage() 103 { 104 stopAnimation(); 105 } 106 107 bool BitmapImage::isBitmapImage() const 108 { 109 return true; 110 } 111 112 bool BitmapImage::currentFrameHasSingleSecurityOrigin() const 113 { 114 return true; 115 } 116 117 void BitmapImage::destroyDecodedData(bool destroyAll) 118 { 119 for (size_t i = 0; i < m_frames.size(); ++i) { 120 // The underlying frame isn't actually changing (we're just trying to 121 // save the memory for the framebuffer data), so we don't need to clear 122 // the metadata. 123 m_frames[i].clear(false); 124 } 125 126 destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame)); 127 } 128 129 void BitmapImage::destroyDecodedDataIfNecessary() 130 { 131 // Animated images >5MB are considered large enough that we'll only hang on 132 // to one frame at a time. 133 static const size_t cLargeAnimationCutoff = 5242880; 134 size_t allFrameBytes = 0; 135 for (size_t i = 0; i < m_frames.size(); ++i) 136 allFrameBytes += m_frames[i].m_frameBytes; 137 138 if (allFrameBytes > cLargeAnimationCutoff) 139 destroyDecodedData(false); 140 } 141 142 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared) 143 { 144 m_isSolidColor = false; 145 m_checkedForSolidColor = false; 146 147 if (frameBytesCleared && imageObserver()) 148 imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared)); 149 } 150 151 void BitmapImage::cacheFrame(size_t index) 152 { 153 size_t numFrames = frameCount(); 154 if (m_frames.size() < numFrames) 155 m_frames.grow(numFrames); 156 157 m_frames[index].m_frame = m_source.createFrameAtIndex(index); 158 if (numFrames == 1 && m_frames[index].m_frame) 159 checkForSolidColor(); 160 161 m_frames[index].m_orientation = m_source.orientationAtIndex(index); 162 m_frames[index].m_haveMetadata = true; 163 m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index); 164 if (repetitionCount(false) != cAnimationNone) 165 m_frames[index].m_duration = m_source.frameDurationAtIndex(index); 166 m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index); 167 m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index); 168 169 const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size); 170 if (frameSize != m_size) 171 m_hasUniformFrameSize = false; 172 173 if (m_frames[index].m_frame) { 174 int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes); 175 // The fully-decoded frame will subsume the partially decoded data used 176 // to determine image properties. 177 if (imageObserver()) 178 imageObserver()->decodedSizeChanged(this, deltaBytes); 179 } 180 } 181 182 void BitmapImage::updateSize() const 183 { 184 if (!m_sizeAvailable || m_haveSize) 185 return; 186 187 m_size = m_source.size(); 188 m_sizeRespectingOrientation = m_source.size(RespectImageOrientation); 189 m_haveSize = true; 190 } 191 192 IntSize BitmapImage::size() const 193 { 194 updateSize(); 195 return m_size; 196 } 197 198 IntSize BitmapImage::sizeRespectingOrientation() const 199 { 200 updateSize(); 201 return m_sizeRespectingOrientation; 202 } 203 204 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const 205 { 206 return m_source.getHotSpot(hotSpot); 207 } 208 209 bool BitmapImage::dataChanged(bool allDataReceived) 210 { 211 TRACE_EVENT0("blink", "BitmapImage::dataChanged"); 212 213 // Clear all partially-decoded frames. For most image formats, there is only 214 // one frame, but at least GIF and ICO can have more. With GIFs, the frames 215 // come in order and we ask to decode them in order, waiting to request a 216 // subsequent frame until the prior one is complete. Given that we clear 217 // incomplete frames here, this means there is at most one incomplete frame 218 // (even if we use destroyDecodedData() -- since it doesn't reset the 219 // metadata), and it is after all the complete frames. 220 // 221 // With ICOs, on the other hand, we may ask for arbitrary frames at 222 // different times (e.g. because we're displaying a higher-resolution image 223 // in the content area and using a lower-resolution one for the favicon), 224 // and the frames aren't even guaranteed to appear in the file in the same 225 // order as in the directory, so an arbitrary number of the frames might be 226 // incomplete (if we ask for frames for which we've not yet reached the 227 // start of the frame data), and any or none of them might be the particular 228 // frame affected by appending new data here. Thus we have to clear all the 229 // incomplete frames to be safe. 230 unsigned frameBytesCleared = 0; 231 for (size_t i = 0; i < m_frames.size(); ++i) { 232 // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to 233 // decode any uncached (i.e. never-decoded or 234 // cleared-on-a-previous-pass) frames! 235 unsigned frameBytes = m_frames[i].m_frameBytes; 236 if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete) 237 frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0); 238 } 239 destroyMetadataAndNotify(frameBytesCleared); 240 241 // Feed all the data we've seen so far to the image decoder. 242 m_allDataReceived = allDataReceived; 243 ASSERT(data()); 244 m_source.setData(*data(), allDataReceived); 245 246 m_haveFrameCount = false; 247 m_hasUniformFrameSize = true; 248 return isSizeAvailable(); 249 } 250 251 bool BitmapImage::hasColorProfile() const 252 { 253 return m_source.hasColorProfile(); 254 } 255 256 String BitmapImage::filenameExtension() const 257 { 258 return m_source.filenameExtension(); 259 } 260 261 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode) 262 { 263 draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation); 264 } 265 266 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation) 267 { 268 // Spin the animation to the correct frame before we try to draw it, so we 269 // don't draw an old frame and then immediately need to draw a newer one, 270 // causing flicker and wasting CPU. 271 startAnimation(); 272 273 RefPtr<NativeImageSkia> image = nativeImageForCurrentFrame(); 274 if (!image) 275 return; // It's too early and we don't have an image yet. 276 277 FloatRect normDstRect = adjustForNegativeSize(dstRect); 278 FloatRect normSrcRect = adjustForNegativeSize(srcRect); 279 normSrcRect.intersect(FloatRect(0, 0, image->bitmap().width(), image->bitmap().height())); 280 281 if (normSrcRect.isEmpty() || normDstRect.isEmpty()) 282 return; // Nothing to draw. 283 284 ImageOrientation orientation = DefaultImageOrientation; 285 if (shouldRespectImageOrientation == RespectImageOrientation) 286 orientation = frameOrientationAtIndex(m_currentFrame); 287 288 GraphicsContextStateSaver saveContext(*ctxt, false); 289 if (orientation != DefaultImageOrientation) { 290 saveContext.save(); 291 292 // ImageOrientation expects the origin to be at (0, 0) 293 ctxt->translate(normDstRect.x(), normDstRect.y()); 294 normDstRect.setLocation(FloatPoint()); 295 296 ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size())); 297 298 if (orientation.usesWidthAsHeight()) { 299 // The destination rect will have it's width and height already reversed for the orientation of 300 // the image, as it was needed for page layout, so we need to reverse it back here. 301 normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width()); 302 } 303 } 304 305 image->draw(ctxt, normSrcRect, normDstRect, compositeOp, blendMode); 306 307 if (ImageObserver* observer = imageObserver()) 308 observer->didDraw(this); 309 } 310 311 void BitmapImage::resetDecoder() 312 { 313 ASSERT(isMainThread()); 314 315 m_source.resetDecoder(); 316 } 317 318 size_t BitmapImage::frameCount() 319 { 320 if (!m_haveFrameCount) { 321 m_frameCount = m_source.frameCount(); 322 // If decoder is not initialized yet, m_source.frameCount() returns 0. 323 if (m_frameCount) 324 m_haveFrameCount = true; 325 } 326 327 return m_frameCount; 328 } 329 330 bool BitmapImage::isSizeAvailable() 331 { 332 if (m_sizeAvailable) 333 return true; 334 335 m_sizeAvailable = m_source.isSizeAvailable(); 336 337 return m_sizeAvailable; 338 } 339 340 bool BitmapImage::ensureFrameIsCached(size_t index) 341 { 342 if (index >= frameCount()) 343 return false; 344 345 if (index >= m_frames.size() || !m_frames[index].m_frame) 346 cacheFrame(index); 347 348 return true; 349 } 350 351 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index) 352 { 353 if (!ensureFrameIsCached(index)) 354 return nullptr; 355 356 return m_frames[index].m_frame; 357 } 358 359 bool BitmapImage::frameIsCompleteAtIndex(size_t index) 360 { 361 if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete) 362 return true; 363 364 return m_source.frameIsCompleteAtIndex(index); 365 } 366 367 float BitmapImage::frameDurationAtIndex(size_t index) 368 { 369 if (index < m_frames.size() && m_frames[index].m_haveMetadata) 370 return m_frames[index].m_duration; 371 372 return m_source.frameDurationAtIndex(index); 373 } 374 375 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame() 376 { 377 return frameAtIndex(currentFrame()); 378 } 379 380 PassRefPtr<Image> BitmapImage::imageForDefaultFrame() 381 { 382 if (frameCount() > 1 && frameAtIndex(0)) 383 return BitmapImage::create(frameAtIndex(0)); 384 385 return Image::imageForDefaultFrame(); 386 } 387 388 bool BitmapImage::frameHasAlphaAtIndex(size_t index) 389 { 390 if (m_frames.size() <= index) 391 return true; 392 393 if (m_frames[index].m_haveMetadata) 394 return m_frames[index].m_hasAlpha; 395 396 return m_source.frameHasAlphaAtIndex(index); 397 } 398 399 bool BitmapImage::currentFrameKnownToBeOpaque() 400 { 401 return !frameHasAlphaAtIndex(currentFrame()); 402 } 403 404 ImageOrientation BitmapImage::currentFrameOrientation() 405 { 406 return frameOrientationAtIndex(currentFrame()); 407 } 408 409 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index) 410 { 411 if (m_frames.size() <= index) 412 return DefaultImageOrientation; 413 414 if (m_frames[index].m_haveMetadata) 415 return m_frames[index].m_orientation; 416 417 return m_source.orientationAtIndex(index); 418 } 419 420 #if ENABLE(ASSERT) 421 bool BitmapImage::notSolidColor() 422 { 423 return size().width() != 1 || size().height() != 1 || frameCount() > 1; 424 } 425 #endif 426 427 int BitmapImage::repetitionCount(bool imageKnownToBeComplete) 428 { 429 if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) { 430 // Snag the repetition count. If |imageKnownToBeComplete| is false, the 431 // repetition count may not be accurate yet for GIFs; in this case the 432 // decoder will default to cAnimationLoopOnce, and we'll try and read 433 // the count again once the whole image is decoded. 434 m_repetitionCount = m_source.repetitionCount(); 435 m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain; 436 } 437 return m_repetitionCount; 438 } 439 440 bool BitmapImage::shouldAnimate() 441 { 442 return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver()); 443 } 444 445 void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary) 446 { 447 if (m_frameTimer || !shouldAnimate() || frameCount() <= 1) 448 return; 449 450 // If we aren't already animating, set now as the animation start time. 451 const double time = monotonicallyIncreasingTime(); 452 if (!m_desiredFrameStartTime) 453 m_desiredFrameStartTime = time; 454 455 // Don't advance the animation to an incomplete frame. 456 size_t nextFrame = (m_currentFrame + 1) % frameCount(); 457 if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame)) 458 return; 459 460 // Don't advance past the last frame if we haven't decoded the whole image 461 // yet and our repetition count is potentially unset. The repetition count 462 // in a GIF can potentially come after all the rest of the image data, so 463 // wait on it. 464 if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1)) 465 return; 466 467 // Determine time for next frame to start. By ignoring paint and timer lag 468 // in this calculation, we make the animation appear to run at its desired 469 // rate regardless of how fast it's being repainted. 470 const double currentDuration = frameDurationAtIndex(m_currentFrame); 471 m_desiredFrameStartTime += currentDuration; 472 473 // When an animated image is more than five minutes out of date, the 474 // user probably doesn't care about resyncing and we could burn a lot of 475 // time looping through frames below. Just reset the timings. 476 const double cAnimationResyncCutoff = 5 * 60; 477 if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff) 478 m_desiredFrameStartTime = time + currentDuration; 479 480 // The image may load more slowly than it's supposed to animate, so that by 481 // the time we reach the end of the first repetition, we're well behind. 482 // Clamp the desired frame start time in this case, so that we don't skip 483 // frames (or whole iterations) trying to "catch up". This is a tradeoff: 484 // It guarantees users see the whole animation the second time through and 485 // don't miss any repetitions, and is closer to what other browsers do; on 486 // the other hand, it makes animations "less accurate" for pages that try to 487 // sync an image and some other resource (e.g. audio), especially if users 488 // switch tabs (and thus stop drawing the animation, which will pause it) 489 // during that initial loop, then switch back later. 490 if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time) 491 m_desiredFrameStartTime = time; 492 493 if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) { 494 // Haven't yet reached time for next frame to start; delay until then. 495 m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation); 496 m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE); 497 } else { 498 // We've already reached or passed the time for the next frame to start. 499 // See if we've also passed the time for frames after that to start, in 500 // case we need to skip some frames entirely. Remember not to advance 501 // to an incomplete frame. 502 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) { 503 // Should we skip the next frame? 504 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame); 505 if (time < frameAfterNextStartTime) 506 break; 507 508 // Yes; skip over it without notifying our observers. 509 if (!internalAdvanceAnimation(true)) 510 return; 511 m_desiredFrameStartTime = frameAfterNextStartTime; 512 nextFrame = frameAfterNext; 513 } 514 515 // Draw the next frame immediately. Note that m_desiredFrameStartTime 516 // may be in the past, meaning the next time through this function we'll 517 // kick off the next advancement sooner than this frame's duration would 518 // suggest. 519 if (internalAdvanceAnimation(false)) { 520 // The image region has been marked dirty, but once we return to our 521 // caller, draw() will clear it, and nothing will cause the 522 // animation to advance again. We need to start the timer for the 523 // next frame running, or the animation can hang. (Compare this 524 // with when advanceAnimation() is called, and the region is dirtied 525 // while draw() is not in the callstack, meaning draw() gets called 526 // to update the region and thus startAnimation() is reached again.) 527 // NOTE: For large images with slow or heavily-loaded systems, 528 // throwing away data as we go (see destroyDecodedData()) means we 529 // can spend so much time re-decoding data above that by the time we 530 // reach here we're behind again. If we let startAnimation() run 531 // the catch-up code again, we can get long delays without painting 532 // as we race the timer, or even infinite recursion. In this 533 // situation the best we can do is to simply change frames as fast 534 // as possible, so force startAnimation() to set a zero-delay timer 535 // and bail out if we're not caught up. 536 startAnimation(DoNotCatchUp); 537 } 538 } 539 } 540 541 void BitmapImage::stopAnimation() 542 { 543 // This timer is used to animate all occurrences of this image. Don't invalidate 544 // the timer unless all renderers have stopped drawing. 545 delete m_frameTimer; 546 m_frameTimer = 0; 547 } 548 549 void BitmapImage::resetAnimation() 550 { 551 stopAnimation(); 552 m_currentFrame = 0; 553 m_repetitionsComplete = 0; 554 m_desiredFrameStartTime = 0; 555 m_animationFinished = false; 556 557 // For extremely large animations, when the animation is reset, we just throw everything away. 558 destroyDecodedDataIfNecessary(); 559 } 560 561 bool BitmapImage::maybeAnimated() 562 { 563 if (m_animationFinished) 564 return false; 565 if (frameCount() > 1) 566 return true; 567 568 return m_source.repetitionCount() != cAnimationNone; 569 } 570 571 void BitmapImage::advanceAnimation(Timer<BitmapImage>*) 572 { 573 internalAdvanceAnimation(false); 574 // At this point the image region has been marked dirty, and if it's 575 // onscreen, we'll soon make a call to draw(), which will call 576 // startAnimation() again to keep the animation moving. 577 } 578 579 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames) 580 { 581 // Stop the animation. 582 stopAnimation(); 583 584 // See if anyone is still paying attention to this animation. If not, we don't 585 // advance and will remain suspended at the current frame until the animation is resumed. 586 if (!skippingFrames && imageObserver()->shouldPauseAnimation(this)) 587 return false; 588 589 ++m_currentFrame; 590 bool advancedAnimation = true; 591 if (m_currentFrame >= frameCount()) { 592 ++m_repetitionsComplete; 593 594 // Get the repetition count again. If we weren't able to get a 595 // repetition count before, we should have decoded the whole image by 596 // now, so it should now be available. 597 // Note that we don't need to special-case cAnimationLoopOnce here 598 // because it is 0 (see comments on its declaration in ImageSource.h). 599 if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) { 600 m_animationFinished = true; 601 m_desiredFrameStartTime = 0; 602 --m_currentFrame; 603 advancedAnimation = false; 604 } else 605 m_currentFrame = 0; 606 } 607 destroyDecodedDataIfNecessary(); 608 609 // We need to draw this frame if we advanced to it while not skipping, or if 610 // while trying to skip frames we hit the last frame and thus had to stop. 611 if (skippingFrames != advancedAnimation) 612 imageObserver()->animationAdvanced(this); 613 return advancedAnimation; 614 } 615 616 void BitmapImage::checkForSolidColor() 617 { 618 m_isSolidColor = false; 619 m_checkedForSolidColor = true; 620 621 if (frameCount() > 1) 622 return; 623 624 RefPtr<NativeImageSkia> frame = frameAtIndex(0); 625 626 if (frame && size().width() == 1 && size().height() == 1) { 627 SkAutoLockPixels lock(frame->bitmap()); 628 if (!frame->bitmap().getPixels()) 629 return; 630 631 m_isSolidColor = true; 632 m_solidColor = Color(frame->bitmap().getColor(0, 0)); 633 } 634 } 635 636 bool BitmapImage::mayFillWithSolidColor() 637 { 638 if (!m_checkedForSolidColor && frameCount() > 0) { 639 checkForSolidColor(); 640 ASSERT(m_checkedForSolidColor); 641 } 642 643 return m_isSolidColor && !m_currentFrame; 644 } 645 646 Color BitmapImage::solidColor() const 647 { 648 return m_solidColor; 649 } 650 651 } // namespace blink 652