1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL Utilities 3 * --------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Function table initialization. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "glwInitES30Direct.hpp" 25 26 #include <stdexcept> 27 28 #if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD) 29 # if (DE_OS == DE_OS_IOS) 30 # include <OpenGLES/ES3/gl.h> 31 # else 32 # include <GLES3/gl3.h> 33 # endif 34 #endif 35 36 namespace glw 37 { 38 39 void initES30Direct (Functions* gl) 40 { 41 #if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD) 42 # include "glwInitES30Direct.inl" 43 #else 44 DE_UNREF(gl); 45 throw std::runtime_error("Binaries were compiled without ES3 direct loading support"); 46 #endif 47 } 48 49 } // glw 50