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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef LinkHighlight_h
     27 #define LinkHighlight_h
     28 
     29 #include "platform/geometry/FloatPoint.h"
     30 #include "platform/geometry/IntPoint.h"
     31 #include "platform/graphics/GraphicsLayer.h"
     32 #include "platform/graphics/Path.h"
     33 #include "public/platform/WebCompositorAnimationDelegate.h"
     34 #include "public/platform/WebContentLayer.h"
     35 #include "public/platform/WebContentLayerClient.h"
     36 #include "public/platform/WebLayer.h"
     37 #include "wtf/OwnPtr.h"
     38 #include "wtf/Vector.h"
     39 
     40 namespace blink {
     41 
     42 class Node;
     43 class RenderLayer;
     44 class RenderObject;
     45 struct WebFloatRect;
     46 struct WebRect;
     47 class WebViewImpl;
     48 
     49 class LinkHighlight FINAL : public WebContentLayerClient, public WebCompositorAnimationDelegate, blink::LinkHighlightClient {
     50 public:
     51     static PassOwnPtr<LinkHighlight> create(Node*, WebViewImpl*);
     52     virtual ~LinkHighlight();
     53 
     54     WebContentLayer* contentLayer();
     55     WebLayer* clipLayer();
     56     void startHighlightAnimationIfNeeded();
     57     void updateGeometry();
     58 
     59     // WebContentLayerClient implementation.
     60     virtual void paintContents(WebCanvas*, const WebRect& clipRect, bool canPaintLCDText, WebContentLayerClient::GraphicsContextStatus) OVERRIDE;
     61 
     62     // WebCompositorAnimationDelegate implementation.
     63     virtual void notifyAnimationStarted(double monotonicTime, blink::WebCompositorAnimation::TargetProperty) OVERRIDE;
     64     virtual void notifyAnimationFinished(double monotonicTime, blink::WebCompositorAnimation::TargetProperty) OVERRIDE;
     65 
     66     // LinkHighlightClient inplementation.
     67     virtual void invalidate() OVERRIDE;
     68     virtual WebLayer* layer() OVERRIDE;
     69     virtual void clearCurrentGraphicsLayer() OVERRIDE;
     70 
     71     GraphicsLayer* currentGraphicsLayerForTesting() const { return m_currentGraphicsLayer; }
     72 
     73 private:
     74     LinkHighlight(Node*, WebViewImpl*);
     75 
     76     void releaseResources();
     77     void computeQuads(RenderObject&, WTF::Vector<FloatQuad>&) const;
     78 
     79     RenderLayer* computeEnclosingCompositingLayer();
     80     void clearGraphicsLayerLinkHighlightPointer();
     81     // This function computes the highlight path, and returns true if it has changed
     82     // size since the last call to this function.
     83     bool computeHighlightLayerPathAndPosition(RenderLayer*);
     84 
     85     OwnPtr<WebContentLayer> m_contentLayer;
     86     OwnPtr<WebLayer> m_clipLayer;
     87     Path m_path;
     88 
     89     RefPtrWillBePersistent<Node> m_node;
     90     WebViewImpl* m_owningWebViewImpl;
     91     GraphicsLayer* m_currentGraphicsLayer;
     92 
     93     bool m_geometryNeedsUpdate;
     94     bool m_isAnimating;
     95     double m_startTime;
     96 };
     97 
     98 } // namespace blink
     99 
    100 #endif
    101