1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "web/LinkHighlight.h" 29 30 #include "SkMatrix44.h" 31 #include "core/dom/Node.h" 32 #include "core/frame/FrameView.h" 33 #include "core/frame/LocalFrame.h" 34 #include "core/rendering/RenderLayer.h" 35 #include "core/rendering/RenderLayerModelObject.h" 36 #include "core/rendering/RenderObject.h" 37 #include "core/rendering/RenderPart.h" 38 #include "core/rendering/RenderView.h" 39 #include "core/rendering/compositing/CompositedLayerMapping.h" 40 #include "core/rendering/style/ShadowData.h" 41 #include "platform/graphics/Color.h" 42 #include "public/platform/Platform.h" 43 #include "public/platform/WebCompositorAnimationCurve.h" 44 #include "public/platform/WebCompositorSupport.h" 45 #include "public/platform/WebFloatAnimationCurve.h" 46 #include "public/platform/WebFloatPoint.h" 47 #include "public/platform/WebRect.h" 48 #include "public/platform/WebSize.h" 49 #include "public/web/WebKit.h" 50 #include "web/WebLocalFrameImpl.h" 51 #include "web/WebSettingsImpl.h" 52 #include "web/WebViewImpl.h" 53 #include "wtf/CurrentTime.h" 54 55 namespace blink { 56 57 class WebViewImpl; 58 59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl) 60 { 61 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); 62 } 63 64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl) 65 : m_node(node) 66 , m_owningWebViewImpl(owningWebViewImpl) 67 , m_currentGraphicsLayer(0) 68 , m_geometryNeedsUpdate(false) 69 , m_isAnimating(false) 70 , m_startTime(monotonicallyIncreasingTime()) 71 { 72 ASSERT(m_node); 73 ASSERT(owningWebViewImpl); 74 WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport(); 75 m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this)); 76 m_clipLayer = adoptPtr(compositorSupport->createLayer()); 77 m_clipLayer->setTransformOrigin(WebFloatPoint3D()); 78 m_clipLayer->addChild(m_contentLayer->layer()); 79 m_contentLayer->layer()->setAnimationDelegate(this); 80 m_contentLayer->layer()->setDrawsContent(true); 81 m_contentLayer->layer()->setOpacity(1); 82 m_geometryNeedsUpdate = true; 83 updateGeometry(); 84 } 85 86 LinkHighlight::~LinkHighlight() 87 { 88 clearGraphicsLayerLinkHighlightPointer(); 89 releaseResources(); 90 } 91 92 WebContentLayer* LinkHighlight::contentLayer() 93 { 94 return m_contentLayer.get(); 95 } 96 97 WebLayer* LinkHighlight::clipLayer() 98 { 99 return m_clipLayer.get(); 100 } 101 102 void LinkHighlight::releaseResources() 103 { 104 m_node.clear(); 105 } 106 107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() 108 { 109 if (!m_node || !m_node->renderer()) 110 return 0; 111 112 // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries 113 // to find a suitable layer. 114 RenderObject* renderer = m_node->renderer(); 115 RenderLayer* renderLayer; 116 do { 117 renderLayer = renderer->enclosingLayer()->enclosingLayerForPaintInvalidation(); 118 if (!renderLayer) { 119 renderer = renderer->frame()->ownerRenderer(); 120 if (!renderer) 121 return 0; 122 } 123 } while (!renderLayer); 124 125 ASSERT(renderLayer->compositingState() != NotComposited); 126 127 GraphicsLayer* newGraphicsLayer = renderLayer->graphicsLayerBacking(); 128 if (!newGraphicsLayer->drawsContent()) { 129 newGraphicsLayer = renderLayer->graphicsLayerBackingForScrolling(); 130 } 131 132 m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); 133 134 if (m_currentGraphicsLayer != newGraphicsLayer) { 135 if (m_currentGraphicsLayer) 136 clearGraphicsLayerLinkHighlightPointer(); 137 138 m_currentGraphicsLayer = newGraphicsLayer; 139 m_currentGraphicsLayer->addLinkHighlight(this); 140 } 141 142 return renderLayer; 143 } 144 145 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad) 146 { 147 ASSERT(targetRenderer); 148 ASSERT(compositedRenderer); 149 150 for (unsigned i = 0; i < 4; ++i) { 151 IntPoint point; 152 switch (i) { 153 case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break; 154 case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break; 155 case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break; 156 case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break; 157 } 158 159 point = targetRenderer->frame()->view()->contentsToWindow(point); 160 point = compositedRenderer->frame()->view()->windowToContents(point); 161 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms); 162 163 switch (i) { 164 case 0: compositedSpaceQuad.setP1(floatPoint); break; 165 case 1: compositedSpaceQuad.setP2(floatPoint); break; 166 case 2: compositedSpaceQuad.setP3(floatPoint); break; 167 case 3: compositedSpaceQuad.setP4(floatPoint); break; 168 } 169 } 170 } 171 172 static void addQuadToPath(const FloatQuad& quad, Path& path) 173 { 174 // FIXME: Make this create rounded quad-paths, just like the axis-aligned case. 175 path.moveTo(quad.p1()); 176 path.addLineTo(quad.p2()); 177 path.addLineTo(quad.p3()); 178 path.addLineTo(quad.p4()); 179 path.closeSubpath(); 180 } 181 182 void LinkHighlight::computeQuads(RenderObject& renderer, Vector<FloatQuad>& outQuads) const 183 { 184 // For inline elements, absoluteQuads will return a line box based on the line-height 185 // and font metrics, which is technically incorrect as replaced elements like images 186 // should use their intristic height and expand the linebox as needed. To get an 187 // appropriately sized highlight we descend into the children and have them add their 188 // boxes. 189 if (renderer.isRenderInline()) { 190 for (RenderObject* child = renderer.slowFirstChild(); child; child = child->nextSibling()) 191 computeQuads(*child, outQuads); 192 } else { 193 renderer.absoluteQuads(outQuads); 194 } 195 } 196 197 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer) 198 { 199 if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer) 200 return false; 201 202 ASSERT(compositingLayer); 203 204 // Get quads for node in absolute coordinates. 205 Vector<FloatQuad> quads; 206 computeQuads(*m_node->renderer(), quads); 207 ASSERT(quads.size()); 208 209 // Adjust for offset between target graphics layer and the node's renderer. 210 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer()); 211 212 Path newPath; 213 for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { 214 FloatQuad absoluteQuad = quads[quadIndex]; 215 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); 216 217 // Transform node quads in target absolute coords to local coordinates in the compositor layer. 218 FloatQuad transformedQuad; 219 convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad); 220 221 // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that 222 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage 223 // links: these should ideally be merged into a single rect before creating the path, but that's 224 // another CL. 225 if (quads.size() == 1 && transformedQuad.isRectilinear() 226 && !m_owningWebViewImpl->settingsImpl()->mockGestureTapHighlightsEnabled()) { 227 FloatSize rectRoundingRadii(3, 3); 228 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii); 229 } else 230 addQuadToPath(transformedQuad, newPath); 231 } 232 233 FloatRect boundingRect = newPath.boundingRect(); 234 newPath.translate(-toFloatSize(boundingRect.location())); 235 236 bool pathHasChanged = !(newPath == m_path); 237 if (pathHasChanged) { 238 m_path = newPath; 239 m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size()); 240 } 241 242 m_contentLayer->layer()->setPosition(boundingRect.location()); 243 244 return pathHasChanged; 245 } 246 247 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebContentLayerClient::GraphicsContextStatus contextStatus) 248 { 249 if (!m_node || !m_node->renderer()) 250 return; 251 252 GraphicsContext gc(canvas, 253 contextStatus == WebContentLayerClient::GraphicsContextEnabled ? GraphicsContext::NothingDisabled : GraphicsContext::FullyDisabled); 254 IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height)); 255 gc.clip(clipRect); 256 gc.setFillColor(m_node->renderer()->style()->tapHighlightColor()); 257 gc.fillPath(m_path); 258 } 259 260 void LinkHighlight::startHighlightAnimationIfNeeded() 261 { 262 if (m_isAnimating) 263 return; 264 265 m_isAnimating = true; 266 const float startOpacity = 1; 267 // FIXME: Should duration be configurable? 268 const float fadeDuration = 0.1f; 269 const float minPreFadeDuration = 0.1f; 270 271 m_contentLayer->layer()->setOpacity(startOpacity); 272 273 WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport(); 274 275 OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve()); 276 277 curve->add(WebFloatKeyframe(0, startOpacity)); 278 // Make sure we have displayed for at least minPreFadeDuration before starting to fade out. 279 float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime)); 280 if (extraDurationRequired) 281 curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity)); 282 // For layout tests we don't fade out. 283 curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, layoutTestMode() ? startOpacity : 0)); 284 285 OwnPtr<WebCompositorAnimation> animation = adoptPtr(compositorSupport->createAnimation(*curve, WebCompositorAnimation::TargetPropertyOpacity)); 286 287 m_contentLayer->layer()->setDrawsContent(true); 288 m_contentLayer->layer()->addAnimation(animation.leakPtr()); 289 290 invalidate(); 291 m_owningWebViewImpl->scheduleAnimation(); 292 } 293 294 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer() 295 { 296 if (m_currentGraphicsLayer) { 297 m_currentGraphicsLayer->removeLinkHighlight(this); 298 m_currentGraphicsLayer = 0; 299 } 300 } 301 302 void LinkHighlight::notifyAnimationStarted(double, WebCompositorAnimation::TargetProperty) 303 { 304 } 305 306 void LinkHighlight::notifyAnimationFinished(double, WebCompositorAnimation::TargetProperty) 307 { 308 // Since WebViewImpl may hang on to us for a while, make sure we 309 // release resources as soon as possible. 310 clearGraphicsLayerLinkHighlightPointer(); 311 releaseResources(); 312 } 313 314 void LinkHighlight::updateGeometry() 315 { 316 // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl), 317 // only proceed if we actually requested an update. 318 if (!m_geometryNeedsUpdate) 319 return; 320 321 m_geometryNeedsUpdate = false; 322 323 RenderLayer* compositingLayer = computeEnclosingCompositingLayer(); 324 if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) { 325 // We only need to invalidate the layer if the highlight size has changed, otherwise 326 // we can just re-position the layer without needing to repaint. 327 m_contentLayer->layer()->invalidate(); 328 329 if (m_currentGraphicsLayer) 330 m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height)); 331 } else if (!m_node || !m_node->renderer()) { 332 clearGraphicsLayerLinkHighlightPointer(); 333 releaseResources(); 334 } 335 } 336 337 void LinkHighlight::clearCurrentGraphicsLayer() 338 { 339 m_currentGraphicsLayer = 0; 340 m_geometryNeedsUpdate = true; 341 } 342 343 void LinkHighlight::invalidate() 344 { 345 // Make sure we update geometry on the next callback from WebViewImpl::layout(). 346 m_geometryNeedsUpdate = true; 347 } 348 349 WebLayer* LinkHighlight::layer() 350 { 351 return clipLayer(); 352 } 353 354 } // namespace blink 355