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Searched
refs:AngleAxisf
(Results
1 - 7
of
7
) sorted by null
/external/eigen/doc/snippets/
AngleAxis_mimic_euler.cpp
2
m =
AngleAxisf
(0.25*M_PI, Vector3f::UnitX())
3
*
AngleAxisf
(0.5*M_PI, Vector3f::UnitY())
4
*
AngleAxisf
(0.33*M_PI, Vector3f::UnitZ());
/external/eigen/demos/opengl/
trackball.cpp
30
mpCamera->rotateAroundTarget(Quaternionf(
AngleAxisf
(angle, axis)));
32
mpCamera->localRotate(Quaternionf(
AngleAxisf
(-angle, axis)));
quaternion_demo.cpp
83
Vector3f newC = c + ( (
AngleAxisf
(angles[j*2+1], ax0)
84
*
AngleAxisf
(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)
430
Quaternionf q =
AngleAxisf
( dx*M_PI, Vector3f::UnitY())
431
*
AngleAxisf
(-dy*M_PI, Vector3f::UnitX());
/external/eigen/Eigen/src/Eigen2Support/Geometry/
All.h
34
#define
AngleAxisf
eigen2_AngleAxisf
89
#undef
AngleAxisf
AngleAxis.h
23
* \li \c
AngleAxisf
for \c float
149
typedef AngleAxis<float>
AngleAxisf
;
/external/eigen/Eigen/src/Geometry/
AngleAxis.h
26
* \li \c
AngleAxisf
for \c float
146
typedef AngleAxis<float>
AngleAxisf
;
/external/eigen/unsupported/test/
openglsupport.cpp
151
Quaternionf qf(
AngleAxisf
(internal::random<double>(), Vector3f::Random()));
Completed in 1057 milliseconds