1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 6 #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 7 8 #include "gpu/command_buffer/common/buffer.h" 9 #include "gpu/command_buffer/common/constants.h" 10 #include "gpu/gpu_export.h" 11 12 namespace base { 13 class SharedMemory; 14 } 15 16 namespace gpu { 17 18 // Common interface for CommandBuffer implementations. 19 class GPU_EXPORT CommandBuffer { 20 public: 21 struct State { 22 State() 23 : num_entries(0), 24 get_offset(0), 25 put_offset(0), 26 token(-1), 27 error(error::kNoError), 28 context_lost_reason(error::kUnknown), 29 generation(0) { 30 } 31 32 // Size of the command buffer in command buffer entries. 33 int32 num_entries; 34 35 // The offset (in entries) from which the reader is reading. 36 int32 get_offset; 37 38 // The offset (in entries) at which the writer is writing. 39 int32 put_offset; 40 41 // The current token value. This is used by the writer to defer 42 // changes to shared memory objects until the reader has reached a certain 43 // point in the command buffer. The reader is responsible for updating the 44 // token value, for example in response to an asynchronous set token command 45 // embedded in the command buffer. The default token value is zero. 46 int32 token; 47 48 // Error status. 49 error::Error error; 50 51 // Lost context detail information. 52 error::ContextLostReason context_lost_reason; 53 54 // Generation index of this state. The generation index is incremented every 55 // time a new state is retrieved from the command processor, so that 56 // consistency can be kept even if IPC messages are processed out-of-order. 57 uint32 generation; 58 }; 59 60 struct ConsoleMessage { 61 // An user supplied id. 62 int32 id; 63 // The message. 64 std::string message; 65 }; 66 67 CommandBuffer() { 68 } 69 70 virtual ~CommandBuffer() { 71 } 72 73 // Check if a value is between a start and end value, inclusive, allowing 74 // for wrapping if start > end. 75 static bool InRange(int32 start, int32 end, int32 value) { 76 if (start <= end) 77 return start <= value && value <= end; 78 else 79 return start <= value || value <= end; 80 } 81 82 // Initialize the command buffer with the given size. 83 virtual bool Initialize() = 0; 84 85 // Returns the last state without synchronizing with the service. 86 virtual State GetLastState() = 0; 87 88 // Returns the last token without synchronizing with the service. Note that 89 // while you could just call GetLastState().token, GetLastState needs to be 90 // fast as it is called for every command where GetLastToken is only called 91 // by code that needs to know the last token so it can be slower but more up 92 // to date than GetLastState. 93 virtual int32 GetLastToken() = 0; 94 95 // The writer calls this to update its put offset. This ensures the reader 96 // sees the latest added commands, and will eventually process them. On the 97 // service side, commands are processed up to the given put_offset before 98 // subsequent Flushes on the same GpuChannel. 99 virtual void Flush(int32 put_offset) = 0; 100 101 // The writer calls this to wait until the current token is within a 102 // specific range, inclusive. Can return early if an error is generated. 103 virtual void WaitForTokenInRange(int32 start, int32 end) = 0; 104 105 // The writer calls this to wait until the current get offset is within a 106 // specific range, inclusive. Can return early if an error is generated. 107 virtual void WaitForGetOffsetInRange(int32 start, int32 end) = 0; 108 109 // Sets the buffer commands are read from. 110 // Also resets the get and put offsets to 0. 111 virtual void SetGetBuffer(int32 transfer_buffer_id) = 0; 112 113 // Create a transfer buffer of the given size. Returns its ID or -1 on 114 // error. 115 virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size, 116 int32* id) = 0; 117 118 // Destroy a transfer buffer. The ID must be positive. 119 virtual void DestroyTransferBuffer(int32 id) = 0; 120 121 // The NaCl Win64 build only really needs the struct definitions above; having 122 // GetLastError declared would mean we'd have to also define it, and pull more 123 // of gpu in to the NaCl Win64 build. 124 #if !defined(NACL_WIN64) 125 // TODO(apatrick): this is a temporary optimization while skia is calling 126 // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6 127 // ints redundantly when only the error is needed for the CommandBufferProxy 128 // implementation. 129 virtual error::Error GetLastError(); 130 #endif 131 132 private: 133 DISALLOW_COPY_AND_ASSIGN(CommandBuffer); 134 }; 135 136 } // namespace gpu 137 138 #endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 139