1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* BlendingFactorDest */ 49 #define GR_GL_ZERO 0 50 #define GR_GL_ONE 1 51 #define GR_GL_SRC_COLOR 0x0300 52 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 53 #define GR_GL_SRC_ALPHA 0x0302 54 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 55 #define GR_GL_DST_ALPHA 0x0304 56 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 57 58 /* BlendingFactorSrc */ 59 /* GL_ZERO */ 60 /* GL_ONE */ 61 #define GR_GL_DST_COLOR 0x0306 62 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 63 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 64 /* GL_SRC_ALPHA */ 65 /* GL_ONE_MINUS_SRC_ALPHA */ 66 /* GL_DST_ALPHA */ 67 /* GL_ONE_MINUS_DST_ALPHA */ 68 69 /* ExtendedBlendFactors */ 70 #define GR_GL_SRC1_COLOR 0x88F9 71 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 72 /* GL_SRC1_ALPHA */ 73 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 74 75 /* Separate Blend Functions */ 76 #define GR_GL_BLEND_DST_RGB 0x80C8 77 #define GR_GL_BLEND_SRC_RGB 0x80C9 78 #define GR_GL_BLEND_DST_ALPHA 0x80CA 79 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 80 #define GR_GL_CONSTANT_COLOR 0x8001 81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 82 #define GR_GL_CONSTANT_ALPHA 0x8003 83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 84 #define GR_GL_BLEND_COLOR 0x8005 85 86 /* Buffer Objects */ 87 #define GR_GL_ARRAY_BUFFER 0x8892 88 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 89 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 91 92 #define GR_GL_STREAM_DRAW 0x88E0 93 #define GR_GL_STATIC_DRAW 0x88E4 94 #define GR_GL_DYNAMIC_DRAW 0x88E8 95 96 #define GR_GL_BUFFER_SIZE 0x8764 97 #define GR_GL_BUFFER_USAGE 0x8765 98 99 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 100 101 /* CullFaceMode */ 102 #define GR_GL_FRONT 0x0404 103 #define GR_GL_BACK 0x0405 104 #define GR_GL_FRONT_AND_BACK 0x0408 105 106 /* DepthFunction */ 107 /* GL_NEVER */ 108 /* GL_LESS */ 109 /* GL_EQUAL */ 110 /* GL_LEQUAL */ 111 /* GL_GREATER */ 112 /* GL_NOTEQUAL */ 113 /* GL_GEQUAL */ 114 /* GL_ALWAYS */ 115 116 /* EnableCap */ 117 #define GR_GL_TEXTURE_2D 0x0DE1 118 #define GR_GL_CULL_FACE 0x0B44 119 #define GR_GL_BLEND 0x0BE2 120 #define GR_GL_DITHER 0x0BD0 121 #define GR_GL_STENCIL_TEST 0x0B90 122 #define GR_GL_DEPTH_TEST 0x0B71 123 #define GR_GL_SCISSOR_TEST 0x0C11 124 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 126 #define GR_GL_SAMPLE_COVERAGE 0x80A0 127 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 128 #define GR_GL_POLYGON_SMOOTH 0x0B41 129 #define GR_GL_POLYGON_STIPPLE 0x0B42 130 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 131 #define GR_GL_COLOR_TABLE 0x80D0 132 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 134 #define GR_GL_LINE_STIPPLE 0x0B24 135 136 /* ErrorCode */ 137 #define GR_GL_NO_ERROR 0 138 #define GR_GL_INVALID_ENUM 0x0500 139 #define GR_GL_INVALID_VALUE 0x0501 140 #define GR_GL_INVALID_OPERATION 0x0502 141 #define GR_GL_OUT_OF_MEMORY 0x0505 142 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 143 144 /* FrontFaceDirection */ 145 #define GR_GL_CW 0x0900 146 #define GR_GL_CCW 0x0901 147 148 /* GetPName */ 149 #define GR_GL_LINE_WIDTH 0x0B21 150 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 152 #define GR_GL_CULL_FACE_MODE 0x0B45 153 #define GR_GL_FRONT_FACE 0x0B46 154 #define GR_GL_DEPTH_RANGE 0x0B70 155 #define GR_GL_DEPTH_WRITEMASK 0x0B72 156 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 157 #define GR_GL_DEPTH_FUNC 0x0B74 158 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 159 #define GR_GL_STENCIL_FUNC 0x0B92 160 #define GR_GL_STENCIL_FAIL 0x0B94 161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 162 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 163 #define GR_GL_STENCIL_REF 0x0B97 164 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 165 #define GR_GL_STENCIL_WRITEMASK 0x0B98 166 #define GR_GL_STENCIL_BACK_FUNC 0x8800 167 #define GR_GL_STENCIL_BACK_FAIL 0x8801 168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 170 #define GR_GL_STENCIL_BACK_REF 0x8CA3 171 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 172 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 173 #define GR_GL_VIEWPORT 0x0BA2 174 #define GR_GL_SCISSOR_BOX 0x0C10 175 /* GL_SCISSOR_TEST */ 176 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 177 #define GR_GL_COLOR_WRITEMASK 0x0C23 178 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 179 #define GR_GL_UNPACK_FLIP_Y 0x9240 180 #define GR_GL_PACK_ALIGNMENT 0x0D05 181 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 182 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 183 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 184 #define GR_GL_SUBPIXEL_BITS 0x0D50 185 #define GR_GL_RED_BITS 0x0D52 186 #define GR_GL_GREEN_BITS 0x0D53 187 #define GR_GL_BLUE_BITS 0x0D54 188 #define GR_GL_ALPHA_BITS 0x0D55 189 #define GR_GL_DEPTH_BITS 0x0D56 190 #define GR_GL_STENCIL_BITS 0x0D57 191 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 192 /* GL_POLYGON_OFFSET_FILL */ 193 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 194 #define GR_GL_TEXTURE_BINDING_2D 0x8069 195 #define GR_GL_SAMPLE_BUFFERS 0x80A8 196 #define GR_GL_SAMPLES 0x80A9 197 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 198 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 203 204 /* GetTextureParameter */ 205 /* GL_TEXTURE_MAG_FILTER */ 206 /* GL_TEXTURE_MIN_FILTER */ 207 /* GL_TEXTURE_WRAP_S */ 208 /* GL_TEXTURE_WRAP_T */ 209 210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 212 213 /* Compressed Texture Formats */ 214 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 215 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 216 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 217 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 218 219 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 220 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 221 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 222 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 223 224 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 225 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 226 227 #define GR_GL_COMPRESSED_RGB8_ETC1 0x8D64 228 229 #define GR_GL_COMPRESSED_R11 0x9270 230 #define GR_GL_COMPRESSED_SIGNED_R11 0x9271 231 #define GR_GL_COMPRESSED_RG11 0x9272 232 #define GR_GL_COMPRESSED_SIGNED_RG11 0x9273 233 234 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 235 #define GR_GL_COMPRESSED_SRGB8 0x9275 236 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 237 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 238 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 239 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 240 241 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 242 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 243 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 244 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 245 246 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 247 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 248 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 249 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 250 251 #define GR_GL_COMPRESSED_3DC_X 0x87F9 252 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 253 254 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 255 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 256 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 257 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 258 259 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 260 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 261 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 262 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 263 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 264 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 265 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 266 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 267 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 268 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 269 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 270 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 271 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 272 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 273 274 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 275 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 276 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 277 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 278 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 279 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 280 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 281 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 282 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 283 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 284 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 285 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 286 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 287 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 288 289 /* HintMode */ 290 #define GR_GL_DONT_CARE 0x1100 291 #define GR_GL_FASTEST 0x1101 292 #define GR_GL_NICEST 0x1102 293 294 /* HintTarget */ 295 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 296 297 /* DataType */ 298 #define GR_GL_BYTE 0x1400 299 #define GR_GL_UNSIGNED_BYTE 0x1401 300 #define GR_GL_SHORT 0x1402 301 #define GR_GL_UNSIGNED_SHORT 0x1403 302 #define GR_GL_INT 0x1404 303 #define GR_GL_UNSIGNED_INT 0x1405 304 #define GR_GL_FLOAT 0x1406 305 #define GR_GL_FIXED 0x140C 306 307 /* Lighting */ 308 #define GR_GL_LIGHTING 0x0B50 309 #define GR_GL_LIGHT0 0x4000 310 #define GR_GL_LIGHT1 0x4001 311 #define GR_GL_LIGHT2 0x4002 312 #define GR_GL_LIGHT3 0x4003 313 #define GR_GL_LIGHT4 0x4004 314 #define GR_GL_LIGHT5 0x4005 315 #define GR_GL_LIGHT6 0x4006 316 #define GR_GL_LIGHT7 0x4007 317 #define GR_GL_SPOT_EXPONENT 0x1205 318 #define GR_GL_SPOT_CUTOFF 0x1206 319 #define GR_GL_CONSTANT_ATTENUATION 0x1207 320 #define GR_GL_LINEAR_ATTENUATION 0x1208 321 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 322 #define GR_GL_AMBIENT 0x1200 323 #define GR_GL_DIFFUSE 0x1201 324 #define GR_GL_SPECULAR 0x1202 325 #define GR_GL_SHININESS 0x1601 326 #define GR_GL_EMISSION 0x1600 327 #define GR_GL_POSITION 0x1203 328 #define GR_GL_SPOT_DIRECTION 0x1204 329 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 330 #define GR_GL_COLOR_INDEXES 0x1603 331 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 332 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 333 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 334 #define GR_GL_FRONT_AND_BACK 0x0408 335 #define GR_GL_SHADE_MODEL 0x0B54 336 #define GR_GL_FLAT 0x1D00 337 #define GR_GL_SMOOTH 0x1D01 338 #define GR_GL_COLOR_MATERIAL 0x0B57 339 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 340 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 341 #define GR_GL_NORMALIZE 0x0BA1 342 343 /* Matrix Mode */ 344 #define GR_GL_MATRIX_MODE 0x0BA0 345 #define GR_GL_MODELVIEW 0x1700 346 #define GR_GL_PROJECTION 0x1701 347 #define GR_GL_TEXTURE 0x1702 348 349 /* multisample */ 350 #define GR_GL_MULTISAMPLE 0x809D 351 352 /* Points */ 353 #define GR_GL_POINT_SMOOTH 0x0B10 354 #define GR_GL_POINT_SIZE 0x0B11 355 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 356 #define GR_GL_POINT_SIZE_RANGE 0x0B12 357 358 /* Lines */ 359 #define GR_GL_LINE_SMOOTH 0x0B20 360 #define GR_GL_LINE_STIPPLE 0x0B24 361 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 362 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 363 #define GR_GL_LINE_WIDTH 0x0B21 364 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 365 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 366 367 /* PixelFormat */ 368 #define GR_GL_DEPTH_COMPONENT 0x1902 369 #define GR_GL_RED 0x1903 370 #define GR_GL_GREEN 0x1904 371 #define GR_GL_BLUE 0x1905 372 #define GR_GL_ALPHA 0x1906 373 #define GR_GL_RGB 0x1907 374 #define GR_GL_RGBA 0x1908 375 #define GR_GL_BGRA 0x80E1 376 #define GR_GL_LUMINANCE 0x1909 377 #define GR_GL_LUMINANCE_ALPHA 0x190A 378 #define GR_GL_PALETTE8_RGBA8 0x8B96 379 #define GR_GL_ALPHA8 0x803C 380 381 #define GR_GL_R8 0x8229 382 383 /* PixelType */ 384 /* GL_UNSIGNED_BYTE */ 385 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 386 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 387 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 388 389 /* Shaders */ 390 #define GR_GL_FRAGMENT_SHADER 0x8B30 391 #define GR_GL_VERTEX_SHADER 0x8B31 392 #define GR_GL_GEOMETRY_SHADER 0x8DD9 393 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 394 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 395 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 396 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 397 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 398 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 399 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 400 #define GR_GL_SHADER_TYPE 0x8B4F 401 #define GR_GL_DELETE_STATUS 0x8B80 402 #define GR_GL_LINK_STATUS 0x8B82 403 #define GR_GL_VALIDATE_STATUS 0x8B83 404 #define GR_GL_ATTACHED_SHADERS 0x8B85 405 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 406 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 407 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 408 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 409 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 410 #define GR_GL_CURRENT_PROGRAM 0x8B8D 411 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 412 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 413 414 /* StencilFunction */ 415 #define GR_GL_NEVER 0x0200 416 #define GR_GL_LESS 0x0201 417 #define GR_GL_EQUAL 0x0202 418 #define GR_GL_LEQUAL 0x0203 419 #define GR_GL_GREATER 0x0204 420 #define GR_GL_NOTEQUAL 0x0205 421 #define GR_GL_GEQUAL 0x0206 422 #define GR_GL_ALWAYS 0x0207 423 424 /* StencilOp */ 425 /* GL_ZERO */ 426 #define GR_GL_KEEP 0x1E00 427 #define GR_GL_REPLACE 0x1E01 428 #define GR_GL_INCR 0x1E02 429 #define GR_GL_DECR 0x1E03 430 #define GR_GL_INVERT 0x150A 431 #define GR_GL_INCR_WRAP 0x8507 432 #define GR_GL_DECR_WRAP 0x8508 433 434 /* StringName */ 435 #define GR_GL_VENDOR 0x1F00 436 #define GR_GL_RENDERER 0x1F01 437 #define GR_GL_VERSION 0x1F02 438 #define GR_GL_EXTENSIONS 0x1F03 439 440 /* StringCounts */ 441 #define GR_GL_NUM_EXTENSIONS 0x821D 442 443 /* Pixel Mode / Transfer */ 444 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 445 #define GR_GL_PACK_ROW_LENGTH 0x0D02 446 447 448 /* TextureMagFilter */ 449 #define GR_GL_NEAREST 0x2600 450 #define GR_GL_LINEAR 0x2601 451 452 /* TextureMinFilter */ 453 /* GL_NEAREST */ 454 /* GL_LINEAR */ 455 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 456 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 457 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 458 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 459 460 /* TextureUsage */ 461 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 462 463 /* TextureParameterName */ 464 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 465 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 466 #define GR_GL_TEXTURE_WRAP_S 0x2802 467 #define GR_GL_TEXTURE_WRAP_T 0x2803 468 #define GR_GL_TEXTURE_USAGE 0x93A2 469 470 /* TextureTarget */ 471 /* GL_TEXTURE_2D */ 472 #define GR_GL_TEXTURE 0x1702 473 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 474 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 475 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 476 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 477 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 478 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 479 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 480 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 481 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 482 483 /* TextureUnit */ 484 #define GR_GL_TEXTURE0 0x84C0 485 #define GR_GL_TEXTURE1 0x84C1 486 #define GR_GL_TEXTURE2 0x84C2 487 #define GR_GL_TEXTURE3 0x84C3 488 #define GR_GL_TEXTURE4 0x84C4 489 #define GR_GL_TEXTURE5 0x84C5 490 #define GR_GL_TEXTURE6 0x84C6 491 #define GR_GL_TEXTURE7 0x84C7 492 #define GR_GL_TEXTURE8 0x84C8 493 #define GR_GL_TEXTURE9 0x84C9 494 #define GR_GL_TEXTURE10 0x84CA 495 #define GR_GL_TEXTURE11 0x84CB 496 #define GR_GL_TEXTURE12 0x84CC 497 #define GR_GL_TEXTURE13 0x84CD 498 #define GR_GL_TEXTURE14 0x84CE 499 #define GR_GL_TEXTURE15 0x84CF 500 #define GR_GL_TEXTURE16 0x84D0 501 #define GR_GL_TEXTURE17 0x84D1 502 #define GR_GL_TEXTURE18 0x84D2 503 #define GR_GL_TEXTURE19 0x84D3 504 #define GR_GL_TEXTURE20 0x84D4 505 #define GR_GL_TEXTURE21 0x84D5 506 #define GR_GL_TEXTURE22 0x84D6 507 #define GR_GL_TEXTURE23 0x84D7 508 #define GR_GL_TEXTURE24 0x84D8 509 #define GR_GL_TEXTURE25 0x84D9 510 #define GR_GL_TEXTURE26 0x84DA 511 #define GR_GL_TEXTURE27 0x84DB 512 #define GR_GL_TEXTURE28 0x84DC 513 #define GR_GL_TEXTURE29 0x84DD 514 #define GR_GL_TEXTURE30 0x84DE 515 #define GR_GL_TEXTURE31 0x84DF 516 #define GR_GL_ACTIVE_TEXTURE 0x84E0 517 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 518 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 519 520 /* TextureWrapMode */ 521 #define GR_GL_REPEAT 0x2901 522 #define GR_GL_CLAMP_TO_EDGE 0x812F 523 #define GR_GL_MIRRORED_REPEAT 0x8370 524 525 /* Texture Swizzle */ 526 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 527 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 528 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 529 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 530 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 531 532 /* Texture mapping */ 533 #define GR_GL_TEXTURE_ENV 0x2300 534 #define GR_GL_TEXTURE_ENV_MODE 0x2200 535 #define GR_GL_TEXTURE_1D 0x0DE0 536 /* GL_TEXTURE_2D */ 537 /* GL_TEXTURE_WRAP_S */ 538 /* GL_TEXTURE_WRAP_T */ 539 /* GL_TEXTURE_MAG_FILTER */ 540 /* GL_TEXTURE_MIN_FILTER */ 541 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 542 #define GR_GL_TEXTURE_GEN_S 0x0C60 543 #define GR_GL_TEXTURE_GEN_T 0x0C61 544 #define GR_GL_TEXTURE_GEN_R 0x0C62 545 #define GR_GL_TEXTURE_GEN_Q 0x0C63 546 #define GR_GL_TEXTURE_GEN_MODE 0x2500 547 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 548 #define GR_GL_TEXTURE_WIDTH 0x1000 549 #define GR_GL_TEXTURE_HEIGHT 0x1001 550 #define GR_GL_TEXTURE_BORDER 0x1005 551 #define GR_GL_TEXTURE_COMPONENTS 0x1003 552 #define GR_GL_TEXTURE_RED_SIZE 0x805C 553 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 554 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 555 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 556 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 557 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 558 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 559 /* GL_NEAREST_MIPMAP_NEAREST */ 560 /* GL_NEAREST_MIPMAP_LINEAR */ 561 /* GL_LINEAR_MIPMAP_NEAREST */ 562 /* GL_LINEAR_MIPMAP_LINEAR */ 563 #define GR_GL_OBJECT_LINEAR 0x2401 564 #define GR_GL_OBJECT_PLANE 0x2501 565 #define GR_GL_EYE_LINEAR 0x2400 566 #define GR_GL_EYE_PLANE 0x2502 567 #define GR_GL_SPHERE_MAP 0x2402 568 #define GR_GL_DECAL 0x2101 569 #define GR_GL_MODULATE 0x2100 570 /* GL_NEAREST */ 571 /* GL_REPEAT */ 572 #define GR_GL_CLAMP 0x2900 573 #define GR_GL_S 0x2000 574 #define GR_GL_T 0x2001 575 #define GR_GL_R 0x2002 576 #define GR_GL_Q 0x2003 577 #define GR_GL_TEXTURE_GEN_R 0x0C62 578 #define GR_GL_TEXTURE_GEN_Q 0x0C63 579 580 /* texture_env_combine */ 581 #define GR_GL_COMBINE 0x8570 582 #define GR_GL_COMBINE_RGB 0x8571 583 #define GR_GL_COMBINE_ALPHA 0x8572 584 #define GR_GL_SOURCE0_RGB 0x8580 585 #define GR_GL_SOURCE1_RGB 0x8581 586 #define GR_GL_SOURCE2_RGB 0x8582 587 #define GR_GL_SOURCE0_ALPHA 0x8588 588 #define GR_GL_SOURCE1_ALPHA 0x8589 589 #define GR_GL_SOURCE2_ALPHA 0x858A 590 #define GR_GL_OPERAND0_RGB 0x8590 591 #define GR_GL_OPERAND1_RGB 0x8591 592 #define GR_GL_OPERAND2_RGB 0x8592 593 #define GR_GL_OPERAND0_ALPHA 0x8598 594 #define GR_GL_OPERAND1_ALPHA 0x8599 595 #define GR_GL_OPERAND2_ALPHA 0x859A 596 #define GR_GL_RGB_SCALE 0x8573 597 #define GR_GL_ADD_SIGNED 0x8574 598 #define GR_GL_INTERPOLATE 0x8575 599 #define GR_GL_SUBTRACT 0x84E7 600 #define GR_GL_CONSTANT 0x8576 601 #define GR_GL_PRIMARY_COLOR 0x8577 602 #define GR_GL_PREVIOUS 0x8578 603 #define GR_GL_SRC0_RGB 0x8580 604 #define GR_GL_SRC1_RGB 0x8581 605 #define GR_GL_SRC2_RGB 0x8582 606 #define GR_GL_SRC0_ALPHA 0x8588 607 #define GR_GL_SRC1_ALPHA 0x8589 608 #define GR_GL_SRC2_ALPHA 0x858A 609 610 /* Uniform Types */ 611 #define GR_GL_FLOAT_VEC2 0x8B50 612 #define GR_GL_FLOAT_VEC3 0x8B51 613 #define GR_GL_FLOAT_VEC4 0x8B52 614 #define GR_GL_INT_VEC2 0x8B53 615 #define GR_GL_INT_VEC3 0x8B54 616 #define GR_GL_INT_VEC4 0x8B55 617 #define GR_GL_BOOL 0x8B56 618 #define GR_GL_BOOL_VEC2 0x8B57 619 #define GR_GL_BOOL_VEC3 0x8B58 620 #define GR_GL_BOOL_VEC4 0x8B59 621 #define GR_GL_FLOAT_MAT2 0x8B5A 622 #define GR_GL_FLOAT_MAT3 0x8B5B 623 #define GR_GL_FLOAT_MAT4 0x8B5C 624 #define GR_GL_SAMPLER_2D 0x8B5E 625 #define GR_GL_SAMPLER_CUBE 0x8B60 626 627 /* Vertex Arrays */ 628 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 629 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 630 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 631 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 632 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 633 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 634 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 635 #define GR_GL_VERTEX_ARRAY 0x8074 636 #define GR_GL_NORMAL_ARRAY 0x8075 637 #define GR_GL_COLOR_ARRAY 0x8076 638 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 639 #define GR_GL_INDEX_ARRAY 0x8077 640 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 641 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 642 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 643 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 644 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 645 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 646 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 647 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 648 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 649 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 650 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 651 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 652 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 653 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 654 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 655 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 656 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 657 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 658 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 659 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 660 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 661 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 662 #define GR_GL_V2F 0x2A20 663 #define GR_GL_V3F 0x2A21 664 #define GR_GL_C4UB_V2F 0x2A22 665 #define GR_GL_C4UB_V3F 0x2A23 666 #define GR_GL_C3F_V3F 0x2A24 667 #define GR_GL_N3F_V3F 0x2A25 668 #define GR_GL_C4F_N3F_V3F 0x2A26 669 #define GR_GL_T2F_V3F 0x2A27 670 #define GR_GL_T4F_V4F 0x2A28 671 #define GR_GL_T2F_C4UB_V3F 0x2A29 672 #define GR_GL_T2F_C3F_V3F 0x2A2A 673 #define GR_GL_T2F_N3F_V3F 0x2A2B 674 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 675 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 676 677 /* Vertex Buffer Object */ 678 #define GR_GL_WRITE_ONLY 0x88B9 679 #define GR_GL_BUFFER_MAPPED 0x88BC 680 681 #define GR_GL_MAP_READ_BIT 0x0001 682 #define GR_GL_MAP_WRITE_BIT 0x0002 683 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 684 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 685 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 686 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 687 688 /* Read Format */ 689 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 690 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 691 692 /* Shader Source */ 693 #define GR_GL_COMPILE_STATUS 0x8B81 694 #define GR_GL_INFO_LOG_LENGTH 0x8B84 695 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 696 #define GR_GL_SHADER_COMPILER 0x8DFA 697 698 /* Shader Binary */ 699 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 700 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 701 702 /* Shader Precision-Specified Types */ 703 #define GR_GL_LOW_FLOAT 0x8DF0 704 #define GR_GL_MEDIUM_FLOAT 0x8DF1 705 #define GR_GL_HIGH_FLOAT 0x8DF2 706 #define GR_GL_LOW_INT 0x8DF3 707 #define GR_GL_MEDIUM_INT 0x8DF4 708 #define GR_GL_HIGH_INT 0x8DF5 709 710 /* Queries */ 711 #define GR_GL_QUERY_COUNTER_BITS 0x8864 712 #define GR_GL_CURRENT_QUERY 0x8865 713 #define GR_GL_QUERY_RESULT 0x8866 714 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 715 #define GR_GL_SAMPLES_PASSED 0x8914 716 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 717 #define GR_GL_TIME_ELAPSED 0x88BF 718 #define GR_GL_TIMESTAMP 0x8E28 719 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 720 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 721 722 723 /* Framebuffer Object. */ 724 #define GR_GL_FRAMEBUFFER 0x8D40 725 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 726 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 727 728 #define GR_GL_RENDERBUFFER 0x8D41 729 730 #define GR_GL_RGBA4 0x8056 731 #define GR_GL_RGB5_A1 0x8057 732 #define GR_GL_RGB565 0x8D62 733 #define GR_GL_RGBA8 0x8058 734 #define GR_GL_RGBA32F 0x8814 735 #define GR_GL_RGB8 0x8051 736 #define GR_GL_BGRA8 0x93A1 737 #define GR_GL_SRGB 0x8C40 738 #define GR_GL_SRGB8 0x8C41 739 #define GR_GL_SRGB_ALPHA 0x8C42 740 #define GR_GL_SRGB8_ALPHA8 0x8C43 741 #define GR_GL_DEPTH_COMPONENT16 0x81A5 742 #define GR_GL_STENCIL_INDEX 0x1901 743 #define GR_GL_STENCIL_INDEX4 0x8D47 744 #define GR_GL_STENCIL_INDEX8 0x8D48 745 #define GR_GL_STENCIL_INDEX16 0x8D49 746 #define GR_GL_DEPTH_STENCIL 0x84F9 747 #define GR_GL_DEPTH24_STENCIL8 0x88F0 748 749 #define GR_GL_MAX_SAMPLES 0x8D57 750 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 751 #define GR_GL_MAX_SAMPLES_IMG 0x9135 752 753 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 754 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 755 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 756 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 757 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 758 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 759 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 760 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 761 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 762 763 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 764 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 765 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 766 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 767 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 768 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 769 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 770 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 771 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 772 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 773 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 774 775 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 776 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 777 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 778 779 // GL_EXT_discard_framebuffer 780 #define GR_GL_COLOR 0x1800 781 #define GR_GL_DEPTH 0x1801 782 #define GR_GL_STENCIL 0x1802 783 784 #define GR_GL_NONE 0 785 786 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 787 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 788 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 789 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 790 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 791 792 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 793 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 794 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 795 796 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 797 798 /* Path Rendering */ 799 // commands 800 #define GR_GL_CLOSE_PATH 0x00 801 #define GR_GL_MOVE_TO 0x02 802 #define GR_GL_RELATIVE_MOVE_TO 0x03 803 #define GR_GL_LINE_TO 0x04 804 #define GR_GL_RELATIVE_LINE_TO 0x05 805 #define GR_GL_HORIZONTAL_LINE_TO 0x06 806 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 807 #define GR_GL_VERTICAL_LINE_TO 0x08 808 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 809 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 810 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 811 #define GR_GL_CUBIC_CURVE_TO 0x0C 812 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 813 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 814 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 815 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 816 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 817 #define GR_GL_SMALL_CCW_ARC_TO 0x12 818 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 819 #define GR_GL_SMALL_CW_ARC_TO 0x14 820 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 821 #define GR_GL_LARGE_CCW_ARC_TO 0x16 822 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 823 #define GR_GL_LARGE_CW_ARC_TO 0x18 824 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 825 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 826 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 827 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 828 #define GR_GL_ARC_TO 0xFE 829 #define GR_GL_RELATIVE_ARC_TO 0xFF 830 831 // path parameters 832 #define GR_GL_PATH_STROKE_WIDTH 0x9075 833 #define GR_GL_PATH_INITIAL_END_CAP 0x9077 834 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078 835 #define GR_GL_PATH_JOIN_STYLE 0x9079 836 #define GR_GL_PATH_MITER_LIMIT 0x907A 837 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 838 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 839 #define GR_GL_PATH_DASH_OFFSET 0x907E 840 #define GR_GL_PATH_CLIENT_LENGTH 0x907F 841 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 842 #define GR_GL_PATH_FILL_MODE 0x9080 843 #define GR_GL_PATH_FILL_MASK 0x9081 844 #define GR_GL_PATH_FILL_COVER_MODE 0x9082 845 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083 846 #define GR_GL_PATH_STROKE_MASK 0x9084 847 #define GR_GL_PATH_END_CAPS 0x9076 848 #define GR_GL_PATH_DASH_CAPS 0x907B 849 #define GR_GL_PATH_COMMAND_COUNT 0x909D 850 #define GR_GL_PATH_COORD_COUNT 0x909E 851 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 852 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 853 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 854 855 // fill modes 856 /* GL_INVERT */ 857 #define GR_GL_COUNT_UP 0x9088 858 #define GR_GL_COUNT_DOWN 0x9089 859 /* GL_PATH_FILL_MODE_NV */ 860 861 // gen mode 862 /* GL_NONE */ 863 /* GL_EYE_LINEAR */ 864 /* GL_OBJECT_LINEAR */ 865 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 866 867 // cover mode 868 #define GR_GL_CONVEX_HULL 0x908B 869 #define GR_GL_BOUNDING_BOX 0x908D 870 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 871 /* GL_PATH_FILL_COVER_MODE_NV */ 872 873 // transform type 874 /* GL_NONE */ 875 #define GR_GL_TRANSLATE_X 0x908E 876 #define GR_GL_TRANSLATE_Y 0x908F 877 #define GR_GL_TRANSLATE_2D 0x9090 878 #define GR_GL_TRANSLATE_3D 0x9091 879 #define GR_GL_AFFINE_2D 0x9092 880 #define GR_GL_AFFINE_3D 0x9094 881 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 882 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 883 884 885 // cap/dash values 886 /* GL_FLAT */ 887 #define GR_GL_SQUARE 0x90A3 888 #define GR_GL_ROUND 0x90A4 889 #define GR_GL_TRIANGULAR 0x90A5 890 891 // join values 892 /* GL_NONE */ 893 /* GL_ROUND_NV */ 894 #define GR_GL_BEVEL 0x90A6 895 #define GR_GL_MITER_REVERT 0x90A7 896 #define GR_GL_MITER_TRUNCATE 0x90A8 897 898 // glyph loading values 899 #define GR_GL_STANDARD_FONT_NAME 0x9072 900 #define GR_GL_SYSTEM_FONT_NAME 0x9073 901 #define GR_GL_FILE_NAME 0x9074 902 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 903 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9 904 #define GR_GL_USE_MISSING_GLYPH 0x90AA 905 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 906 #define GR_GL_FONT_TARGET_UNAVAILABLE 0x9369 907 #define GR_GL_FONT_UNAVAILABLE 0x936A 908 #define GR_GL_FONT_UNINTELLIGIBLE 0x936B 909 /* GL_INVALID_ENUM */ 910 /* GL_INVALID_VALUE */ 911 /* GL_OUT_OF_MEMORY */ 912 913 // NV_path_rendering extension to ARB_program_interface_query: 914 // .. corresponds to the set of active input variables used by the fragment 915 // shader stage of <program> (if a fragment stage exists). 916 #define GR_GL_FRAGMENT_INPUT 0x936D 917 918 // NV_path_rendering extension to EXT_direct_state_access: 919 // [the matrix functions] must support the PATH_PROJECTION_NV and 920 // PATH_MODELVIEW_NV tokens for matrixMode. 921 #define GR_GL_PATH_PROJECTION 0x1701 922 #define GR_GL_PATH_MODELVIEW 0x1700 923 924 /* ARM specific define for MSAA support on framebuffer fetch */ 925 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 926 927 #endif 928