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      1 /*
      2  * Copyright (C) 2008 Alex Mathews <possessedpenguinbob (at) gmail.com>
      3  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) 2004, 2005 Rob Buis <buis (at) kde.org>
      5  * Copyright (C) 2005 Eric Seidel <eric (at) webkit.org>
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Library General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Library General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Library General Public License
     18  * along with this library; see the file COPYING.LIB.  If not, write to
     19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20  * Boston, MA 02110-1301, USA.
     21  */
     22 
     23 #ifndef PointLightSource_h
     24 #define PointLightSource_h
     25 
     26 #include "platform/graphics/filters/LightSource.h"
     27 
     28 namespace blink {
     29 
     30 class PLATFORM_EXPORT PointLightSource : public LightSource {
     31 public:
     32     static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
     33     {
     34         return adoptRef(new PointLightSource(position));
     35     }
     36 
     37     virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
     38     {
     39         FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z());
     40         return adoptRef(new PointLightSource(position));
     41     }
     42 
     43     const FloatPoint3D& position() const { return m_position; }
     44     virtual bool setPosition(const FloatPoint3D&) OVERRIDE;
     45 
     46     virtual void initPaintingData(PaintingData&) const OVERRIDE;
     47     virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE;
     48 
     49     virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE;
     50 
     51 private:
     52     PointLightSource(const FloatPoint3D& position)
     53         : LightSource(LS_POINT)
     54         , m_position(position)
     55     {
     56     }
     57 
     58     FloatPoint3D m_position;
     59 };
     60 
     61 } // namespace blink
     62 
     63 #endif // PointLightSource_h
     64