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Searched
refs:applyResource
(Results
1 - 17
of
17
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceSolidColor.h
37
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResource.h
58
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0;
RenderSVGResourceGradient.h
51
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE FINAL;
RenderSVGResourceMasker.h
47
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourcePattern.h
54
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourceClipper.h
46
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
56
//
applyResource
directly and use the rects from the object, since they are empty for RenderSVGResources
57
// FIXME: We made applyClippingToContext public because we cannot call
applyResource
on HTML elements (it asserts on RenderObject::objectBoundingBox)
RenderSVGResourceFilter.h
67
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourceMarker.h
55
virtual bool
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) OVERRIDE { return false; }
RenderSVGResourceSolidColor.cpp
43
bool RenderSVGResourceSolidColor::
applyResource
(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGShape.cpp
207
if (fillPaintingResource->
applyResource
(this, style, context, ApplyToFillMode)) {
212
if (fallbackResource->
applyResource
(this, style, context, ApplyToFillMode)) {
224
if (strokePaintingResource->
applyResource
(this, style, context, ApplyToStrokeMode)) {
229
if (fallbackResource->
applyResource
(this, style, context, ApplyToStrokeMode)) {
SVGRenderingContext.cpp
153
if (!masker->
applyResource
(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
176
if (!m_filter->
applyResource
(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
RenderSVGResourceGradient.cpp
53
bool RenderSVGResourceGradient::
applyResource
(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceMasker.cpp
58
bool RenderSVGResourceMasker::
applyResource
(RenderObject* object, RenderStyle*,
RenderSVGResourcePattern.cpp
115
bool RenderSVGResourcePattern::
applyResource
(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceClipper.cpp
69
bool RenderSVGResourceClipper::
applyResource
(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short)
RenderSVGResourceFilter.cpp
187
bool RenderSVGResourceFilter::
applyResource
(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
SVGInlineTextBox.cpp
376
if (!m_paintingResource->
applyResource
(&m_renderer, style, context, resourceModeFlags)) {
379
m_paintingResource->
applyResource
(&m_renderer, style, context, resourceModeFlags);
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