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    Searched refs:applyResource (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceSolidColor.h 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResource.h 58 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0;
RenderSVGResourceGradient.h 51 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE FINAL;
RenderSVGResourceMasker.h 47 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourcePattern.h 54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourceClipper.h 46 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
56 // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
57 // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
RenderSVGResourceFilter.h 67 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
RenderSVGResourceMarker.h 55 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) OVERRIDE { return false; }
RenderSVGResourceSolidColor.cpp 43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGShape.cpp 207 if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode)) {
212 if (fallbackResource->applyResource(this, style, context, ApplyToFillMode)) {
224 if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode)) {
229 if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode)) {
SVGRenderingContext.cpp 153 if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
176 if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
RenderSVGResourceGradient.cpp 53 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceMasker.cpp 58 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*,
RenderSVGResourcePattern.cpp 115 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
RenderSVGResourceClipper.cpp 69 bool RenderSVGResourceClipper::applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short)
RenderSVGResourceFilter.cpp 187 bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
SVGInlineTextBox.cpp 376 if (!m_paintingResource->applyResource(&m_renderer, style, context, resourceModeFlags)) {
379 m_paintingResource->applyResource(&m_renderer, style, context, resourceModeFlags);

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