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      1 /**
      2  * Copyright (C) 2007 Rob Buis <buis (at) kde.org>
      3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Library General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Library General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Library General Public License
     17  * along with this library; see the file COPYING.LIB.  If not, write to
     18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     19  * Boston, MA 02110-1301, USA.
     20  */
     21 
     22 #include "config.h"
     23 #include "core/rendering/svg/SVGInlineTextBox.h"
     24 
     25 #include "core/dom/DocumentMarkerController.h"
     26 #include "core/dom/RenderedDocumentMarker.h"
     27 #include "core/editing/Editor.h"
     28 #include "core/frame/FrameView.h"
     29 #include "core/frame/LocalFrame.h"
     30 #include "core/paint/InlinePainter.h"
     31 #include "core/rendering/HitTestResult.h"
     32 #include "core/rendering/InlineFlowBox.h"
     33 #include "core/rendering/PaintInfo.h"
     34 #include "core/rendering/PointerEventsHitRules.h"
     35 #include "core/rendering/RenderInline.h"
     36 #include "core/rendering/RenderTheme.h"
     37 #include "core/rendering/style/ShadowList.h"
     38 #include "core/rendering/svg/RenderSVGInlineText.h"
     39 #include "core/rendering/svg/RenderSVGResource.h"
     40 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
     41 #include "core/rendering/svg/SVGRenderSupport.h"
     42 #include "core/rendering/svg/SVGResourcesCache.h"
     43 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
     44 #include "platform/FloatConversion.h"
     45 #include "platform/fonts/FontCache.h"
     46 #include "platform/graphics/GraphicsContextStateSaver.h"
     47 
     48 namespace blink {
     49 
     50 struct ExpectedSVGInlineTextBoxSize : public InlineTextBox {
     51     float float1;
     52     uint32_t bitfields : 1;
     53     Vector<SVGTextFragment> vector;
     54 };
     55 
     56 COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size);
     57 
     58 SVGInlineTextBox::SVGInlineTextBox(RenderObject& object)
     59     : InlineTextBox(object)
     60     , m_logicalHeight(0)
     61     , m_startsNewTextChunk(false)
     62 {
     63 }
     64 
     65 void SVGInlineTextBox::dirtyLineBoxes()
     66 {
     67     InlineTextBox::dirtyLineBoxes();
     68 
     69     // Clear the now stale text fragments
     70     clearTextFragments();
     71 
     72     // And clear any following text fragments as the text on which they
     73     // depend may now no longer exist, or glyph positions may be wrong
     74     InlineTextBox* nextBox = nextTextBox();
     75     if (nextBox)
     76         nextBox->dirtyLineBoxes();
     77 }
     78 
     79 int SVGInlineTextBox::offsetForPosition(float, bool) const
     80 {
     81     // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs.
     82     // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.)
     83     ASSERT_NOT_REACHED();
     84     return 0;
     85 }
     86 
     87 int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
     88 {
     89     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
     90 
     91     float scalingFactor = textRenderer.scalingFactor();
     92     ASSERT(scalingFactor);
     93 
     94     RenderStyle* style = textRenderer.style();
     95     ASSERT(style);
     96 
     97     TextRun textRun = constructTextRun(style, fragment);
     98 
     99     // Eventually handle lengthAdjust="spacingAndGlyphs".
    100     // FIXME: Handle vertical text.
    101     AffineTransform fragmentTransform;
    102     fragment.buildFragmentTransform(fragmentTransform);
    103     if (!fragmentTransform.isIdentity())
    104         textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));
    105 
    106     return fragment.characterOffset - start() + textRenderer.scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
    107 }
    108 
    109 float SVGInlineTextBox::positionForOffset(int) const
    110 {
    111     // SVG doesn't use the offset <-> position selection system.
    112     ASSERT_NOT_REACHED();
    113     return 0;
    114 }
    115 
    116 FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style)
    117 {
    118     ASSERT(startPosition < endPosition);
    119     ASSERT(style);
    120 
    121     FontCachePurgePreventer fontCachePurgePreventer;
    122 
    123     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    124 
    125     float scalingFactor = textRenderer.scalingFactor();
    126     ASSERT(scalingFactor);
    127 
    128     const Font& scaledFont = textRenderer.scaledFont();
    129     const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics();
    130     FloatPoint textOrigin(fragment.x, fragment.y);
    131     if (scalingFactor != 1)
    132         textOrigin.scale(scalingFactor, scalingFactor);
    133 
    134     textOrigin.move(0, -scaledFontMetrics.floatAscent());
    135 
    136     FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition);
    137     if (scalingFactor == 1)
    138         return selectionRect;
    139 
    140     selectionRect.scale(1 / scalingFactor);
    141     return selectionRect;
    142 }
    143 
    144 LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition)
    145 {
    146     int boxStart = start();
    147     startPosition = std::max(startPosition - boxStart, 0);
    148     endPosition = std::min(endPosition - boxStart, static_cast<int>(len()));
    149     if (startPosition >= endPosition)
    150         return LayoutRect();
    151 
    152     RenderStyle* style = renderer().style();
    153     ASSERT(style);
    154 
    155     AffineTransform fragmentTransform;
    156     FloatRect selectionRect;
    157     int fragmentStartPosition = 0;
    158     int fragmentEndPosition = 0;
    159 
    160     unsigned textFragmentsSize = m_textFragments.size();
    161     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    162         const SVGTextFragment& fragment = m_textFragments.at(i);
    163 
    164         fragmentStartPosition = startPosition;
    165         fragmentEndPosition = endPosition;
    166         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
    167             continue;
    168 
    169         FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
    170         fragment.buildFragmentTransform(fragmentTransform);
    171         fragmentRect = fragmentTransform.mapRect(fragmentRect);
    172 
    173         selectionRect.unite(fragmentRect);
    174     }
    175 
    176     return enclosingIntRect(selectionRect);
    177 }
    178 
    179 static inline bool textShouldBePainted(RenderSVGInlineText& textRenderer)
    180 {
    181     // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)".
    182     // If the absolute font size on screen is below x=0.5, don't render anything.
    183     return textRenderer.scaledFont().fontDescription().computedPixelSize();
    184 }
    185 
    186 void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo)
    187 {
    188     ASSERT(paintInfo.shouldPaintWithinRoot(&renderer()));
    189     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
    190     ASSERT(truncation() == cNoTruncation);
    191 
    192     if (renderer().style()->visibility() != VISIBLE)
    193         return;
    194 
    195     RenderObject& parentRenderer = parent()->renderer();
    196     ASSERT(!parentRenderer.document().printing());
    197 
    198     // Determine whether or not we're selected.
    199     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
    200     bool hasSelection = selectionState() != RenderObject::SelectionNone;
    201     if (!hasSelection || paintSelectedTextOnly)
    202         return;
    203 
    204     Color backgroundColor = renderer().selectionBackgroundColor();
    205     if (!backgroundColor.alpha())
    206         return;
    207 
    208     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    209     if (!textShouldBePainted(textRenderer))
    210         return;
    211 
    212     RenderStyle* style = parentRenderer.style();
    213     ASSERT(style);
    214 
    215     int startPosition, endPosition;
    216     selectionStartEnd(startPosition, endPosition);
    217 
    218     int fragmentStartPosition = 0;
    219     int fragmentEndPosition = 0;
    220     AffineTransform fragmentTransform;
    221     unsigned textFragmentsSize = m_textFragments.size();
    222     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    223         SVGTextFragment& fragment = m_textFragments.at(i);
    224 
    225         fragmentStartPosition = startPosition;
    226         fragmentEndPosition = endPosition;
    227         if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
    228             continue;
    229 
    230         GraphicsContextStateSaver stateSaver(*paintInfo.context);
    231         fragment.buildFragmentTransform(fragmentTransform);
    232         if (!fragmentTransform.isIdentity())
    233             paintInfo.context->concatCTM(fragmentTransform);
    234 
    235         paintInfo.context->setFillColor(backgroundColor);
    236         paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor);
    237     }
    238 }
    239 
    240 void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit, LayoutUnit)
    241 {
    242     ASSERT(paintInfo.shouldPaintWithinRoot(&renderer()));
    243     ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection);
    244     ASSERT(truncation() == cNoTruncation);
    245 
    246     if (renderer().style()->visibility() != VISIBLE)
    247         return;
    248 
    249     // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox.
    250     // If we ever need that for SVG, it's very easy to refactor and reuse the code.
    251 
    252     RenderObject& parentRenderer = parent()->renderer();
    253 
    254     bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection;
    255     bool hasSelection = !parentRenderer.document().printing() && selectionState() != RenderObject::SelectionNone;
    256     if (!hasSelection && paintSelectedTextOnly)
    257         return;
    258 
    259     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    260     if (!textShouldBePainted(textRenderer))
    261         return;
    262 
    263     RenderStyle* style = parentRenderer.style();
    264     ASSERT(style);
    265 
    266     paintDocumentMarkers(paintInfo.context, paintOffset, style, textRenderer.scaledFont(), true);
    267 
    268     const SVGRenderStyle& svgStyle = style->svgStyle();
    269 
    270     bool hasFill = svgStyle.hasFill();
    271     bool hasVisibleStroke = svgStyle.hasVisibleStroke();
    272 
    273     RenderStyle* selectionStyle = style;
    274     if (hasSelection) {
    275         selectionStyle = parentRenderer.getCachedPseudoStyle(SELECTION);
    276         if (selectionStyle) {
    277             const SVGRenderStyle& svgSelectionStyle = selectionStyle->svgStyle();
    278 
    279             if (!hasFill)
    280                 hasFill = svgSelectionStyle.hasFill();
    281             if (!hasVisibleStroke)
    282                 hasVisibleStroke = svgSelectionStyle.hasVisibleStroke();
    283         } else {
    284             selectionStyle = style;
    285         }
    286     }
    287 
    288     if (textRenderer.frame() && textRenderer.frame()->view() && textRenderer.frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) {
    289         hasFill = true;
    290         hasVisibleStroke = false;
    291     }
    292 
    293     AffineTransform fragmentTransform;
    294     unsigned textFragmentsSize = m_textFragments.size();
    295     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    296         SVGTextFragment& fragment = m_textFragments.at(i);
    297 
    298         GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
    299         fragment.buildFragmentTransform(fragmentTransform);
    300         if (!fragmentTransform.isIdentity()) {
    301             stateSaver.save();
    302             paintInfo.context->concatCTM(fragmentTransform);
    303         }
    304 
    305         // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations.
    306         unsigned decorations = style->textDecorationsInEffect();
    307         if (decorations & TextDecorationUnderline)
    308             paintDecoration(paintInfo.context, TextDecorationUnderline, fragment);
    309         if (decorations & TextDecorationOverline)
    310             paintDecoration(paintInfo.context, TextDecorationOverline, fragment);
    311 
    312         for (int i = 0; i < 3; i++) {
    313             switch (svgStyle.paintOrderType(i)) {
    314             case PT_FILL:
    315                 // Fill text
    316                 if (hasFill) {
    317                     paintText(paintInfo.context, style, selectionStyle, fragment,
    318                         ApplyToFillMode | ApplyToTextMode, hasSelection, paintSelectedTextOnly);
    319                 }
    320                 break;
    321             case PT_STROKE:
    322                 // Stroke text
    323                 if (hasVisibleStroke) {
    324                     paintText(paintInfo.context, style, selectionStyle, fragment,
    325                         ApplyToStrokeMode | ApplyToTextMode, hasSelection, paintSelectedTextOnly);
    326                 }
    327                 break;
    328             case PT_MARKERS:
    329                 // Markers don't apply to text
    330                 break;
    331             default:
    332                 ASSERT_NOT_REACHED();
    333                 break;
    334             }
    335         }
    336 
    337         // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text.
    338         if (decorations & TextDecorationLineThrough)
    339             paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment);
    340     }
    341 
    342     // finally, paint the outline if any
    343     if (style->hasOutline() && parentRenderer.isRenderInline())
    344         InlinePainter(toRenderInline(parentRenderer)).paintOutline(paintInfo, paintOffset);
    345 }
    346 
    347 class PaintingResourceScope {
    348 public:
    349     PaintingResourceScope(RenderObject& renderer)
    350         : m_renderer(renderer)
    351         , m_paintingResource(0)
    352     {
    353     }
    354     ~PaintingResourceScope() { ASSERT(!m_paintingResource); }
    355 
    356     bool acquirePaintingResource(GraphicsContext*&, RenderStyle*, RenderSVGResourceModeFlags);
    357     void releasePaintingResource(GraphicsContext*&);
    358 
    359 private:
    360     RenderObject& m_renderer;
    361     RenderSVGResource* m_paintingResource;
    362 };
    363 
    364 bool PaintingResourceScope::acquirePaintingResource(GraphicsContext*& context, RenderStyle* style, RenderSVGResourceModeFlags resourceModeFlags)
    365 {
    366     ASSERT(style);
    367     ASSERT(resourceModeFlags != ApplyToDefaultMode);
    368     RenderSVGResourceMode resourceMode = static_cast<RenderSVGResourceMode>(resourceModeFlags & (ApplyToFillMode | ApplyToStrokeMode));
    369     ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode);
    370 
    371     bool hasFallback = false;
    372     m_paintingResource = RenderSVGResource::requestPaintingResource(resourceMode, &m_renderer, style, hasFallback);
    373     if (!m_paintingResource)
    374         return false;
    375 
    376     if (!m_paintingResource->applyResource(&m_renderer, style, context, resourceModeFlags)) {
    377         if (hasFallback) {
    378             m_paintingResource = RenderSVGResource::sharedSolidPaintingResource();
    379             m_paintingResource->applyResource(&m_renderer, style, context, resourceModeFlags);
    380         }
    381     }
    382     return true;
    383 }
    384 
    385 void PaintingResourceScope::releasePaintingResource(GraphicsContext*& context)
    386 {
    387     ASSERT(m_paintingResource);
    388 
    389     m_paintingResource->postApplyResource(&m_renderer, context);
    390     m_paintingResource = 0;
    391 }
    392 
    393 TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const
    394 {
    395     ASSERT(style);
    396 
    397     RenderText* text = &renderer();
    398 
    399     // FIXME(crbug.com/264211): This should not be necessary but can occur if we
    400     //                          layout during layout. Remove this when 264211 is fixed.
    401     RELEASE_ASSERT(!text->needsLayout());
    402 
    403     TextRun run(static_cast<const LChar*>(0) // characters, will be set below if non-zero.
    404                 , 0 // length, will be set below if non-zero.
    405                 , 0 // xPos, only relevant with allowTabs=true
    406                 , 0 // padding, only relevant for justified text, not relevant for SVG
    407                 , TextRun::AllowTrailingExpansion
    408                 , direction()
    409                 , dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */);
    410 
    411     if (fragment.length) {
    412         if (text->is8Bit())
    413             run.setText(text->characters8() + fragment.characterOffset, fragment.length);
    414         else
    415             run.setText(text->characters16() + fragment.characterOffset, fragment.length);
    416     }
    417 
    418     if (textRunNeedsRenderingContext(style->font()))
    419         run.setRenderingContext(SVGTextRunRenderingContext::create(text));
    420 
    421     // We handle letter & word spacing ourselves.
    422     run.disableSpacing();
    423 
    424     // Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
    425     run.setCharactersLength(text->textLength() - fragment.characterOffset);
    426     ASSERT(run.charactersLength() >= run.length());
    427     return run;
    428 }
    429 
    430 bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const
    431 {
    432     if (startPosition >= endPosition)
    433         return false;
    434 
    435     int offset = static_cast<int>(fragment.characterOffset) - start();
    436     int length = static_cast<int>(fragment.length);
    437 
    438     if (startPosition >= offset + length || endPosition <= offset)
    439         return false;
    440 
    441     if (startPosition < offset)
    442         startPosition = 0;
    443     else
    444         startPosition -= offset;
    445 
    446     if (endPosition > offset + length)
    447         endPosition = length;
    448     else {
    449         ASSERT(endPosition >= offset);
    450         endPosition -= offset;
    451     }
    452 
    453     ASSERT(startPosition < endPosition);
    454     return true;
    455 }
    456 
    457 // Offset from the baseline for |decoration|. Positive offsets are above the baseline.
    458 static inline float baselineOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
    459 {
    460     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
    461     // Compatible with Batik/Presto.
    462     if (decoration == TextDecorationUnderline)
    463         return -thickness * 1.5f;
    464     if (decoration == TextDecorationOverline)
    465         return fontMetrics.floatAscent() - thickness;
    466     if (decoration == TextDecorationLineThrough)
    467         return fontMetrics.floatAscent() * 3 / 8.0f;
    468 
    469     ASSERT_NOT_REACHED();
    470     return 0.0f;
    471 }
    472 
    473 static inline float thicknessForDecoration(TextDecoration, const Font& font)
    474 {
    475     // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
    476     // Compatible with Batik/Presto
    477     return font.fontDescription().computedSize() / 20.0f;
    478 }
    479 
    480 static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox)
    481 {
    482     // Lookup first render object in parent hierarchy which has text-decoration set.
    483     RenderObject* renderer = 0;
    484     while (parentBox) {
    485         renderer = &parentBox->renderer();
    486 
    487         if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone)
    488             break;
    489 
    490         parentBox = parentBox->parent();
    491     }
    492 
    493     ASSERT(renderer);
    494     return renderer;
    495 }
    496 
    497 void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment)
    498 {
    499     if (renderer().style()->textDecorationsInEffect() == TextDecorationNone)
    500         return;
    501 
    502     // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours.
    503     RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent());
    504     RenderStyle* decorationStyle = decorationRenderer->style();
    505     ASSERT(decorationStyle);
    506 
    507     if (decorationStyle->visibility() == HIDDEN)
    508         return;
    509 
    510     const SVGRenderStyle& svgDecorationStyle = decorationStyle->svgStyle();
    511 
    512     for (int i = 0; i < 3; i++) {
    513         switch (svgDecorationStyle.paintOrderType(i)) {
    514         case PT_FILL:
    515             if (svgDecorationStyle.hasFill())
    516                 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer, ApplyToFillMode);
    517             break;
    518         case PT_STROKE:
    519             if (svgDecorationStyle.hasVisibleStroke())
    520                 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer, ApplyToStrokeMode);
    521             break;
    522         case PT_MARKERS:
    523             break;
    524         default:
    525             ASSERT_NOT_REACHED();
    526         }
    527     }
    528 }
    529 
    530 void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, TextDecoration decoration,
    531     const SVGTextFragment& fragment, RenderObject* decorationRenderer, RenderSVGResourceModeFlags resourceMode)
    532 {
    533     ASSERT(resourceMode != ApplyToDefaultMode);
    534 
    535     RenderStyle* decorationStyle = decorationRenderer->style();
    536     ASSERT(decorationStyle);
    537 
    538     float scalingFactor = 1;
    539     Font scaledFont;
    540     RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont);
    541     ASSERT(scalingFactor);
    542 
    543     float thickness = thicknessForDecoration(decoration, scaledFont);
    544 
    545     if (fragment.width <= 0 && thickness <= 0)
    546         return;
    547 
    548     float decorationOffset = baselineOffsetForDecoration(decoration, scaledFont.fontMetrics(), thickness);
    549     FloatPoint decorationOrigin(fragment.x, fragment.y - decorationOffset / scalingFactor);
    550 
    551     Path path;
    552     path.addRect(FloatRect(decorationOrigin, FloatSize(fragment.width, thickness / scalingFactor)));
    553 
    554     PaintingResourceScope resourceScope(*decorationRenderer);
    555     if (resourceScope.acquirePaintingResource(context, decorationStyle, resourceMode)) {
    556         SVGRenderSupport::fillOrStrokePath(context, resourceMode, path);
    557         resourceScope.releasePaintingResource(context);
    558     }
    559 }
    560 
    561 void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style,
    562     TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition,
    563     RenderSVGResourceModeFlags resourceMode)
    564 {
    565     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    566 
    567     float scalingFactor = textRenderer.scalingFactor();
    568     ASSERT(scalingFactor);
    569 
    570     const Font& scaledFont = textRenderer.scaledFont();
    571     const ShadowList* shadowList = style->textShadow();
    572 
    573     // Text shadows are disabled when printing. http://crbug.com/258321
    574     bool hasShadow = shadowList && !context->printing();
    575 
    576     FloatPoint textOrigin(fragment.x, fragment.y);
    577     FloatSize textSize(fragment.width, fragment.height);
    578 
    579     if (scalingFactor != 1) {
    580         textOrigin.scale(scalingFactor, scalingFactor);
    581         textSize.scale(scalingFactor);
    582         context->save();
    583         context->scale(1 / scalingFactor, 1 / scalingFactor);
    584     }
    585 
    586     if (hasShadow)
    587         context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowRespectsAlpha));
    588 
    589     PaintingResourceScope resourceScope(parent()->renderer());
    590     if (resourceScope.acquirePaintingResource(context, style, resourceMode)) {
    591         if (scalingFactor != 1 && resourceMode & ApplyToStrokeMode)
    592             context->setStrokeThickness(context->strokeThickness() * scalingFactor);
    593 
    594         TextRunPaintInfo textRunPaintInfo(textRun);
    595         textRunPaintInfo.from = startPosition;
    596         textRunPaintInfo.to = endPosition;
    597 
    598         float baseline = scaledFont.fontMetrics().floatAscent();
    599         textRunPaintInfo.bounds = FloatRect(textOrigin.x(), textOrigin.y() - baseline,
    600             textSize.width(), textSize.height());
    601 
    602         scaledFont.drawText(context, textRunPaintInfo, textOrigin);
    603         resourceScope.releasePaintingResource(context);
    604     }
    605 
    606     if (scalingFactor != 1)
    607         context->restore();
    608     else if (hasShadow)
    609         context->clearShadow();
    610 }
    611 
    612 void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style,
    613     RenderStyle* selectionStyle, const SVGTextFragment& fragment,
    614     RenderSVGResourceModeFlags resourceMode, bool hasSelection, bool paintSelectedTextOnly)
    615 {
    616     ASSERT(style);
    617     ASSERT(selectionStyle);
    618 
    619     int startPosition = 0;
    620     int endPosition = 0;
    621     if (hasSelection) {
    622         selectionStartEnd(startPosition, endPosition);
    623         hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition);
    624     }
    625 
    626     // Fast path if there is no selection, just draw the whole chunk part using the regular style
    627     TextRun textRun = constructTextRun(style, fragment);
    628     if (!hasSelection || startPosition >= endPosition) {
    629         paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length, resourceMode);
    630         return;
    631     }
    632 
    633     // Eventually draw text using regular style until the start position of the selection
    634     if (startPosition > 0 && !paintSelectedTextOnly)
    635         paintTextWithShadows(context, style, textRun, fragment, 0, startPosition, resourceMode);
    636 
    637     // Draw text using selection style from the start to the end position of the selection
    638     if (style != selectionStyle) {
    639         StyleDifference diff;
    640         diff.setNeedsPaintInvalidationObject();
    641         SVGResourcesCache::clientStyleChanged(&parent()->renderer(), diff, selectionStyle);
    642     }
    643 
    644     paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition, resourceMode);
    645 
    646     if (style != selectionStyle) {
    647         StyleDifference diff;
    648         diff.setNeedsPaintInvalidationObject();
    649         SVGResourcesCache::clientStyleChanged(&parent()->renderer(), diff, style);
    650     }
    651 
    652     // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part
    653     if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly)
    654         paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length, resourceMode);
    655 }
    656 
    657 void SVGInlineTextBox::paintDocumentMarker(GraphicsContext*, const FloatPoint&, DocumentMarker*, RenderStyle*, const Font&, bool)
    658 {
    659     // SVG does not have support for generic document markers (e.g., spellchecking, etc).
    660 }
    661 
    662 void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint&, DocumentMarker* marker, RenderStyle* style, const Font& font)
    663 {
    664     // SVG is only interested in the TextMatch markers.
    665     if (marker->type() != DocumentMarker::TextMatch)
    666         return;
    667 
    668     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    669 
    670     FloatRect markerRect;
    671     AffineTransform fragmentTransform;
    672     for (InlineTextBox* box = textRenderer.firstTextBox(); box; box = box->nextTextBox()) {
    673         if (!box->isSVGInlineTextBox())
    674             continue;
    675 
    676         SVGInlineTextBox* textBox = toSVGInlineTextBox(box);
    677 
    678         int markerStartPosition = std::max<int>(marker->startOffset() - textBox->start(), 0);
    679         int markerEndPosition = std::min<int>(marker->endOffset() - textBox->start(), textBox->len());
    680 
    681         if (markerStartPosition >= markerEndPosition)
    682             continue;
    683 
    684         const Vector<SVGTextFragment>& fragments = textBox->textFragments();
    685         unsigned textFragmentsSize = fragments.size();
    686         for (unsigned i = 0; i < textFragmentsSize; ++i) {
    687             const SVGTextFragment& fragment = fragments.at(i);
    688 
    689             int fragmentStartPosition = markerStartPosition;
    690             int fragmentEndPosition = markerEndPosition;
    691             if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
    692                 continue;
    693 
    694             FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
    695             fragment.buildFragmentTransform(fragmentTransform);
    696 
    697             // Draw the marker highlight.
    698             if (renderer().frame()->editor().markedTextMatchesAreHighlighted()) {
    699                 Color color = marker->activeMatch() ?
    700                     RenderTheme::theme().platformActiveTextSearchHighlightColor() :
    701                     RenderTheme::theme().platformInactiveTextSearchHighlightColor();
    702                 GraphicsContextStateSaver stateSaver(*context);
    703                 if (!fragmentTransform.isIdentity())
    704                     context->concatCTM(fragmentTransform);
    705                 context->setFillColor(color);
    706                 context->fillRect(fragmentRect, color);
    707             }
    708 
    709             fragmentRect = fragmentTransform.mapRect(fragmentRect);
    710             markerRect.unite(fragmentRect);
    711         }
    712     }
    713 
    714     toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer.localToAbsoluteQuad(markerRect).enclosingBoundingBox());
    715 }
    716 
    717 FloatRect SVGInlineTextBox::calculateBoundaries() const
    718 {
    719     FloatRect textRect;
    720 
    721     RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer());
    722 
    723     float scalingFactor = textRenderer.scalingFactor();
    724     ASSERT(scalingFactor);
    725 
    726     float baseline = textRenderer.scaledFont().fontMetrics().floatAscent() / scalingFactor;
    727 
    728     AffineTransform fragmentTransform;
    729     unsigned textFragmentsSize = m_textFragments.size();
    730     for (unsigned i = 0; i < textFragmentsSize; ++i) {
    731         const SVGTextFragment& fragment = m_textFragments.at(i);
    732         FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
    733         fragment.buildFragmentTransform(fragmentTransform);
    734         fragmentRect = fragmentTransform.mapRect(fragmentRect);
    735 
    736         textRect.unite(fragmentRect);
    737     }
    738 
    739     return textRect;
    740 }
    741 
    742 bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit)
    743 {
    744     // FIXME: integrate with InlineTextBox::nodeAtPoint better.
    745     ASSERT(!isLineBreak());
    746 
    747     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer().style()->pointerEvents());
    748     bool isVisible = renderer().style()->visibility() == VISIBLE;
    749     if (isVisible || !hitRules.requireVisible) {
    750         if (hitRules.canHitBoundingBox
    751             || (hitRules.canHitStroke && (renderer().style()->svgStyle().hasStroke() || !hitRules.requireStroke))
    752             || (hitRules.canHitFill && (renderer().style()->svgStyle().hasFill() || !hitRules.requireFill))) {
    753             FloatPoint boxOrigin(x(), y());
    754             boxOrigin.moveBy(accumulatedOffset);
    755             FloatRect rect(boxOrigin, size());
    756             if (locationInContainer.intersects(rect)) {
    757                 renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
    758                 if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, rect))
    759                     return true;
    760              }
    761         }
    762     }
    763     return false;
    764 }
    765 
    766 } // namespace blink
    767