1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #if SK_SUPPORT_GPU 9 10 #include "GrContext.h" 11 #include "GrContextFactory.h" 12 #include "GrLayerCache.h" 13 #include "SkPictureRecorder.h" 14 #include "Test.h" 15 16 class TestingAccess { 17 public: 18 static int NumLayers(GrLayerCache* cache) { 19 return cache->numLayers(); 20 } 21 static void Purge(GrLayerCache* cache, uint32_t pictureID) { 22 cache->purge(pictureID); 23 } 24 }; 25 26 // Add several layers to the cache 27 static void create_layers(skiatest::Reporter* reporter, 28 GrLayerCache* cache, 29 const SkPicture& picture, 30 int numToAdd, 31 int idOffset) { 32 33 for (int i = 0; i < numToAdd; ++i) { 34 GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(), 35 idOffset+i+1, idOffset+i+2, 36 SkIPoint::Make(0, 0), 37 SkMatrix::I(), 38 NULL); 39 REPORTER_ASSERT(reporter, layer); 40 GrCachedLayer* temp = cache->findLayer(picture.uniqueID(), idOffset+i+1, idOffset+i+2, 41 SkIPoint::Make(0, 0), SkMatrix::I()); 42 REPORTER_ASSERT(reporter, temp == layer); 43 44 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); 45 46 REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID()); 47 REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1); 48 REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2); 49 REPORTER_ASSERT(reporter, layer->ctm() == SkMatrix::I()); 50 REPORTER_ASSERT(reporter, NULL == layer->texture()); 51 REPORTER_ASSERT(reporter, NULL == layer->paint()); 52 REPORTER_ASSERT(reporter, !layer->isAtlased()); 53 } 54 55 cache->trackPicture(&picture); 56 } 57 58 static void lock_layer(skiatest::Reporter* reporter, 59 GrLayerCache* cache, 60 GrCachedLayer* layer) { 61 // Make the layer 512x512 (so it can be atlased) 62 GrTextureDesc desc; 63 desc.fWidth = 512; 64 desc.fHeight = 512; 65 desc.fConfig = kSkia8888_GrPixelConfig; 66 67 bool needsRerendering = cache->lock(layer, desc, false); 68 REPORTER_ASSERT(reporter, needsRerendering); 69 70 needsRerendering = cache->lock(layer, desc, false); 71 REPORTER_ASSERT(reporter, !needsRerendering); 72 73 REPORTER_ASSERT(reporter, layer->texture()); 74 REPORTER_ASSERT(reporter, layer->locked()); 75 } 76 77 // This test case exercises the public API of the GrLayerCache class. 78 // In particular it checks its interaction with the resource cache (w.r.t. 79 // locking & unlocking textures). 80 // TODO: need to add checks on VRAM usage! 81 DEF_GPUTEST(GpuLayerCache, reporter, factory) { 82 static const int kInitialNumLayers = 5; 83 84 for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { 85 GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; 86 87 if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { 88 continue; 89 } 90 91 GrContext* context = factory->get(glCtxType); 92 93 if (NULL == context) { 94 continue; 95 } 96 97 SkPictureRecorder recorder; 98 recorder.beginRecording(1, 1); 99 SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); 100 101 GrLayerCache cache(context); 102 103 create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); 104 105 for (int i = 0; i < kInitialNumLayers; ++i) { 106 GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, 107 SkIPoint::Make(0, 0), SkMatrix::I()); 108 REPORTER_ASSERT(reporter, layer); 109 110 lock_layer(reporter, &cache, layer); 111 112 // The first 4 layers should be in the atlas (and thus have non-empty 113 // rects) 114 if (i < 4) { 115 REPORTER_ASSERT(reporter, layer->isAtlased()); 116 } else { 117 // The 5th layer couldn't fit in the atlas 118 REPORTER_ASSERT(reporter, !layer->isAtlased()); 119 } 120 } 121 122 // Unlock the textures 123 for (int i = 0; i < kInitialNumLayers; ++i) { 124 GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, 125 SkIPoint::Make(0, 0), SkMatrix::I()); 126 REPORTER_ASSERT(reporter, layer); 127 cache.unlock(layer); 128 } 129 130 for (int i = 0; i < kInitialNumLayers; ++i) { 131 GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, 132 SkIPoint::Make(0, 0), SkMatrix::I()); 133 REPORTER_ASSERT(reporter, layer); 134 135 REPORTER_ASSERT(reporter, !layer->locked()); 136 // The first 4 layers should still be in the atlas. 137 if (i < 4) { 138 REPORTER_ASSERT(reporter, layer->texture()); 139 REPORTER_ASSERT(reporter, layer->isAtlased()); 140 } else { 141 // The final layer should be unlocked. 142 REPORTER_ASSERT(reporter, NULL == layer->texture()); 143 REPORTER_ASSERT(reporter, !layer->isAtlased()); 144 } 145 } 146 147 { 148 // Add an additional layer. Since all the layers are unlocked this 149 // will force out the first atlased layer 150 create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); 151 GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), 152 kInitialNumLayers+1, kInitialNumLayers+2, 153 SkIPoint::Make(0, 0), SkMatrix::I()); 154 REPORTER_ASSERT(reporter, layer); 155 156 lock_layer(reporter, &cache, layer); 157 cache.unlock(layer); 158 } 159 160 for (int i = 0; i < kInitialNumLayers+1; ++i) { 161 GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, 162 SkIPoint::Make(0, 0), SkMatrix::I()); 163 // 3 old layers plus the new one should be in the atlas. 164 if (1 == i || 2 == i || 3 == i || 5 == i) { 165 REPORTER_ASSERT(reporter, layer); 166 REPORTER_ASSERT(reporter, !layer->locked()); 167 REPORTER_ASSERT(reporter, layer->texture()); 168 REPORTER_ASSERT(reporter, layer->isAtlased()); 169 } else if (4 == i) { 170 // The one that was never atlased should still be around 171 REPORTER_ASSERT(reporter, layer); 172 173 REPORTER_ASSERT(reporter, NULL == layer->texture()); 174 REPORTER_ASSERT(reporter, !layer->isAtlased()); 175 } else { 176 // The one bumped out of the atlas (i.e., 0) should be gone 177 REPORTER_ASSERT(reporter, NULL == layer); 178 } 179 } 180 181 //-------------------------------------------------------------------- 182 // Free them all SkGpuDevice-style. This will not free up the 183 // atlas' texture but will eliminate all the layers. 184 TestingAccess::Purge(&cache, picture->uniqueID()); 185 186 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 187 // TODO: add VRAM/resource cache check here 188 189 //-------------------------------------------------------------------- 190 // Test out the GrContext-style purge. This should remove all the layers 191 // and the atlas. 192 // Re-create the layers 193 create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); 194 195 // Free them again GrContext-style. This should free up everything. 196 cache.freeAll(); 197 198 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 199 // TODO: add VRAM/resource cache check here 200 201 //-------------------------------------------------------------------- 202 // Test out the MessageBus-style purge. This will not free the atlas 203 // but should eliminate the free-floating layers. 204 create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); 205 206 picture.reset(NULL); 207 cache.processDeletedPictures(); 208 209 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 210 // TODO: add VRAM/resource cache check here 211 } 212 } 213 214 #endif 215