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Searched
refs:expectedGLStateMin
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp
271
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
279
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
281
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
295
const GLint
expectedGLStateMin
= clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
303
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
305
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(
expectedGLStateMin
) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
456
const GLint64
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
464
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
466
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
480
const GLint64
expectedGLStateMin
= expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E
[
all
...]
es2fTextureStateQueryTests.cpp
116
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
126
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" <<
expectedGLStateMin
<< ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp
304
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
312
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
314
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
334
const GLint
expectedGLStateMin
= clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
336
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
338
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(
expectedGLStateMin
) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
510
const GLint64
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
518
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
520
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
540
const GLint64
expectedGLStateMin
= expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E
[
all
...]
es3fSamplerStateQueryTests.cpp
121
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
123
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
125
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" <<
expectedGLStateMin
<< ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
es3fTextureStateQueryTests.cpp
122
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
126
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" <<
expectedGLStateMin
<< ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
Completed in 81 milliseconds