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    Searched refs:expectedGLStateMin (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp 271 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
279 if (state < expectedGLStateMin || state > expectedGLStateMax)
281 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
295 const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
303 if (state < expectedGLStateMin || state > expectedGLStateMax)
305 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
456 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
464 if (state < expectedGLStateMin || state > expectedGLStateMax)
466 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
480 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E
    [all...]
es2fTextureStateQueryTests.cpp 116 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124 if (state < expectedGLStateMin || state > expectedGLStateMax)
126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
  /external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp 304 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
312 if (state < expectedGLStateMin || state > expectedGLStateMax)
314 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
334 const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
336 if (state < expectedGLStateMin || state > expectedGLStateMax)
338 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
510 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
518 if (state < expectedGLStateMin || state > expectedGLStateMax)
520 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
540 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E
    [all...]
es3fSamplerStateQueryTests.cpp 121 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
123 if (state < expectedGLStateMin || state > expectedGLStateMax)
125 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
es3fTextureStateQueryTests.cpp 122 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124 if (state < expectedGLStateMin || state > expectedGLStateMax)
126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;

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