/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
PerspectiveMeshNode.cpp | 58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1],
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1],
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 130 {"glUniform3f", (void*)glUniform3f},
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gl2_client_context.h | 130 glUniform3f_client_proc_t glUniform3f;
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gl2_client_context.cpp | 132 glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
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gl2_entry.cpp | 128 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); 948 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) 951 ctx->glUniform3f(ctx, location, x, y, z); [all...] |
/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotRenderer.cpp | 186 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0], 191 glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 123 { "glUniform3f", (deFunctionPtr)glUniform3f },
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 297 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0], 300 glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
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/external/chromium_org/third_party/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 161 } else if (0 == strcmp("glUniform3f", name)) { 162 return (GrGLFuncPtr) glUniform3f; 355 } else if (0 == strcmp("glUniform3f", name)) { 356 return (GrGLFuncPtr) glUniform3f;
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 123 gl->uniform3f = &glUniform3f;
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glwInitES30Direct.inl | 123 gl->uniform3f = &glUniform3f;
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/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 249 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()); 250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()); 257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
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/external/chromium_org/gpu/skia_bindings/ |
gl_bindings_skia_cmd_buffer.cc | 105 functions->fUniform3f = glUniform3f;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 488 glUniform3f(-1, 0.0f, 0.0f, 0.0f); 514 glUniform3f(vUnif, 0.0f, 0.0f, 0.0f); 545 glUniform3f(-2, 0.0f, 0.0f, 0.0f); 555 glUniform3f(-1, 0.0f, 0.0f, 0.0f); [all...] |
/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 138 #define glUniform3f GLES2_GET_FUN(Uniform3f)
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 758 glUniform3f(-1, 0.0f, 0.0f, 0.0f); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 789 ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); 819 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); 855 ctx.glUniform3f(-2, 0.0f, 0.0f, 0.0f); 865 ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); [all...] |
/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 609 #define glUniform3f GLES2_GET_FUN(Uniform3f) [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 147 gl->uniform3f = glUniform3f;
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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/external/chromium_org/third_party/angle/include/GLES2/ |
gl2.h | 592 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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