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    Searched refs:glUniform3f (Results 1 - 25 of 48) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1],
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1],
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 130 {"glUniform3f", (void*)glUniform3f},
gl2_client_context.h 130 glUniform3f_client_proc_t glUniform3f;
gl2_client_context.cpp 132 glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
gl2_entry.cpp 128 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
948 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
951 ctx->glUniform3f(ctx, location, x, y, z);
    [all...]
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 186 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
191 glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
  /external/deqp/framework/egl/
egluStaticES20Library.inl 123 { "glUniform3f", (deFunctionPtr)glUniform3f },
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 297 glUniform3f( shader_param_.material_ambient_, material.ambient_color[0],
300 glUniform3f( shader_param_.light0_, 100.f, -200.f, -600.f );
  /external/chromium_org/third_party/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 161 } else if (0 == strcmp("glUniform3f", name)) {
162 return (GrGLFuncPtr) glUniform3f;
355 } else if (0 == strcmp("glUniform3f", name)) {
356 return (GrGLFuncPtr) glUniform3f;
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 123 gl->uniform3f = &glUniform3f;
glwInitES30Direct.inl 123 gl->uniform3f = &glUniform3f;
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 249 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
  /external/chromium_org/gpu/skia_bindings/
gl_bindings_skia_cmd_buffer.cc 105 functions->fUniform3f = glUniform3f;
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 488 glUniform3f(-1, 0.0f, 0.0f, 0.0f);
514 glUniform3f(vUnif, 0.0f, 0.0f, 0.0f);
545 glUniform3f(-2, 0.0f, 0.0f, 0.0f);
555 glUniform3f(-1, 0.0f, 0.0f, 0.0f);
    [all...]
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 138 #define glUniform3f GLES2_GET_FUN(Uniform3f)
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 758 glUniform3f(-1, 0.0f, 0.0f, 0.0f);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 789 ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f);
819 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
855 ctx.glUniform3f(-2, 0.0f, 0.0f, 0.0f);
865 ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f);
    [all...]
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 609 #define glUniform3f GLES2_GET_FUN(Uniform3f)
    [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 147 gl->uniform3f = glUniform3f;
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 592 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);

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