1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4 { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 5 { "glAttachShader", (deFunctionPtr)glAttachShader }, 6 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 7 { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 8 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 9 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 10 { "glBindTexture", (deFunctionPtr)glBindTexture }, 11 { "glBlendColor", (deFunctionPtr)glBlendColor }, 12 { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 13 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 14 { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 15 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 16 { "glBufferData", (deFunctionPtr)glBufferData }, 17 { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 18 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 19 { "glClear", (deFunctionPtr)glClear }, 20 { "glClearColor", (deFunctionPtr)glClearColor }, 21 { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 22 { "glClearStencil", (deFunctionPtr)glClearStencil }, 23 { "glColorMask", (deFunctionPtr)glColorMask }, 24 { "glCompileShader", (deFunctionPtr)glCompileShader }, 25 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 26 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 27 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 28 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 29 { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 30 { "glCreateShader", (deFunctionPtr)glCreateShader }, 31 { "glCullFace", (deFunctionPtr)glCullFace }, 32 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 33 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 34 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 35 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 36 { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 37 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 38 { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 39 { "glDepthMask", (deFunctionPtr)glDepthMask }, 40 { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 41 { "glDetachShader", (deFunctionPtr)glDetachShader }, 42 { "glDisable", (deFunctionPtr)glDisable }, 43 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 44 { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 45 { "glDrawElements", (deFunctionPtr)glDrawElements }, 46 { "glEnable", (deFunctionPtr)glEnable }, 47 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 48 { "glFinish", (deFunctionPtr)glFinish }, 49 { "glFlush", (deFunctionPtr)glFlush }, 50 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 51 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 52 { "glFrontFace", (deFunctionPtr)glFrontFace }, 53 { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 54 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 55 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 56 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 57 { "glGenTextures", (deFunctionPtr)glGenTextures }, 58 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 59 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 60 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 61 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 62 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 63 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 64 { "glGetError", (deFunctionPtr)glGetError }, 65 { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 66 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 67 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 68 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 69 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 70 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 71 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 72 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 73 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 74 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 75 { "glGetString", (deFunctionPtr)glGetString }, 76 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 77 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 78 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 79 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 81 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 82 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 83 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 84 { "glHint", (deFunctionPtr)glHint }, 85 { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 86 { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 87 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 88 { "glIsProgram", (deFunctionPtr)glIsProgram }, 89 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 90 { "glIsShader", (deFunctionPtr)glIsShader }, 91 { "glIsTexture", (deFunctionPtr)glIsTexture }, 92 { "glLineWidth", (deFunctionPtr)glLineWidth }, 93 { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 94 { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 95 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 96 { "glReadPixels", (deFunctionPtr)glReadPixels }, 97 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 98 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 99 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 100 { "glScissor", (deFunctionPtr)glScissor }, 101 { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 102 { "glShaderSource", (deFunctionPtr)glShaderSource }, 103 { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 104 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 105 { "glStencilMask", (deFunctionPtr)glStencilMask }, 106 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 107 { "glStencilOp", (deFunctionPtr)glStencilOp }, 108 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 109 { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 110 { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 111 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 112 { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 113 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 114 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 115 { "glUniform1f", (deFunctionPtr)glUniform1f }, 116 { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 117 { "glUniform1i", (deFunctionPtr)glUniform1i }, 118 { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 119 { "glUniform2f", (deFunctionPtr)glUniform2f }, 120 { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 121 { "glUniform2i", (deFunctionPtr)glUniform2i }, 122 { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 123 { "glUniform3f", (deFunctionPtr)glUniform3f }, 124 { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 125 { "glUniform3i", (deFunctionPtr)glUniform3i }, 126 { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 127 { "glUniform4f", (deFunctionPtr)glUniform4f }, 128 { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 129 { "glUniform4i", (deFunctionPtr)glUniform4i }, 130 { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 131 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 132 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 133 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 134 { "glUseProgram", (deFunctionPtr)glUseProgram }, 135 { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 136 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 137 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 138 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 139 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 140 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 141 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 142 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 143 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 144 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 145 { "glViewport", (deFunctionPtr)glViewport }, 146