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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
      5 	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
      6 	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
      7 	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
      8 	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
      9 	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
     10 	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
     11 	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
     12 	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
     13 	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
     14 	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
     15 	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
     16 	{ "glBufferData",							(deFunctionPtr)glBufferData },
     17 	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
     18 	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
     19 	{ "glClear",								(deFunctionPtr)glClear },
     20 	{ "glClearColor",							(deFunctionPtr)glClearColor },
     21 	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
     22 	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
     23 	{ "glColorMask",							(deFunctionPtr)glColorMask },
     24 	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
     25 	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
     26 	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
     27 	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
     28 	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
     29 	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
     30 	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
     31 	{ "glCullFace",								(deFunctionPtr)glCullFace },
     32 	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
     33 	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
     34 	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
     35 	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
     36 	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
     37 	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
     38 	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
     39 	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
     40 	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
     41 	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
     42 	{ "glDisable",								(deFunctionPtr)glDisable },
     43 	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
     44 	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
     45 	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
     46 	{ "glEnable",								(deFunctionPtr)glEnable },
     47 	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
     48 	{ "glFinish",								(deFunctionPtr)glFinish },
     49 	{ "glFlush",								(deFunctionPtr)glFlush },
     50 	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
     51 	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
     52 	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
     53 	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
     54 	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
     55 	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
     56 	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
     57 	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
     58 	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
     59 	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
     60 	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
     61 	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
     62 	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
     63 	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
     64 	{ "glGetError",								(deFunctionPtr)glGetError },
     65 	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
     66 	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
     67 	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
     68 	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
     69 	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
     70 	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
     71 	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
     72 	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
     73 	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
     74 	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
     75 	{ "glGetString",							(deFunctionPtr)glGetString },
     76 	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
     77 	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
     78 	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
     79 	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
     80 	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
     81 	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
     82 	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
     83 	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
     84 	{ "glHint",									(deFunctionPtr)glHint },
     85 	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
     86 	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
     87 	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
     88 	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
     89 	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
     90 	{ "glIsShader",								(deFunctionPtr)glIsShader },
     91 	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
     92 	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
     93 	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
     94 	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
     95 	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
     96 	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
     97 	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
     98 	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
     99 	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
    100 	{ "glScissor",								(deFunctionPtr)glScissor },
    101 	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
    102 	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
    103 	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
    104 	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
    105 	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
    106 	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
    107 	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
    108 	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
    109 	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
    110 	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
    111 	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
    112 	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
    113 	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
    114 	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
    115 	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
    116 	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
    117 	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
    118 	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
    119 	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
    120 	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
    121 	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
    122 	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
    123 	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
    124 	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
    125 	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
    126 	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
    127 	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
    128 	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
    129 	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
    130 	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
    131 	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
    132 	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
    133 	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
    134 	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
    135 	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
    136 	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
    137 	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
    138 	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
    139 	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
    140 	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
    141 	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
    142 	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
    143 	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
    144 	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
    145 	{ "glViewport",								(deFunctionPtr)glViewport },
    146