Home | History | Annotate | Download | only in gpu
      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "GrTexture.h"
     11 
     12 #include "GrContext.h"
     13 #include "GrDrawTargetCaps.h"
     14 #include "GrGpu.h"
     15 #include "GrRenderTarget.h"
     16 #include "GrResourceCache.h"
     17 
     18 GrTexture::~GrTexture() {
     19     if (fRenderTarget.get()) {
     20         fRenderTarget.get()->owningTextureDestroyed();
     21     }
     22 }
     23 
     24 /**
     25  * This method allows us to interrupt the normal deletion process and place
     26  * textures back in the texture cache when their ref count goes to zero.
     27  */
     28 void GrTexture::internal_dispose() const {
     29     if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
     30         this->INHERITED::getContext()) {
     31         GrTexture* nonConstThis = const_cast<GrTexture *>(this);
     32         this->ref(); // restore ref count to initial setting
     33 
     34         nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
     35         nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
     36 
     37         // Note: "this" texture might be freed inside addExistingTextureToCache
     38         // if it is purged.
     39         return;
     40     }
     41 
     42     this->INHERITED::internal_dispose();
     43 }
     44 
     45 void GrTextureImpl::dirtyMipMaps(bool mipMapsDirty) {
     46     if (mipMapsDirty) {
     47         if (kValid_MipMapsStatus == fMipMapsStatus) {
     48             fMipMapsStatus = kAllocated_MipMapsStatus;
     49         }
     50     } else {
     51         const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
     52         fMipMapsStatus = kValid_MipMapsStatus;
     53         if (sizeChanged) {
     54             // This must not be called until after changing fMipMapsStatus.
     55             this->didChangeGpuMemorySize();
     56         }
     57     }
     58 }
     59 
     60 size_t GrTexture::gpuMemorySize() const {
     61     size_t textureSize;
     62 
     63     if (GrPixelConfigIsCompressed(fDesc.fConfig)) {
     64         textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight);
     65     } else {
     66         textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
     67     }
     68 
     69     if (this->impl()->hasMipMaps()) {
     70         // We don't have to worry about the mipmaps being a different size than
     71         // we'd expect because we never change fDesc.fWidth/fHeight.
     72         textureSize *= 2;
     73     }
     74     return textureSize;
     75 }
     76 
     77 bool GrTexture::readPixels(int left, int top, int width, int height,
     78                            GrPixelConfig config, void* buffer,
     79                            size_t rowBytes, uint32_t pixelOpsFlags) {
     80     // go through context so that all necessary flushing occurs
     81     GrContext* context = this->getContext();
     82     if (NULL == context) {
     83         return false;
     84     }
     85     return context->readTexturePixels(this,
     86                                       left, top, width, height,
     87                                       config, buffer, rowBytes,
     88                                       pixelOpsFlags);
     89 }
     90 
     91 void GrTexture::writePixels(int left, int top, int width, int height,
     92                             GrPixelConfig config, const void* buffer,
     93                             size_t rowBytes, uint32_t pixelOpsFlags) {
     94     // go through context so that all necessary flushing occurs
     95     GrContext* context = this->getContext();
     96     if (NULL == context) {
     97         return;
     98     }
     99     context->writeTexturePixels(this,
    100                                 left, top, width, height,
    101                                 config, buffer, rowBytes,
    102                                 pixelOpsFlags);
    103 }
    104 
    105 void GrTexture::abandonReleaseCommon() {
    106     // In debug builds the resource cache tracks removed/exclusive textures and has an unref'ed ptr.
    107     // After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
    108     // So we readd the texture to the cache here so that it is removed from the exclusive list and
    109     // there is no longer an unref'ed ptr to the texture in the cache.
    110     if (this->impl()->isSetFlag((GrTextureFlags)GrTextureImpl::kReturnToCache_FlagBit)) {
    111         SkASSERT(!this->wasDestroyed());
    112         this->ref();  // restores the ref the resource cache gave up when it marked this exclusive.
    113         this->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
    114         this->getContext()->addExistingTextureToCache(this);
    115     }
    116 }
    117 
    118 void GrTexture::onRelease() {
    119     this->abandonReleaseCommon();
    120     SkASSERT(!this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit));
    121     INHERITED::onRelease();
    122 }
    123 
    124 void GrTexture::onAbandon() {
    125     this->abandonReleaseCommon();
    126     if (fRenderTarget.get()) {
    127         fRenderTarget->abandon();
    128     }
    129     INHERITED::onAbandon();
    130 }
    131 
    132 void GrTexture::validateDesc() const {
    133     if (this->asRenderTarget()) {
    134         // This texture has a render target
    135         SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
    136 
    137         if (this->asRenderTarget()->getStencilBuffer()) {
    138             SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
    139         } else {
    140             SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
    141         }
    142 
    143         SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
    144     } else {
    145         SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
    146         SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
    147         SkASSERT(0 == fDesc.fSampleCnt);
    148     }
    149 }
    150 
    151 //////////////////////////////////////////////////////////////////////////////
    152 
    153 // These flags need to fit in a GrResourceKey::ResourceFlags so they can be folded into the texture
    154 // key
    155 enum TextureFlags {
    156     /**
    157      * The kStretchToPOT bit is set when the texture is NPOT and is being repeated but the
    158      * hardware doesn't support that feature.
    159      */
    160     kStretchToPOT_TextureFlag = 0x1,
    161     /**
    162      * The kBilerp bit can only be set when the kStretchToPOT flag is set and indicates whether the
    163      * stretched texture should be bilerped.
    164      */
    165      kBilerp_TextureFlag       = 0x2,
    166 };
    167 
    168 namespace {
    169 GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu,
    170                                                const GrTextureParams* params,
    171                                                const GrTextureDesc& desc) {
    172     GrResourceKey::ResourceFlags flags = 0;
    173     bool tiled = params && params->isTiled();
    174     if (tiled && !gpu->caps()->npotTextureTileSupport()) {
    175         if (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight)) {
    176             flags |= kStretchToPOT_TextureFlag;
    177             switch(params->filterMode()) {
    178                 case GrTextureParams::kNone_FilterMode:
    179                     break;
    180                 case GrTextureParams::kBilerp_FilterMode:
    181                 case GrTextureParams::kMipMap_FilterMode:
    182                     flags |= kBilerp_TextureFlag;
    183                     break;
    184             }
    185         }
    186     }
    187     return flags;
    188 }
    189 
    190 GrResourceKey::ResourceType texture_resource_type() {
    191     static const GrResourceKey::ResourceType gType = GrResourceKey::GenerateResourceType();
    192     return gType;
    193 }
    194 
    195 // FIXME:  This should be refactored with the code in gl/GrGpuGL.cpp.
    196 GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) {
    197     // By default, GrRenderTargets are GL's normal orientation so that they
    198     // can be drawn to by the outside world without the client having
    199     // to render upside down.
    200     bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
    201     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
    202         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
    203     } else {
    204         return desc.fOrigin;
    205     }
    206 }
    207 }
    208 
    209 //////////////////////////////////////////////////////////////////////////////
    210 GrTextureImpl::GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
    211     : INHERITED(gpu, isWrapped, desc)
    212     , fMipMapsStatus(kNotAllocated_MipMapsStatus) {
    213     this->setScratchKey(ComputeScratchKey(desc));
    214 }
    215 
    216 GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
    217                                     const GrTextureParams* params,
    218                                     const GrTextureDesc& desc,
    219                                     const GrCacheID& cacheID) {
    220     GrResourceKey::ResourceFlags flags = get_texture_flags(gpu, params, desc);
    221     return GrResourceKey(cacheID, texture_resource_type(), flags);
    222 }
    223 
    224 GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
    225     GrCacheID::Key idKey;
    226     // Instead of a client-provided key of the texture contents we create a key from the
    227     // descriptor.
    228     GR_STATIC_ASSERT(sizeof(idKey) >= 16);
    229     SkASSERT(desc.fHeight < (1 << 16));
    230     SkASSERT(desc.fWidth < (1 << 16));
    231     idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
    232     idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
    233     idKey.fData32[2] = desc.fFlags;
    234     idKey.fData32[3] = resolve_origin(desc);    // Only needs 2 bits actually
    235     static const int kPadSize = sizeof(idKey) - 16;
    236     GR_STATIC_ASSERT(kPadSize >= 0);
    237     memset(idKey.fData8 + 16, 0, kPadSize);
    238 
    239     GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey);
    240     return GrResourceKey(cacheID, texture_resource_type(), 0);
    241 }
    242 
    243 bool GrTextureImpl::NeedsResizing(const GrResourceKey& key) {
    244     return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
    245 }
    246 
    247 bool GrTextureImpl::NeedsBilerp(const GrResourceKey& key) {
    248     return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag);
    249 }
    250