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Searched
refs:texToFboShaderID
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp
143
deUint32
texToFboShaderID
= getCurrentContext()->createProgram(&texToFboShader);
147
texToFboShader.setUniforms(*getCurrentContext(),
texToFboShaderID
);
226
sglr::drawQuad(*getCurrentContext(),
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
/external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp
367
deUint32
texToFboShaderID
= getCurrentContext()->createProgram(&texToFboShader);
371
texToFboShader.setUniforms(*getCurrentContext(),
texToFboShaderID
);
443
sglr::drawQuad(*getCurrentContext(),
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
496
deUint32
texToFboShaderID
= getCurrentContext()->createProgram(&texToFboShader);
500
texToFboShader.setUniforms(*getCurrentContext(),
texToFboShaderID
);
569
sglr::drawQuad(*getCurrentContext(),
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
622
deUint32
texToFboShaderID
= getCurrentContext()->createProgram(&texToFboShader);
626
texToFboShader.setUniforms(*getCurrentContext(),
texToFboShaderID
);
693
sglr::drawQuad(*getCurrentContext() ,
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fFboRenderTest.cpp
539
deUint32
texToFboShaderID
= context.createProgram(&texToFboShader);
578
texToFboShader.setUniforms(context,
texToFboShaderID
);
579
sglr::drawQuad(context,
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
584
texToFboShader.setUniforms(context,
texToFboShaderID
);
585
sglr::drawQuad(context,
texToFboShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
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