/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
RotationBase.h | 39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } 46 { return toRotationMatrix() * t; } 50 { return toRotationMatrix() * s; } 54 { return toRotationMatrix() * t; } 67 *this = r.toRotationMatrix(); 81 return *this = r.toRotationMatrix(); 106 return Rotation2D<Scalar>(s).toRotationMatrix(); 112 return r.toRotationMatrix();
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AngleAxis.h | 100 { return toRotationMatrix() * other; } 104 { return a * b.toRotationMatrix(); } 108 { return toRotationMatrix() * other; } 120 Matrix3 toRotationMatrix(void) const; 189 AngleAxis<Scalar>::toRotationMatrix(void) const
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Rotation2D.h | 78 { return toRotationMatrix() * vec; } 82 Matrix2 toRotationMatrix(void) const; 138 Rotation2D<Scalar>::toRotationMatrix(void) const
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Scaling.h | 99 { return *this * r.toRotationMatrix(); }
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Translation.h | 87 { return *this * r.toRotationMatrix(); }
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Quaternion.h | 165 Matrix3 toRotationMatrix(void) const; 296 Quaternion<Scalar>::toRotationMatrix(void) const
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Transform.h | 231 inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); }
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/external/eigen/Eigen/src/Geometry/ |
RotationBase.h | 45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } 50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); } 61 { return toRotationMatrix() * s.factor(); } 77 { return l.derived() * r.toRotationMatrix(); } 90 { return toRotationMatrix() * t; } 94 { return toRotationMatrix() * v; } 106 { return r.toRotationMatrix() * m; } 144 *this = r.toRotationMatrix(); 158 return *this = r.toRotationMatrix(); [all...] |
Rotation2D.h | 83 { return toRotationMatrix() * vec; } 87 Matrix2 toRotationMatrix(void) const; 146 Rotation2D<Scalar>::toRotationMatrix(void) const
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AngleAxis.h | 115 Matrix3 toRotationMatrix(void) const; 204 AngleAxis<Scalar>::toRotationMatrix(void) const
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Scaling.h | 78 { return r.toRotationMatrix() * m_factor; }
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Transform.h | 545 inline Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); } [all...] |
Quaternion.h | 138 Matrix3 toRotationMatrix() const; 525 QuaternionBase<Derived>::toRotationMatrix(void) const
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/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); 91 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); 93 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); 96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); 98 q2 = q1.toRotationMatrix(); 105 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() 106 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() 107 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))) [all...] |
eigen2_geometry_with_eigen2_prefix.cpp | 75 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); 93 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); 95 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); 98 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); 100 q2 = q1.toRotationMatrix(); 107 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() 108 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() 109 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))) [all...] |
/external/eigen/test/ |
geo_transformations.cpp | 41 t0.linear() = q1.toRotationMatrix(); 51 t0.linear() = q1.toRotationMatrix(); 54 t1.linear() = q1.conjugate().toRotationMatrix(); 106 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); 119 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() 120 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() 121 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); 128 aa.fromRotationMatrix(aa.toRotationMatrix()); 133 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), 134 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); [all...] |
geo_quaternion.cpp | 94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); 96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); 99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); 101 q2 = q1.toRotationMatrix();
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/external/eigen/bench/ |
geometry.cpp | 53 data = t.object.toRotationMatrix() * data;
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/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 159 Matrix3 m = q.toRotationMatrix(); 174 Matrix3 toRotationMatrix(void) const 185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); }
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camera.cpp | 198 mViewMatrix.linear() = q.toRotationMatrix();
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