/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) { 135 return Scene::tearDown();
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/device/generic/goldfish/camera/ |
Android.mk | 61 fake-pipeline2/Scene.cpp \
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 181 function Scene(a_triangles) { 189 Scene.prototype.intersect = function(origin, dir, near, far) { 244 Scene.prototype.blocked = function(O, D, far) { 292 function renderRows(camera, scene, pixels, width, height, starty, stopy) { 299 var l = scene.intersect(origin, dir); 305 Camera.prototype.render = function(scene, pixels, width, height) { 308 renderRows(cam, scene, pixels, width, height, 0, height); 380 var _scene = new Scene(triangles);
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/external/chromium_org/v8/benchmarks/spinning-balls/ |
v.js | 55 var scene = void 0; variable 57 var scene = void 0; variable 295 function Scene(width, height) { 316 Scene.prototype.drawPoint = function (x, y, z, color) { 335 Scene.prototype.drawDyingPoints = function () { 338 // Rotate the scene around y-axis. 339 scene.drawPoint(point.x, point.y, point.z, point.color()); 352 Scene.prototype.draw = function () { 403 scene.draw(); 482 scene = new Scene(640, 480) [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 17 // the scene was ray traced correctly. 60 // flog/scene.js 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { 642 renderScene: function(scene, canvas){ 659 var ray = scene.camera.getRay(xp, yp); 661 var color = this.getPixelColor(ray, scene); 667 throw new Error("Scene rendered incorrectly"); 671 getPixelColor: function(ray, scene){ 672 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 299 Flog.RayTracer.Scene = Class.create(); 301 Flog.RayTracer.Scene.prototype = { 668 renderScene: function(scene, canvas){ 685 var ray = scene.camera.getRay(xp, yp); 687 var color = this.getPixelColor(ray, scene); 693 throw new Error("Scene rendered incorrectly"); 697 getPixelColor: function(ray, scene){ 698 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 299 Flog.RayTracer.Scene = Class.create(); 301 Flog.RayTracer.Scene.prototype = { 668 renderScene: function(scene, canvas){ 685 var ray = scene.camera.getRay(xp, yp); 687 var color = this.getPixelColor(ray, scene); 693 throw new Error("Scene rendered incorrectly"); 697 getPixelColor: function(ray, scene){ 698 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 12 // the scene was ray traced correctly. 55 // flog/scene.js 293 Flog.RayTracer.Scene = Class.create(); 295 Flog.RayTracer.Scene.prototype = { 637 renderScene: function(scene, canvas){ 654 var ray = scene.camera.getRay(xp, yp); 656 var color = this.getPixelColor(ray, scene); 662 throw new Error("Scene rendered incorrectly"); 666 getPixelColor: function(ray, scene){ 667 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/v8/benchmarks/ |
raytrace.js | 17 // the scene was ray traced correctly. 60 // flog/scene.js 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { 642 renderScene: function(scene, canvas){ 659 var ray = scene.camera.getRay(xp, yp); 661 var color = this.getPixelColor(ray, scene); 667 throw new Error("Scene rendered incorrectly"); 671 getPixelColor: function(ray, scene){ 672 var info = this.testIntersection(ray, scene, null) [all...] |
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
scene.js | 6 var camera, controls, scene, projector, renderer; 24 scene.remove(objects[i]); 107 scene.add(object); 132 alert('Invalid scene description. See console.'); 160 scene = new THREE.Scene(); 162 scene.add( new THREE.AmbientLight( 0x505050 ) ); 178 scene.add( light ); 183 scene.add( plane ); 298 renderer.render( scene, camera ) [all...] |
/external/chromium_org/tools/traceline/svgui/ |
traceline.js | 7 // entire scene every time we render. 294 // scrolling performance since you have to re-render the scene. The second 303 // scrolled we rerender the scene. This means that the SVG element is never 304 // scrolled, and coordinates are always at 0. We keep the scene in millisecond 345 var scene = this.RenderSVGCreateScene(); 349 // The height is static after we've created the scene 350 var dom = this.RenderSVGCreateDOM(threadnames, scene.height); 361 var count = obj.RenderSVGRenderScene(dom, scene, startms, curzoom); 365 'Scene render of ' + count + ' nodes took: ' + total + ' ms'; 367 })(this, dom, scene); [all...] |