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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) {
135 return Scene::tearDown();
  /device/generic/goldfish/camera/
Android.mk 61 fake-pipeline2/Scene.cpp \
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/chromium_org/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
293 Flog.RayTracer.Scene = Class.create();
295 Flog.RayTracer.Scene.prototype = {
637 renderScene: function(scene, canvas){
654 var ray = scene.camera.getRay(xp, yp);
656 var color = this.getPixelColor(ray, scene);
662 throw new Error("Scene rendered incorrectly");
666 getPixelColor: function(ray, scene){
667 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
scene.js 6 var camera, controls, scene, projector, renderer;
24 scene.remove(objects[i]);
107 scene.add(object);
132 alert('Invalid scene description. See console.');
160 scene = new THREE.Scene();
162 scene.add( new THREE.AmbientLight( 0x505050 ) );
178 scene.add( light );
183 scene.add( plane );
298 renderer.render( scene, camera )
    [all...]
  /external/chromium_org/tools/traceline/svgui/
traceline.js 7 // entire scene every time we render.
294 // scrolling performance since you have to re-render the scene. The second
303 // scrolled we rerender the scene. This means that the SVG element is never
304 // scrolled, and coordinates are always at 0. We keep the scene in millisecond
345 var scene = this.RenderSVGCreateScene();
349 // The height is static after we've created the scene
350 var dom = this.RenderSVGCreateDOM(threadnames, scene.height);
361 var count = obj.RenderSVGRenderScene(dom, scene, startms, curzoom);
365 'Scene render of ' + count + ' nodes took: ' + total + ' ms';
367 })(this, dom, scene);
    [all...]

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