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      1 // Generated Code - DO NOT EDIT !!
      2 // generated by 'emugen'
      3 
      4 #ifndef GUARD_gl2_encoder_context_t
      5 #define GUARD_gl2_encoder_context_t
      6 
      7 #include "IOStream.h"
      8 #include "gl2_client_context.h"
      9 
     10 
     11 #include <string.h>
     12 #include "glUtils.h"
     13 #include "GL2EncoderUtils.h"
     14 
     15 struct gl2_encoder_context_t : public gl2_client_context_t {
     16 
     17 	IOStream *m_stream;
     18 
     19 	gl2_encoder_context_t(IOStream *stream);
     20 };
     21 
     22 #endif  // GUARD_gl2_encoder_context_t