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      1 page.title=Custom Accessories
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>An accessory for Android can be anything: keyboard, thermometer, robot, lighting control or
     28 anything else you can imagine. Accessories for Android all have one thing in common; they all
     29 connect to an Android device in some way. When starting out to build an accessory, you should
     30 decide how your accessory will connect to Android devices. This page gives you quick overview of
     31 your options for connecting your Android accessory and resources to help you get started.</p>
     32 <h2 id="connecting-over-usb">Connecting over USB</h2>
     33 <p>An accessory that connects to an Android device through a USB cable must support the Android
     34 Open Accessory (AOA) protocol, which specifies how an accessory can establish communication with
     35 an Android device over a USB cable. Due to the low power output of Android devices, the AOA
     36 protocol requires the accessory act as a USB host, which means that the connecting accessory must
     37 power the bus.</p>
     38 <p>The AOA protocol has two versions which support different types of communication. Version
     39 1.0 supports a generic accessory communication and adb debugging. This version of the protocol is
     40 supported by the platform in Android 3.1 (API Level 12) and higher, and supported through an
     41 <a href="https://developers.google.com/android/add-ons/google-apis/">Add-On Library</a> in Android
     42 2.3.4 (API Level 10) and higher. Version 2.0 of the protocol is available in Android 4.1 (API Level
     43 16) and adds audio streaming and human interface device (HID) capabilities.</p>
     44 <p>If you use the general accessory protocol to communicate with your accessory (rather than the
     45 adb or audio protocol), you must provide an Android application that can detect the connection of
     46 your USB accessory and establish communication.</p>
     47 <h3 id="next-steps">Next steps</h3>
     48 <p>To get started on building an Android accessory that uses a USB connection:</p>
     49 <ul>
     50 <li>Select a hardware platform or build a hardware device that can support USB host mode.</li>
     51 <li>Review the <a href="{@docRoot}accessories/index.html">AOA protocol</a> specifications to understand
     52   how to implement this protocol on your accessory hardware. Implementing the
     53   <a href="{@docRoot}accessories/aoa2.html">AOA 2.0 protocol</a> is recommended for all new Android USB
     54   accessories.</li>
     55 <li>Review the ADK 2012 <a href="http://developer.android.com/tools/adk/adk2.html#src-download">firmware source code</a>
     56   (<code>&lt;adk-src&gt;/adk2012/board/library/ADK2/</code>), which demonstrates an implementation of an accessory
     57   using a USB connection for general data communications and audio streaming.</li>
     58 <li>If you are planning to build an Android application that communicates with your accessory
     59   via USB, review the ADK 2012 Android
     60   <a href="http://developer.android.com/tools/adk/adk2.html#src-download">application source code</a>
     61   (<code>&lt;adk-src&gt;/adk2012/app/</code>).</li>
     62 </ul>
     63 <h2 id="connecting-over-bluetooth">Connecting over Bluetooth</h2>
     64 <p>An accessory that connects with Android devices over a Bluetooth connection can use the
     65 various connection profiles supported by Android, including the Simple Serial Protocol (SSP) and
     66 Advanced Audio Distribution Profile (A2DP) profile. An accessory that uses Bluetooth to connect to
     67 Android devices must support Bluetooth communications and at least one of the supported connection
     68 profiles.</p>
     69 <p>Users must enable Bluetooth on their Android device and pair with your accessory in order to
     70 use it. You can also provide a secondary Android application that handles any specialized
     71 communication, such as data input or control outputs, to interface with your accessory.</p>
     72 <h3 id="next-steps_1">Next steps</h3>
     73 <p>To get started on building an Android accessory that uses a Bluetooth connection:</p>
     74 <ul>
     75 <li>Select a hardware platform or build an hardware device that can support Bluetooth
     76   communications and an Android supported connection profile, such as SSP or A2DP.</li>
     77 <li>Review the ADK 2012 <a href="http://developer.android.com/tools/adk/adk2.html#src-download">firmware source code</a>
     78   (<code>&lt;adk-src&gt;/adk2012/board/library/ADK2/</code>), which includes an example implementation
     79   of general data communications and audio streaming using a Bluetooth connection.</li>
     80 <li>If you are planning to build an Android application that communicates with your accessory
     81   via Bluetooth, review the ADK 2012 Android
     82   <a href="http://developer.android.com/tools/adk/adk2.html#src-download">application source code</a>
     83   (<code>&lt;adk-src&gt;/adk2012/app/</code>).</li>
     84 </ul>
     85 <p><strong>Note:</strong> The ADK 2012 source code includes an open source Bluetooth stack which
     86 is built for the Texas Instruments CC2564 chip, but can work with any Bluetooth chip that
     87 supports a standard Host/Controller Interface (HCI).</p>
     88 
     89 <h2 id="audio-over-usb">Connecting audio over USB</h2>
     90 <p>An accessory that connects with Android over USB connection may use the Android Open
     91 Accessory (AOA) protocol version 2.0. This version of the AOA protocol is supported on Android 4.1
     92 (API Level 16) and higher. Once an Android device connects to an accessory that supports this
     93 protocol, the Android system treats it as a standard audio output device and routes all audio to
     94 that accessory. No secondary software application is required on the Android device.</p>
     95 <p><strong>Note:</strong> Due to the low power output of Android devices, the Android Open Accessory
     96 Protocol requires that accessories act as a USB host, which means that the connecting accessory
     97 must power the bus.</p>
     98 <h3 id="next-steps">Next steps</h3>
     99 <p>To get started on building an audio accessory that uses a USB connection:</p>
    100 <ul>
    101 <li>Select a hardware platform or build a hardware device that can support USB host mode.</li>
    102 <li>Review the <a href="{@docRoot}accessories/aoa2.html">AOA 2.0 protocol</a> specification to understand
    103   how to implement this protocol on your accessory hardware.</li>
    104 <li>Review the ADK 2012 <a href="http://developer.android.com/tools/adk/adk2.html#src-download">firmware source code</a>
    105   (<code>&lt;adk-src&gt;/adk2012/board/library/ADK2/</code>), which includes an example implementation
    106   of an audio playback accessory using a USB connection.</li>
    107 </ul>
    108 <p><strong>Note:</strong> The AOA 2.0 protocol also supports the
    109 <a href="{@docRoot}accessories/aoa2.html#hid-support">human interface device</a> (HID) protocol through a USB
    110 connection, enabling accessories such as audio docks to provide hardware play back controls such
    111 as pause, fast-forward or volume buttons.</p>
    112