1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "base/threading/simple_thread.h" 6 7 #include "base/logging.h" 8 #include "base/strings/string_number_conversions.h" 9 #include "base/threading/platform_thread.h" 10 #include "base/threading/thread_restrictions.h" 11 12 namespace base { 13 14 SimpleThread::SimpleThread(const std::string& name_prefix) 15 : name_prefix_(name_prefix), name_(name_prefix), 16 thread_(), event_(true, false), tid_(0), joined_(false) { 17 } 18 19 SimpleThread::SimpleThread(const std::string& name_prefix, 20 const Options& options) 21 : name_prefix_(name_prefix), name_(name_prefix), options_(options), 22 thread_(), event_(true, false), tid_(0), joined_(false) { 23 } 24 25 SimpleThread::~SimpleThread() { 26 DCHECK(HasBeenStarted()) << "SimpleThread was never started."; 27 DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed."; 28 } 29 30 void SimpleThread::Start() { 31 DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times."; 32 bool success = PlatformThread::Create(options_.stack_size(), this, &thread_); 33 DCHECK(success); 34 base::ThreadRestrictions::ScopedAllowWait allow_wait; 35 event_.Wait(); // Wait for the thread to complete initialization. 36 } 37 38 void SimpleThread::Join() { 39 DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread."; 40 DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times."; 41 PlatformThread::Join(thread_); 42 joined_ = true; 43 } 44 45 bool SimpleThread::HasBeenStarted() { 46 base::ThreadRestrictions::ScopedAllowWait allow_wait; 47 return event_.IsSignaled(); 48 } 49 50 void SimpleThread::ThreadMain() { 51 tid_ = PlatformThread::CurrentId(); 52 // Construct our full name of the form "name_prefix_/TID". 53 name_.push_back('/'); 54 name_.append(IntToString(tid_)); 55 PlatformThread::SetName(name_.c_str()); 56 57 // We've initialized our new thread, signal that we're done to Start(). 58 event_.Signal(); 59 60 Run(); 61 } 62 63 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, 64 const std::string& name_prefix) 65 : SimpleThread(name_prefix), 66 delegate_(delegate) { 67 } 68 69 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, 70 const std::string& name_prefix, 71 const Options& options) 72 : SimpleThread(name_prefix, options), 73 delegate_(delegate) { 74 } 75 76 DelegateSimpleThread::~DelegateSimpleThread() { 77 } 78 79 void DelegateSimpleThread::Run() { 80 DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)"; 81 delegate_->Run(); 82 delegate_ = NULL; 83 } 84 85 DelegateSimpleThreadPool::DelegateSimpleThreadPool( 86 const std::string& name_prefix, 87 int num_threads) 88 : name_prefix_(name_prefix), 89 num_threads_(num_threads), 90 dry_(true, false) { 91 } 92 93 DelegateSimpleThreadPool::~DelegateSimpleThreadPool() { 94 DCHECK(threads_.empty()); 95 DCHECK(delegates_.empty()); 96 DCHECK(!dry_.IsSignaled()); 97 } 98 99 void DelegateSimpleThreadPool::Start() { 100 DCHECK(threads_.empty()) << "Start() called with outstanding threads."; 101 for (int i = 0; i < num_threads_; ++i) { 102 DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_); 103 thread->Start(); 104 threads_.push_back(thread); 105 } 106 } 107 108 void DelegateSimpleThreadPool::JoinAll() { 109 DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads."; 110 111 // Tell all our threads to quit their worker loop. 112 AddWork(NULL, num_threads_); 113 114 // Join and destroy all the worker threads. 115 for (int i = 0; i < num_threads_; ++i) { 116 threads_[i]->Join(); 117 delete threads_[i]; 118 } 119 threads_.clear(); 120 DCHECK(delegates_.empty()); 121 } 122 123 void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) { 124 AutoLock locked(lock_); 125 for (int i = 0; i < repeat_count; ++i) 126 delegates_.push(delegate); 127 // If we were empty, signal that we have work now. 128 if (!dry_.IsSignaled()) 129 dry_.Signal(); 130 } 131 132 void DelegateSimpleThreadPool::Run() { 133 Delegate* work = NULL; 134 135 while (true) { 136 dry_.Wait(); 137 { 138 AutoLock locked(lock_); 139 if (!dry_.IsSignaled()) 140 continue; 141 142 DCHECK(!delegates_.empty()); 143 work = delegates_.front(); 144 delegates_.pop(); 145 146 // Signal to any other threads that we're currently out of work. 147 if (delegates_.empty()) 148 dry_.Reset(); 149 } 150 151 // A NULL delegate pointer signals us to quit. 152 if (!work) 153 break; 154 155 work->Run(); 156 } 157 } 158 159 } // namespace base 160