1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/append_quads_data.h" 6 #include "cc/layers/heads_up_display_layer_impl.h" 7 #include "cc/test/fake_impl_proxy.h" 8 #include "cc/test/fake_layer_tree_host_impl.h" 9 #include "cc/test/fake_output_surface.h" 10 #include "cc/test/mock_occlusion_tracker.h" 11 #include "cc/test/test_shared_bitmap_manager.h" 12 #include "testing/gtest/include/gtest/gtest.h" 13 14 namespace cc { 15 namespace { 16 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, 18 ResourceProvider* resource_provider, 19 DrawMode draw_mode) { 20 MockOcclusionTracker<LayerImpl> occlusion_tracker; 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 22 AppendQuadsData data; 23 bool will_draw = layer->WillDraw(draw_mode, resource_provider); 24 if (will_draw) 25 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 26 layer->UpdateHudTexture(draw_mode, resource_provider); 27 if (will_draw) 28 layer->DidDraw(resource_provider); 29 30 size_t expected_quad_list_size = will_draw ? 1 : 0; 31 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); 32 } 33 34 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { 35 FakeImplProxy proxy; 36 TestSharedBitmapManager shared_bitmap_manager; 37 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); 38 host_impl.CreatePendingTree(); 39 host_impl.InitializeRenderer( 40 FakeOutputSurface::Create3d().PassAs<OutputSurface>()); 41 scoped_ptr<HeadsUpDisplayLayerImpl> layer = 42 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); 43 layer->SetContentBounds(gfx::Size(100, 100)); 44 45 // Check regular hardware draw is ok. 46 CheckDrawLayer( 47 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); 48 49 // Simulate a resource loss on transitioning to resourceless software mode. 50 layer->ReleaseResources(); 51 52 // Should skip resourceless software draw and not crash in UpdateHudTexture. 53 CheckDrawLayer(layer.get(), 54 host_impl.resource_provider(), 55 DRAW_MODE_RESOURCELESS_SOFTWARE); 56 } 57 58 } // namespace 59 } // namespace cc 60