1 // Copyright 2010 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/image_layer.h" 6 7 #include "base/compiler_specific.h" 8 #include "cc/resources/image_layer_updater.h" 9 #include "cc/resources/layer_updater.h" 10 #include "cc/resources/prioritized_resource.h" 11 #include "cc/resources/resource_update_queue.h" 12 #include "cc/trees/layer_tree_host.h" 13 14 namespace cc { 15 16 scoped_refptr<ImageLayer> ImageLayer::Create() { 17 return make_scoped_refptr(new ImageLayer()); 18 } 19 20 ImageLayer::ImageLayer() : TiledLayer() {} 21 22 ImageLayer::~ImageLayer() {} 23 24 void ImageLayer::SetBitmap(const SkBitmap& bitmap) { 25 // SetBitmap() currently gets called whenever there is any 26 // style change that affects the layer even if that change doesn't 27 // affect the actual contents of the image (e.g. a CSS animation). 28 // With this check in place we avoid unecessary texture uploads. 29 if (bitmap.pixelRef() && bitmap.pixelRef() == bitmap_.pixelRef()) 30 return; 31 32 bitmap_ = bitmap; 33 UpdateDrawsContent(HasDrawableContent()); 34 SetNeedsDisplay(); 35 } 36 37 bool ImageLayer::HasDrawableContent() const { 38 return !bitmap_.isNull() && TiledLayer::HasDrawableContent(); 39 } 40 41 void ImageLayer::SetTexturePriorities(const PriorityCalculator& priority_calc) { 42 // Update the tile data before creating all the layer's tiles. 43 UpdateTileSizeAndTilingOption(); 44 45 TiledLayer::SetTexturePriorities(priority_calc); 46 } 47 48 bool ImageLayer::Update(ResourceUpdateQueue* queue, 49 const OcclusionTracker<Layer>* occlusion) { 50 CreateUpdaterIfNeeded(); 51 if (!updater_->UsingBitmap(bitmap_)) { 52 updater_->SetBitmap(bitmap_); 53 UpdateTileSizeAndTilingOption(); 54 InvalidateContentRect(gfx::Rect(content_bounds())); 55 } 56 return TiledLayer::Update(queue, occlusion); 57 } 58 59 void ImageLayer::CreateUpdaterIfNeeded() { 60 if (updater_.get()) 61 return; 62 63 updater_ = ImageLayerUpdater::Create(); 64 SetTextureFormat( 65 layer_tree_host()->GetRendererCapabilities().best_texture_format); 66 } 67 68 LayerUpdater* ImageLayer::Updater() const { 69 return updater_.get(); 70 } 71 72 void ImageLayer::CalculateContentsScale(float ideal_contents_scale, 73 float* contents_scale_x, 74 float* contents_scale_y, 75 gfx::Size* content_bounds) { 76 *contents_scale_x = ImageContentsScaleX(); 77 *contents_scale_y = ImageContentsScaleY(); 78 *content_bounds = gfx::Size(bitmap_.width(), bitmap_.height()); 79 } 80 81 void ImageLayer::OnOutputSurfaceCreated() { 82 SetTextureFormat( 83 layer_tree_host()->GetRendererCapabilities().best_texture_format); 84 TiledLayer::OnOutputSurfaceCreated(); 85 } 86 87 float ImageLayer::ImageContentsScaleX() const { 88 if (bounds().IsEmpty() || bitmap_.width() == 0) 89 return 1; 90 return static_cast<float>(bitmap_.width()) / bounds().width(); 91 } 92 93 float ImageLayer::ImageContentsScaleY() const { 94 if (bounds().IsEmpty() || bitmap_.height() == 0) 95 return 1; 96 return static_cast<float>(bitmap_.height()) / bounds().height(); 97 } 98 99 } // namespace cc 100