1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_ 6 #define CC_SURFACES_SURFACE_AGGREGATOR_H_ 7 8 #include <set> 9 10 #include "base/containers/hash_tables.h" 11 #include "base/containers/scoped_ptr_hash_map.h" 12 #include "base/memory/scoped_ptr.h" 13 #include "cc/quads/render_pass.h" 14 #include "cc/resources/transferable_resource.h" 15 #include "cc/surfaces/surface_id.h" 16 #include "cc/surfaces/surfaces_export.h" 17 18 namespace cc { 19 20 class CompositorFrame; 21 class DelegatedFrameData; 22 class ResourceProvider; 23 class Surface; 24 class SurfaceDrawQuad; 25 class SurfaceManager; 26 27 class CC_SURFACES_EXPORT SurfaceAggregator { 28 public: 29 typedef base::hash_map<SurfaceId, int> SurfaceIndexMap; 30 31 SurfaceAggregator(SurfaceManager* manager, ResourceProvider* provider); 32 ~SurfaceAggregator(); 33 34 scoped_ptr<CompositorFrame> Aggregate(SurfaceId surface_id); 35 SurfaceIndexMap& previous_contained_surfaces() { 36 return previous_contained_surfaces_; 37 } 38 39 private: 40 RenderPassId RemapPassId(RenderPassId surface_local_pass_id, 41 SurfaceId surface_id); 42 43 void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, 44 RenderPass* dest_pass); 45 void CopySharedQuadState(const SharedQuadState* source_sqs, 46 const gfx::Transform& content_to_target_transform, 47 RenderPass* dest_render_pass); 48 void CopyQuadsToPass(const QuadList& source_quad_list, 49 const SharedQuadStateList& source_shared_quad_state_list, 50 const gfx::Transform& content_to_target_transform, 51 RenderPass* dest_pass, 52 SurfaceId surface_id); 53 void CopyPasses(const RenderPassList& source_pass_list, 54 const Surface* surface); 55 56 bool TakeResources(Surface* surface, 57 const DelegatedFrameData* frame_data, 58 RenderPassList* render_pass_list); 59 int ChildIdForSurface(Surface* surface); 60 gfx::Rect DamageRectForSurface(const Surface* surface, 61 const RenderPass& source); 62 63 SurfaceManager* manager_; 64 ResourceProvider* provider_; 65 66 class RenderPassIdAllocator; 67 typedef base::ScopedPtrHashMap<SurfaceId, RenderPassIdAllocator> 68 RenderPassIdAllocatorMap; 69 RenderPassIdAllocatorMap render_pass_allocator_map_; 70 71 typedef base::hash_map<SurfaceId, int> SurfaceToResourceChildIdMap; 72 SurfaceToResourceChildIdMap surface_id_to_resource_child_id_; 73 74 // The following state is only valid for the duration of one Aggregate call 75 // and is only stored on the class to avoid having to pass through every 76 // function call. 77 78 // This is the set of surfaces referenced in the aggregation so far, used to 79 // detect cycles. 80 typedef std::set<SurfaceId> SurfaceSet; 81 SurfaceSet referenced_surfaces_; 82 83 // For each Surface used in the last aggregation, gives the frame_index at 84 // that time. 85 SurfaceIndexMap previous_contained_surfaces_; 86 SurfaceIndexMap contained_surfaces_; 87 88 // This is the pass list for the aggregated frame. 89 RenderPassList* dest_pass_list_; 90 91 // Resource list for the aggregated frame. 92 TransferableResourceArray* dest_resource_list_; 93 94 DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator); 95 }; 96 97 } // namespace cc 98 99 #endif // CC_SURFACES_SURFACE_AGGREGATOR_H_ 100